Scrapping ships?

Just bought my first cash cow (T-9) and running low risk route working out around 2.6m an hour.

My question is over moving on, as trade routes normally burn quickly.
So could move T-9 after scouting out new route or sell up and move out.
Working on the base cost of the T-9 I seem to remember selling ship you lose 10% of cost, so seem cheaper to make an Insurance claim?
 

dayrth

Volunteer Moderator
if you sell all your modules, swapping out those you must have for the cheapest, you will get full price for them. Then you only get the 10% hit on the hull.
 
You lose 10% of the value of the ship and its modules if you straight sell it, but if you strip it first, you get 100% of the module cost back and then just lose 10% of the ship hull value. On paper, it would appear to be cheaper to strip the ship and then self destruct for a 5% loss, but if you don't choose the T9, then your only other option is the stock sidey back in the starter base, so not really a good option IMHO. I may be wrong here, but I don't think so.
 
Just buy small ship use it to find new route, then go back and move your Type 9 t new route. It doesn´t take that long to move around the bubble.
 
if you sell all your modules, swapping out those you must have for the cheapest, you will get full price for them. Then you only get the 10% hit on the hull.

Unless mistaken there isn't a module tax anyway so downgrading the modules prior to selling the hull shouldn't make any difference ? The only time you make an apparent loss on modules is if you bought them at a cheap place - the refund price should be the same, not the price in the current station [if you're somewhere else that is]

The only hit is to the cost of the hull.
 
Just buy small ship use it to find new route, then go back and move your Type 9 t new route. It doesn´t take that long to move around the bubble.

A hauler with a good jump range will set you back about 1MCr and it's perfect for this kind of task.
 
You lose 10% of the value of the ship and its modules if you straight sell it, but if you strip it first, you get 100% of the module cost back and then just lose 10% of the ship hull value.

You 100% sure about this ? If so, it's a bug. They introduced the 10% module resale tax some time ago but reversed it.
 
Unless mistaken there isn't a module tax anyway so downgrading the modules prior to selling the hull shouldn't make any difference ? The only time you make an apparent loss on modules is if you bought them at a cheap place - the refund price should be the same, not the price in the current station [if you're somewhere else that is]

The only hit is to the cost of the hull.

It does appear to make a difference if you sell the ship complete at the station without downgrading, you lose 10% of the whole ball of string, whipping out the modules incurs no tax on the modules and you get what you paid for them regardless of where you are. The hull then loses 10% which is less than 10% of a complete ship. You will never make money this way, but you do lose less of the money you invested in the build in the first place.
 
It does appear to make a difference if you sell the ship complete at the station without downgrading, you lose 10% of the whole ball of string, whipping out the modules incurs no tax on the modules and you get what you paid for them regardless of where you are. The hull then loses 10% which is less than 10% of a complete ship. You will never make money this way, but you do lose less of the money you invested in the build in the first place.

As per my 2nd post them perhaps that's a bug / oversight ?
 
The 10% tax that FDev got rid of, was going to be when you sell a module, you lose 10% of that. They got rid of that and so you don't lose anything when you sell a module. If it is still fitted to a ship when you sell the ship, you lose 10% of the whole lot.
 
Just buy small ship use it to find new route, then go back and move your Type 9 t new route. It doesn´t take that long to move around the bubble.
^This
Or: Re-fit your T-9 for a long haul transfer (as light as possible, with a big fuel scoop), and move it to the new route found with eddb.io.
 
Maybe it is not as they intended, maybe it is, but I know that if I sell a ship in its complete state, I get 10% less than the actual value of all the kit on it and the hull. If I sell all the modules, I only lose 10% of the ship. I stand to be corrected because just clicking "sell this ship" would be quicker than stripping it out first.
 
Know all about down grading modules before selling ship, but base ship cost 73,255,150cr.
So 10% for selling it of 5% for Insurance? Which seems wrong to me if only on the false Insurance claim.

I have 3 other ships Asp, Python and Diamond Back Explorer, so no problem switching ships and scouting for new trade routes.
But T-9 a monster and slow, so to travel any serious distance would put ship at risk and take lots of time. So this is the reason to look carefully at scrapping costs or just moving ship when the time comes.
 
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I get that, but I don't remember ever being given the option to get into a different one of my ships, as far as I remember, you get 2 options, the ship you just lost or the stock sidey back in the starting system.
 
I get that, but I don't remember ever being given the option to get into a different one of my ships, as far as I remember, you get 2 options, the ship you just lost or the stock sidey back in the starting system.

I think that's stock sidey in last docked station? Something I need to confirm.
 
Selling an outfitted ship for 90% of its value and an individual module for 100% of its value are both working as currently intended.

2.6m per hour in a T9 is less than half of what you can achieve in that ship. Maybe you like to stretch your legs after docking and that's why you aren't getting the big numbers. Fair enough, let's work with them. If you strip the ship before selling you are looking at losing between 6m and 7m when you sell up depending on how much you bought it for and how much you managed to recoup by stripping modules beforehand. At 2.6m/h that would take almost three hours' trading to make back. So unless it takes you that same three hours to fly from one location to another your time is better spent moving the T9 than selling it.

Finally the comment about insurance claims is not relevant because when you self destruct you will get your replacement ship at the station where you last docked. That rules out suicide as an option for moving your ship. Taking a different owned ship instead of a Sidewinder when making an insurance claim is a design goal and at one point was listed in the manual as a possibility; maybe it still is. For now, however, it isn't implemented. Even if it were you'd lose - forever - the destroyed ship so you would only ever want to take that option when you couldn't afford the insurance claim.
 
As per my 2nd post them perhaps that's a bug / oversight ?

It's not. I do think it's a placeholder though until we can store components and such. Otherwise we'd make a loss every time we wanted to change our ship loadout, which would be extremely annoying, given storage space is hardly going to be at a premium in a spacefaring society. You could store hundreds of ships in the station, for example, assuming you had the money.
 
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It's not. I do think it's a placeholder though until we can store components and such.

If you sell your ship "as is" then you loose 10% on the value of the entire ship, modules included. [That's what you meant right ?]

IMO you should only loose 10% on the value of the hull and receive full value on the modules. [That's the reason others said to downgrade your modules to minimise the loss, right ?]
 
Selling an outfitted ship for 90% of its value and an individual module for 100% of its value are both working as currently intended.

2.6m per hour in a T9 is less than half of what you can achieve in that ship. Maybe you like to stretch your legs after docking and that's why you aren't getting the big numbers. Fair enough, let's work with them. If you strip the ship before selling you are looking at losing between 6m and 7m when you sell up depending on how much you bought it for and how much you managed to recoup by stripping modules beforehand. At 2.6m/h that would take almost three hours' trading to make back. So unless it takes you that same three hours to fly from one location to another your time is better spent moving the T9 than selling it.

Finally the comment about insurance claims is not relevant because when you self destruct you will get your replacement ship at the station where you last docked. That rules out suicide as an option for moving your ship. Taking a different owned ship instead of a Sidewinder when making an insurance claim is a design goal and at one point was listed in the manual as a possibility; maybe it still is. For now, however, it isn't implemented. Even if it were you'd lose - forever - the destroyed ship so you would only ever want to take that option when you couldn't afford the insurance claim.

Yes I think current trading route is not as good as some I have run before, but until I find better it will do.

But I have another ship in the area my Python, so if I wanted to use scrap option to save time. I would fly ship to station with Python, dock, down grade all modules on ship, leave station and crash ship or suicide.
Result returned to last station docked, asked if I want T-9 or sidewinder, choice sidewinder. Then switch to Python and sell sidewinder. 5% insurance. Reducing cost of scrapping.
 
I would fly ship to station with Python, dock, down grade all modules on ship, leave station and crash ship or suicide.
Result returned to last station docked, asked if I want T-9 or sidewinder, choice sidewinder. Then switch to Python and sell sidewinder. 5% insurance. Reducing cost of scrapping.
That isn't how it works.

You fly to the the Python station in the T9 and dock. Then you launch and self-destruct. You now have two choices.

1. Pay 5% of the T9's value to get the T9 back at the same station you just left.
2. Lose the T9 forever and get a Sidewinder at your starter station (probably in LHS 3447).
 
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