Improvement to ship storage

Hi, I would like to store my ship with its cargo, unfortunately I wish to keep its content.

Why I need to get rid of my cargo?

Is there any way the Elite team decide to change this?
 
I'd like to be able to store a collection of rare goods. One of each.
The only exploit I can think of is to use two ships to stock up on rare goods. But two players can do this already, so that can't be the reason.
 
Yes, two players can - or one player with two accounts. But either way that's still two separate accounts and therefore "legitimate". They wanted to make it difficult for people to amass large profits by easily stockpiling rares in their stored ships while they go off in their second ship doing other things like bounty hunting, coming back every now and then to switch ships and buy a few more rares for the stockpile, then once their hold is full taking off with a hold full of rares. We will never be allowed to buy or rent cargo-storage space on stations, for this exact same reason. This is a spaceship flying game, not Warehouse Tycoon.

Being forced to sell your cargo when storing a ship is just one of the "illogical" things we're forced to put up with in this game because of the potential for exploitation. The inability to transfer credits to another player being another. It will not be "fixed" or "changed" unless you can come up with an exploit-proof way of doing it.
 
I'd like to be able to store a collection of rare goods. One of each.
The only exploit I can think of is to use two ships to stock up on rare goods. But two players can do this already, so that can't be the reason.

You could also stock up on regular commodities and then cash them in for mission rewards from the BBS.
Same with the items you can find in signal sources. Farm them, park them in station, cash in on bulletin board as the appropriate mission pops up.
I'm sure there are several other "exploit" scenarios which more creative minds than my own could come up with.
 
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All these so called exploits can already be done without a second ship. A stockpile of rares wull earn you no more than you would have earned over the same period anyway. So that reason doesnt work.
It's just one of the illogical things that are done to us for no reason. I wonder if someone at FD is sabotaging the game by putting players off.
 
I wonder if someone at FD is sabotaging the game by putting players off.

Don't be daft.

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The original reason (back during end KS/start of DDF) for FD citing they didn't want people to be able to store items in their cargo holds was to avoid players being able to bypass injected events. The example cited at the time was a fuel shortage - if there was a galactic shortage on fuel they didn't want people to have stockpiled it to trivialise the event. (Admittedly this was a bad example but you get the point)

What the reason is today I have no idea but IIRC they said Horizons might introduce some personal storage above the mineral pouches we will get.
 
Storing a fleet of 600 haulers full of rare goods would make someone very rich when the opertunity arrives.

Having 600 haulers would mean someone is already very rich :).

And I can't see someone with 600 haulers seizing any opportunity.
It would be an enormous time consuming hassle.

But I can understand that there might be other ways to profit from it.
Point is I do not see a real problem in that. ED is supposed to simulate a real economy.
In the real world goods are stored and smart people profit from that.
So what? Let them profit.

I'd like it if players could buy/rent storage room in stations.
Perhaps FD could limit the total amount of storage per player?
Or perhaps the rent price would be a natural limitation.
Storage on stations should be extremely expensive.
Planetary storage could be a bit cheaper.

Also some goods could be perishable, or their value might go down if they were preserved in some way.

At least we should be able to store ship modules, weapons etc. for personal use.
Not just on stations, but also on board of our ships.
For example I would like to carry a few different weapons in my hold for flexibility.
Of course I would need a station with proper facilities to swap weapons.
I do not want this to be possible on the fly.
 
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All these so called exploits can already be done without a second ship. A stockpile of rares wull earn you no more than you would have earned over the same period anyway. So that reason doesnt work.
It's just one of the illogical things that are done to us for no reason. I wonder if someone at FD is sabotaging the game by putting players off.

I can't see how it would work with rares either, but then again, i never traded rares.
I'd do it with regular commodities.
The station i currently use as a makeshift "home" is a large hi-tech.
It consistently spawns missions for certain items like computer components, food items and various metals.
Now, instead of fetching these things for each individual mission, i could store big amounts of each with very few runs.
T-6 full of coffee
T-6 full of computer components
T-6 full of Palladium
etc.

That way i could pretty much farm the BBS for rewards and standings, and at the same time have my "main ship" available to do other things (say Res farming for example),
instead of fetching small amounts of mission items individually.
And every time i return to the station, whichever mission item is required i'd likely have readily at hand.
I could also just sit at the station, and let the BBS refresh and pop new fetch-me missions which i could complete immediately.
It's "exploitable" alright, even though somebody else could probably describe it better than me.

It's FD considering it exploiting (as in unintended use of game mechanics, if it were a thing), not me.
Personally i think it would make for an interesting logistics and planning challenge, but from THEIR point of view i can understand why they don't allow for it.
 
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Spot on!

ED is supposed to simulate a real economy.
In the real world goods are stored and smart people profit from that.
So what? Let them profit.

I'd like it if players could buy/rent storage room in stations.
Perhaps FD could limit the total amount of storage per player?
Or perhaps the rent price would be a natural limitation.
Storage on stations should be extremely expensive.
Planetary storage could be a bit cheaper.

Also some goods could be perishable, or their value might go down if they were preserved in some way.

At least we should be able to store ship modules, weapons etc. for personal use.
Not just on stations, but also on board of our ships.
For example I would like to carry a few different weapons in my hold for flexibility.
Of course I would need a station with proper facilities to swap weapons.
I do not want this to be possible on the fly.

Brilliant!! Have some rep. You are spot on.

Plus I like the idea of a personal 'ranch' with a 'barn' for storage for cargo, modules, and personalise it on a planet of my choice. A multi-purpose facility and my home base. There's other threads on this...
 
I don't see it myself. Storing goods/rares to increase seems to be A. Time Consuming B. Expensive to do in the first place and C. Probably not as lucrative as farming RES or stacking smuggling missions is anyway. Even if it was possible I can't see it being at the exploit end of the scale.

All of this has made me think of another exploit, but should actually be thought of as entrepreneurial. A mining agency, one person can hire a group of miners to go out harvesting, while he flies between stations collecting the BB missions which usually have a day or so on the timer. The miners come back drop the cargo and he cashes them in while they return. End of the day they can split the earnings with cargo transfer.
 
Just add a "use by" date to all goods, would really help when you have a T7 full of platinum, painite and palladium but have a desperate urge to go and do some PP in another ship. Yes, you could stockpile stuff but not forever, you would have to sell it soon or take a massive loss.
( hmm, minerals and metals are not the best example, I know :) )
 
Just add a "use by" date to all goods, would really help when you have a T7 full of platinum, painite and palladium but have a desperate urge to go and do some PP in another ship. Yes, you could stockpile stuff but not forever, you would have to sell it soon or take a massive loss.
( hmm, minerals and metals are not the best example, I know :) )

Thank you!

That's what the exploit is! Power Play, of course you can store what ever you do in PP and then use it to quickly turn events.

Oh hang on, don't they expire after a week?
 
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Cant really see any reason not to allow it, certainly there isn't anything exploitable as such and it would certainly help out people who want to be able to stop doing that they are doing and do something else without having to deliver their cargo. I cant even think of any particular reason for having an 'expiry' date on cargo, its 3301, goods are transported interstellar distances (which in a lot of cases is entirely pointless, but hey, missions system, nuff said) I think its probably fair to expect we have gotten better at preserving and storing goods that we have today.
 
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