WOW! OK Why did I not know about this?

You can customize any control system to work with ED.
Almost.... My Mate who has a full Flight sim setup with overhead panels and all of these controllers, also has Elite Dangerous and it was not until recently that the software allows some of this stuff to work properly with ED.
A while back I had an opportunity to pick up the Saitek switches etc cheaply as a store was selling down, but when I was at my mate's place we could not get them working properly with ED. So I didn't buy them. That has changed in the last six months.


Also I still don't understand how you can use controllers that use switches (that stay put) with ED. Is there a way to make them behave in a momentary way?

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Looks cool and all, but how are you supposed to look at and use all those screens, buttons and switches with your VR headset on? ;)

Hehe you don't but IT LOOKS COOL :)
 
I recently bought a new Ipad and am thinking about getting CCP for it. Its like Roccat on Steroids (Allows for much nicer panels) Some guys from that Other game have been making panels with it.
 
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Hmm, ok, so first of all he must have set FoV to 100% (or whatever) to get the game to render the whole cockpit all the time (or at least enough of it to include the pilot's hands), and then have a way to crop the various duplicated video streams to the various displays. Not quite as straightforward as just using splitters..

Also can't imagine it working very well in flight due to the constant movement of the cockpit/virtual pilots head.

Even when you're parked motionless on a landing pad, there's a little bit of constant movement that would need to be compensated for to make the displays appear motionless.

I don't think that throttle is being pulled from the video feed at all. I completely missed the throttle changing before, but it looks like it's just a series of still images being swapped according to the panel switch position.

What struck me immediately was the radar, which is displaying numerous contacts that don't exist in the running game. Also the distributor/indicator view is showing mass lock and landing gear indicators lit when they aren't lit in-game, and the ship silhouette looks like a Vulture instead of a Fed hull.

Update:
Oh, sure enough... He's using Saitek information panels in his setup, running custom gauges: http://82.43.176.192/InetPub/FIPGauges.html (scroll down to the bottom for the set used in the video)
It wouldn't be possible to have those animate accurately based on in-game data because ED doesn't expose that kind of telemetry to 3rd party applications. Looks sweet in X-Plane, though.
 
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Even when you're parked motionless on a landing pad, there's a little bit of constant movement that would need to be compensated for to make the displays appear motionless.

I don't think that throttle is being pulled from the video feed at all. I completely missed the throttle changing before, but it looks like it's just a series of still images being swapped according to the panel switch position.

What struck me immediately was the radar, which is displaying numerous contacts that don't exist in the running game. Also the distributor/indicator view is showing mass lock and landing gear indicators lit when they aren't lit in-game, and the ship silhouette looks like a Vulture instead of a Fed hull.

Update:
Oh, sure enough... He's using Saitek information panels in his setup, running custom gauges: http://82.43.176.192/InetPub/FIPGauges.html (scroll down to the bottom for the set used in the video)
It wouldn't be possible to have those animate accurately based on in-game data because ED doesn't expose that kind of telemetry to 3rd party applications. Looks sweet in X-Plane, though.

Indeed, as you mention the radar shows static contacts that isnt there ingame.
This is a nice and cool cockpit though, a bit unpractical throttle but I guess this is mostely for showing off the hardware.

It would be nice if ED eventually would support extracting the various ship menus/holos to external screens but its such a small group of people who would use it that it probably cant justify the time and work it consumes.
 
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