View attachment 77941
I think that comparison pretty much says everything it needs to say.
I'm not trying to have a dig just for the sake of it, but some constructive criticism would be good.
1. Remove the bang from the "loading screen", unless you want to make it as obvious as possible that it's not seamless.
2. Build glide into the transition for loading the instance, at least keep the damn ship moving while the next part is loaded instead of stopping dead in the air/space.
3. Increase LOD. The ground looks OK at some parts detail wise but mostly it's too low poly or resolution. Please at least give us the option to turn it up if our machines can deal with it.
4. Improve the lighting, it looked overcast, how is this possible with only direct lighting from surrounding interstellar bodies, where is the direct light?
5. Add higher frequency detail to the base design. Cargo areas, roadways, lighting, ancillary buildings. The buildings look totally out of place on the surface.
6. Would a base like this not need to emit heat, could we not see some kind of smoke / vapour emissions or haze above the outpost?
7. Increase the ground level detail around outposts or bases if possible to match the poly count / detail of the buildings sitting on top of them.
I'll still be playing regardless of the above and think the mechanics are great, it's the aesthetics that need some love.
I agree with all your points, but I think they need to get the basics right first. I'm sure they are planning on updating the graphics, we are in this for the long run. Anyway if they don't they will get eaten by the competition (Infinity already looks great)...