Javert
Volunteer Moderator
So... it is the matchmaking that is instanced, but normal space is not.
Okay - so thinking about this logically, that means that you could have, say 32 players in an instance, some way from you in normal space, and you had thirty players around you in your space, all thirty odd players could head in the same direction until they met the other 32 players, since normal space is not fractured in any way.
This breaks what we know about the game, does it not? I don't mind being wrong, Tinman, but the logic of what you are saying does not make sense.
The 32 players you were with, if you all stayed together, would stay together and you would not see the other 32 players because your instance is already "full". You would all arrive in the same place, but since your instance is full the other 32 players would be in the same place but in another instance. This is exactly how it works today for example when we do events like the Hutton convoy where there are several different instances full of players all in the same physical location.
Of source it's not quite as black and white as that ,because there are other things that come into play like your network bandwidth or quality which may change over time, and also who is on your friends list, so in reality it's unlikely to get 32 players in a single instance - this is only in the ideal network conditions. I think I've seen 25 once or twice but not more.
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