Planets grapihics quality leaves a lot to be desired

NEXT TONIGHT: God, the Prime Creator, under-fire from the human race. "Why are all these rocky planetoids un-interesting? Get with the program, man!".

Nah man, God nerfed the planets and stuff here so the afterlife would look better.
 
This is, in my honest opinion, what Europa and planets should look like in ED:
All pics are taken from the Wanderers short film so I apologise for the crappy cropping lol.

https://c2.staticflickr.com/6/5709/23369407265_a2ae95292c_b.jpg

https://c1.staticflickr.com/1/697/23073637740_cd57e3cc73_b.jpg

Planets with atmospheres - probably impossible to achieve in the nearest future.
https://c2.staticflickr.com/6/5638/23261038352_bb76fa6d09_b.jpg





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This looks quite unimpressing imo.
https://c2.staticflickr.com/6/5752/23261210682_85eb808d26_b.jpg
No indicators that people actually lives there. No tracks, no giant parabole dish, tunnels should connect the different buildings, hangars look EXACTLY as the ones in the space stations, they should have domes or something where they could produce oxygen or something lol.
It just looks rushed and empty. :(

An you are going to see underground tunnels from the outside how exactly? If there are underground tunnels we are going to have to wait until we can walk around to see them.

Also no one seriously expect E:D graphics to match that film ?
 
I thought it looked pretty good, although unlike the OP I was watching in HD...

G

So did I, and was far from impressed. Even with Horizons being DX11 exclusive, seems the lighting in this game remains pretty abysmal. (See also the numerous threads on the current state of the asteroid belts.)
 
If CIG began the process of the environments,LOD of hangars, ships, heck even the lighting ( Watch Dogs downgrade) with the idea that " this game must run on consoles" do you honestly think the game would look the same?

Yes, why would it not if it can run on a lesser specced pc?

And just because you have the ability to turn off certain graphic features on the PC version to allow lower grade PCs to run games is a weak counter to downgrade gate. Honestly.

Again, why? Up till now I never read a good argument against it, only arbitrary stuff.

Some counter arbitrary reasoning: the apple guys are left in the cold because their systems can't coop with horizons. Does FD looks like a company who is willing to heavy compromise their main player base to keep a niche market happy?
 
Yes, why would it not if it can run on a lesser specced pc?



Again, why? Up till now I never read a good argument against it, only arbitrary stuff.

Some counter arbitrary reasoning: the apple guys are left in the cold because their systems can't coop with horizons. Does FD looks like a company who is willing to heavy compromise their main player base to keep a niche market happy?

I will be very surprised if you get a proper answer to your questions. Many times I have tried it but no one can come up with a reasonable explanation to whatever complaints they have with this game. Be it the transition from SC to normal space, background life eye candy in stations or texture fidelity. There are a million complaints but no theorized reasons nor solutions for them.
 
I will be very surprised if you get a proper answer to your questions. Many times I have tried it but no one can come up with a reasonable explanation to whatever complaints they have with this game. Be it the transition from SC to normal space, background life eye candy in stations or texture fidelity. There are a million complaints but no theorized reasons nor solutions for them.

The solution is to put all these items in, with a LOD slider...or a switch to turn on/off eye candy! Jeez...so easy... :p
 
Who told you that lol?? Many games are created with the lowest determinator in mind so it plays reasonable on that platform, then the developers take it from there.
But there are also examples where some games actually get platform exclusive effects - MGS on PC recieved a few more effects that the consoles couldn't handle.

It's not nonsense. For some games it probably is but overall, it's not nonsense at all.

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That wasn't a downgrade..... It was a glitch with in-game effects being turned off.

Ok, to be fair I should have said "In their experience its nonsense". As for your initial question, you have mail!
 
Everything I've seen of Horizons graphics so far has been... underwhelming. I agree with those who are saying that the bases don't look 'lived in' - e.g. pads and just plonked down on the surface, without any connecting roads or infrastructure. The textures and lighting also seem very flat, without contrast. And the framerate in the second surface video... <shudder>
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X-ed fingers - but not holding my breath on this one...
 
(...) I love seeing WIP videos of ED and I don't want this to ever stop. (...)

+Rep!
I think most of us are well aware that those sneak peaks do show quite a number of flaws and glitches.
So what? The important thing is that we get a glance at extremely cool new features long before they are polished and ready for release.
I love taking a look at the development process thorugh all that gorgeous vids and AMAs that were released during the past weeks.
It's a part of ED experience for me... ;)
 
Everything I've seen of Horizons graphics so far has been... underwhelming. I agree with those who are saying that the bases don't look 'lived in' - e.g. pads and just plonked down on the surface, without any connecting roads or infrastructure. The textures and lighting also seem very flat, without contrast. And the framerate in the second surface video... <shudder>
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X-ed fingers - but not holding my breath on this one...

David commented on the video that it was the recording software causing the jittering and that the framerate is absolutely fine in game - that players would see this themselves when they played it.
 
Everything I've seen of Horizons graphics so far has been... underwhelming. I agree with those who are saying that the bases don't look 'lived in' - e.g. pads and just plonked down on the surface, without any connecting roads or infrastructure. The textures and lighting also seem very flat, without contrast. And the framerate in the second surface video... <shudder>
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X-ed fingers - but not holding my breath on this one...

The frame rate was the video itself. David even specially said as much and that the game ran smooth on his end.

However, I am a bit disappointed with the surface detail and lighting effects of Europa and hope they enhance this a fair bit. As it is now, my main computer doesn't even feel Elite: Dangerous running on ultra, while the GPUs and CPU threads are much more loaded crunching for scientific and humanitarian researching in the background as well as hosting a few game servers on a virtual Linux machine.
 
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We've seen some nice footage of a rocky planet:
https://youtu.be/0jE7UhIyRnA
It also lacks on jagged edges and cliffs, but nevertheless it looks very good (except for up-close view) - so maybe they just didn't figure out yet how to make ice planets look good.

But I agree with you - Europe looks like it's came out of 90s flight sim

really just awesome cant wait to try it out for myself, well done FD
 
I will be very surprised if you get a proper answer to your questions. Many times I have tried it but no one can come up with a reasonable explanation to whatever complaints they have with this game. Be it the transition from SC to normal space, background life eye candy in stations or texture fidelity. There are a million complaints but no theorized reasons nor solutions for them.

We're professional whiners, leave us alone! :D ;)
 
Nice pic :cool:

The shadows make a big difference as they add some depth perception that is missing from DBs video.
Adding subsurface scattering effect will soften and lighten shadows (it is the difference between skin looking like skin and skin looking like concrete). I'm interested in what an sss effect might do to the current ice visuals but it's not going to be a magic bullet that suddenly makes everything look awesome. If the terrain had a lot of contrast between thicker and thinner exposed areas then you might get some interesting variations in colour.. but it isn't really presenting any interesting shapes like that to work off. I think the main thing we'd see is dialed back shadows and things looking a bit milky.

To Shreddog, when i suggested images of Europa I meant actual pictures taken. The image you chose is a dime a dozen procedural space landscape. You cant get right down to ground level with actual photos, but the shapes and patterns seen from further away are really complex and multilayered. There are procedural methods to you could use to start to recreate these patterns.
 
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