Wow.. great stuff Mr B - its really coming together this here Horizons thingy...
Ll
Is that ice...LOL. I know what ice looks like here in sweden and its nothing like that in the video.
If you hadn't told me its icy planet I would hve never guessed it was from looking at video
At 6:26 on the video whats the ship hovering over the base? & can we shoot it
everything looks so sterile like there is cleaning squad having hard shift each day). Dead looking bases (except skimmers).
I somehow doubt the surface of planets will somehow magically change in 2.1 onwards because of new tech. Yes, we may get more sharper textures etc, but I think the general geometry is here to stay forever.I agree.. it is a very watered down smoothed out version of reality just for the sake of driving around. It isn't realistic as the real surface of Europa. Its more like every moon is like "our moon" surface than real moons.
But that being said it is a good start and it can be improved by adding random obstacles and rock formations if they can learn how to generate them. There is just too much detail that needs to be done. I mean literally they are recreating worlds. So this is a good start and it will be fun to play.
I somehow doubt the surface of planets will somehow magically change in 2.1 onwards because of new tech. Yes, we may get more sharper textures etc, but I think the general geometry is here to stay forever.
The general big scale geometry is fine. I think what Colonel Kenny is referring is things of this nature (slide 11 and onwards):
http://forum.outerra.com/FMX/presentation/
When that will happen is up in the air, but I think we can safely assume that the devs responsible for the planetary generation have thought about these things.
I hate to be the nitpicking guy. But it looks like some of those structures are neither casting nor receiving shadows, bug?
It all looks really good, but the flat white lighting again just detracts from it. Seriously: LIGHTING COUNTS. It makes the difference between an OK scenery and a mind blowing one.
Imagine the crater in dark shadow, with the outpost outlined in myriad lights like a city. Imagine what such a landscape would look like bathing in the ruby glow of a red dwarf. Or the bright blue glare of a blue giant. Lighting is important. I cannot repeat this enough. Lighting is important.
The OP mentioned that the sub-surface scattering and other lighting effects weren't working, but will on Monday.
Sub-surface scattering is not working on the ice, and a few other things that will be improved.
I don't think we've seen any dark side of the planet gameplay yet. I'm looking forward to skimming around the planet and dropping into the night side, hopefully with a base in view.