So the Hudsonites are expanding towards my home. Fair enough. I pledge to a rival power and go into the relatively-nearby-system to take part in the associated conflict zone. There's no other way to resist the expansion than to pledge. I don't want to, but wanting to play the game "my way" means that I have to play the game in a way I don't want to. The irony tastes only a little salty at this point. I suspect that some players will tell me that Powerplay doesn't matter and I can ignore it if I want to, but it does matter because it introduces new factors into the BGS, factors that influence the way that players behave in PP systems due to changes in the way that the BGS responds to player activity.
Anyway, on the way to repair and rearm after a good few scraps with my wing, I'm interdicted by a Federal Agent. It starts shooting at me so I deploy hardpoints and smoke it. This makes me wanted. OK, no problem (even though the NPC shot first and it's not a Fed system and is still, apparently, contested in PP.)
Later, a sysauth NPC spawns in the "security operations" zone, scans me, and starts shooting at me. What nonsense is this? I could kill the NPC, but that only leads to more of them spawning. What kind of stupid mechanic spawns police in a souped-up conflict zone? And why is it suddenly illegal to defend myself?
Explain to me how this "mechanic" makes any sense. Why do I have to pledge for some paper-thin character that I don't care a fig about in order to resist an "expansion" that does nothing but encourage players to show up and shoot stuff?
Please, set Powerplay on fire.
/rant.
Anyway, on the way to repair and rearm after a good few scraps with my wing, I'm interdicted by a Federal Agent. It starts shooting at me so I deploy hardpoints and smoke it. This makes me wanted. OK, no problem (even though the NPC shot first and it's not a Fed system and is still, apparently, contested in PP.)
Later, a sysauth NPC spawns in the "security operations" zone, scans me, and starts shooting at me. What nonsense is this? I could kill the NPC, but that only leads to more of them spawning. What kind of stupid mechanic spawns police in a souped-up conflict zone? And why is it suddenly illegal to defend myself?
Explain to me how this "mechanic" makes any sense. Why do I have to pledge for some paper-thin character that I don't care a fig about in order to resist an "expansion" that does nothing but encourage players to show up and shoot stuff?
Please, set Powerplay on fire.
/rant.
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