but you can do it? flip the system to a minor faction where the power that wants to control the system has it weakenesses? that's one way i see.
While I wasn't directly referencing system-flipping as a method of resisting Powerplay expansions, yes, this is exactly what my comrades and I are switching to. One of the issues I have with Powerplay is that it effectively masses unconnected CMDRs against much smaller, but far better organised groups for no reason other than
it's Powerplay. Let's BGS!. Were it not for PP, those CMDRs would be off doing their own things. PP encourages people to play it (and thus work 'together', charitably put) by giving them a huge incentive and a massive helping hand in directing their activities. We've been doing this on our own in a self-directed manner since January! I don't doubt that many of the CMDRs doing Powerplay enjoy it, but I
do wonder if they wouldn't enjoy the BGS just as much if it were shoved in their faces in as direct a manner.
I strongly suspect that if the massive financial incentives were removed, far, far fewer people would participate, which is my second problem with Powerplay. I've previously characterised it less charitably above, but in short I think it's poorly-written and really grindy - I'd be more inclined towards it if it didn't read like a 12 year old's first attempt at science fiction world-building. Rather than rethink the entire thing, it was turned into "BGS lite, now with 70% less meat and 10,000% more calories!" Basically, it was massively incentivised (really? 50mcr/week for 5-6 hours gameplay?
Really?). My personal perspective is that it's just not fun gameplay, the reason being that there is no agency in the entire operation.
There's no need to publish a manual for the BGS as Powerplay effectively fills the same role.
basically the bgs needs more effort, the effects of powerplay are not that "deep" - some percentages here or there, security level raised or lowered, blackmarkets opened or closed, powers ome, powers go. and you should be able to counter the effects of powerplay more or less via bgs.
OK, we can disagree on that - while I agree the BGS needs more work, the exact nature of that work is a matter of perspective - but as you say next...
you simply can't "free" a system from a power without taking part in powerplay.
I know, right? RAWR!
this will probably still require massive undermining and sending a power into turmoil (checked on it for sirius). it's a missing feature many are waiting for.
I've seen no indication that there are any mechanics in the pipeline that will allow for it though. Basically, to "free" a system from Powerplay, the entirety of a power's space will have to go into turmoil, and even in the unlikely event that that scenario actually eventuates for Hudson, there's no guaranteee that the systems we want removed from the PP sphere will be in that set. Essentially, Powerplay forces you to play it, even if you have no interest in it, simply
because it is so hard to shed systems. Recently, Antal had to drop a large number of unprofitable systems in order to stay viable as a Power. I haven't looked into what they did in any detail, but I suspect a bit of deliberate fifth-columning was involved, i.e. switching pledge and undermining your own systems to make them cost too
many magic beans much CC.
i personally would like to have powerplay and bgs less interwoven, not more (e.g. undermining not lowering security level via kills in a system, for exampel. or black markets closed.).
I'd personally like to have Powerplay go die in a fire.
but as we have different players enjoying different parts of the game, i think we have to live with each other.
Or FD could separate Powerplay into a different game mode. Like Open, but with added sugar.
the concept of "freedom fighters", e.g. being able to oppose an expansion is something i'm very much looking forward.
Thing is, it's been mentioned, what, a couple of times by the devs?