News From orbit down to Europa

A magnificent video. The approach of the planet is impressive. And wonderful flight over to the spaceport. Thanks very much David and +1 for Frontier
 
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Kissinger

Banned
Well there is in that at some point you will hit the ground > Zero velocity! :)

I am pretty sure the velocity would not change that much when you are talking about a few km's up from a surface. A few million km maybe, I guess that was my point I was trying to make (badly).

Understood - but your velocity *change* (acceleration towards the surface) will actually be higher the closer you are to the planet (where the gravitational field strength high.) Near to the surface changes in g are small over small altitude ranges, but your acceleration towards the surface is close to the maximum the planet will produce.
 
It is, but is being overridden overtly rather than covertly - as each wheel as a directable thruster in it (visible in some of the multiplayer videos we've uploaded), which can stick you to the surface.

Here's a video of what came next. The tumbling down the slope (oops) gives an indication of how this works. You can correct a fall using a thruster, but this didn't quite go right, except at the end... :)

https://youtu.be/t9F0HC18sSI

Another video? awesome
 
I am not asking specifically for people walking around. But for example what some transporters moving cargo like in the starports (where it is very simple animation which probably doesn't work on the surface bases), what about some cranes moving crates from/to loading bays, what about NPC SRVs, what about service drones (like skimmers) doing repair on higher towers, what about small personal transportation vehicles/capsules/ship, what about... ? There is lot of things that can happen and it doesn't need a single human character in it and just little new things/mechanics to be done.

I am shure... I hope they will improve on this, they already know we want more life in E:D, even if it's mechanical it would do for me. Repair, Miner, Transporter droids would be nice, and I am shure they will arrive and one day we will see people in spacesuits walking around and I guess doing things, but what is true is true, one step at a time.
 
Phew, at least they're just little things :p

Yeah, little things, but can turn "dead city" to "living space base" and dramatically change whole feeling. :)

I am shure... I hope they will improve on this, they already know we want more life in E:D, even if it's mechanical it would do for me. Repair, Miner, Transporter droids would be nice, and I am shure they will arrive and one day we will see people in spacesuits walking around and I guess doing things, but what is true is true, one step at a time.

The question is, shouldn't be this step done already in the first release version? Also - will it be ever done (sooner than in few years)? All this "unfinished" and "postponed" stuff can just make an impression it is just a half-baked product.
 
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I am really looking forward to Horizons... :) But as many others, I have a small suggestion for a future update. Make the ground look a little more used around the bases even if it just fades off on the edges and even if we don't leave tracks. I think it would make it feel alot more alive with a simple addition.

ground.jpg

Edit: Maybe it's not so simple to make it look good.
 
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Well, this is the rare instance of when I say "Weekend should just buggger off and bring on the monday!"
 
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I agree.. speed management close to the surface (flying) should be a skill you need to learn and the cap on the top speed needs to be increased. I'm ok with a max speed but make it much faster than allowed. Imagine overshooting your target or even crashing! It would take some serious piloting skills and could make it edge of your seat fun.

I have a feeling part of this is for the engine to keep up with the details and textures loading. If you keep them moving slow enough the hardware / software can keep up.
 
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I am a bit disappointed. After the 2500m/s cruise part at high altitude, the ship was limited to its designated maximum normal/boost speed - even while flying down. Does that mean each ship has - in vacuum! - a terminal velocity identical to the speed it can achieve under its own power? Because that would mean an Anaconda falls slower than a Viper...

I was expecting that our ships would gain speed well beyond its normal capabilities when diving. Instead, the Eagle is boosting just the same way as in deep space. :(

Edit: On 2nd thought, maybe this is just FAON doing its job, using retro-thrusters to keep the speed within the designed limits. If we turn FAOFF, will our ship keep accelerating downward according to gravitational acceleration?

This is the question which they've avoided answering, I suppose we will find out on Monday. Fairly sure it will be fun whatever happens, just it might feel like a tremendous waste of a galaxy for me. Take it to it's logical conclusion and atmospheric flight will just be more of the same. With the FPS additions then how will you explain your character's speed cap when falling, or indeed, why can my little man fall faster than my spaceship? etc etc
 

Ozric

Volunteer Moderator
The question is, shouldn't be this step done already in the first release version? Also - will it be ever done (sooner than in few years)? All this "unfinished" and "postponed" stuff can just make an impression it is just a half-baked product.

Is it not being baked? or made rather. It depends on what your expectations are. Mine are, and have always been, that this is a game that's here for the long haul. It's been built to be able to accommodate, future hardware developments and easy extension within the game itself, so it can constantly be built on. I'm in it for the long haul too, so I'd much rather they get the foundations down solid and then add all the "little things" over time. It's not as though there aren't already loads of little details that you'd barely even consider.
 
I'm fairly certain they said that the smaller ships thrusters are very capable at controlling the ship in a planets gravity, whereas larger ships, not so much. With that in mind small ships should handle almost exactly the same as they do out of the gravity well. Hard to say with Europa, 0.13g, not exactly very strong.
 
This is amazing DB, a hell of a lot smoother than reaching space stations.

Is it possible to import a similar approach system for stations in space so it doesn't look like they suddenly appear right in your face?
 
Totally unrealistic!!! Why aren't Federation planetary defenses trying to shoot down that iEagle like an annoying imperial fly?

LOL can't wait!
 
Oh god, why is it still Friday ;-;

Also this answers whether you can deploy your Scarab directly from the hangar while docked at a surface installation!

I've found an airless, no-atmosphere planet 3 times the mass and twice the size of Earth in the normal game. I'm going to be heading right there on Monday.

Thank you for carrying the torch for this all these years and never giving up that dream, and thank you and everyone at Frontier for bringing it to life at last. Gaming history is being made on Monday and I'm going to be right there experiencing it. The first leap was last December and the second is in just a few days. I can't wait.
 
Is it not being baked? or made rather. It depends on what your expectations are...
It's hard to judge and make definitive conclusions at this moment , I was just pointing to stuff that was presented so far. That's why I am also saying that it (eventually) can make that impression (but it doesn't need to happen, also if there will be other great stuff which will simply "outshine" everything else). We will see on release... :)
 
The question is, shouldn't be this step done already in the first release version? Also - will it be ever done (sooner than in few years)? All this "unfinished" and "postponed" stuff can just make an impression it is just a half-baked product.

In the end Frontier are a small development team (by today's standards), yes it would be nice to have those things in v1 (of v2), but not at the expense of waiting another 12 months for Horizons.

ED was always going to be made this way, the issue is that will people ever be truly satisfied? Frontier could add some of the things you have mentioned (at the expense of other features), and then it still wouldn't be enough.

As stated, one step at a time, Rome was not built in a day.
 
Ll

Is that ice...LOL. I know what ice looks like here in sweden and its nothing like that in the video.
If you hadn't told me its icy planet I would hve never guessed it was from looking at video
David stated that "Sub-surface scattering is not working on the ice, and a few other things that will be improved."

Still WIP.
 
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