Does FD looks like a company who is willing to heavy compromise their main player base to keep a niche market happy?
From the most recent vide where David is flying down on Europa.
Planet detail compared to Commanche game from the 90s
Lets just say I hope it will improve!
Wow those screen grabs look terrible did you watch the 480p version the 1080p vid on you tube looks a lot betterFrom the most recent vide where David is flying down on Europa.
Planet detail compared to Commanche game from the 90s
Lets just say I hope it will improve!
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The frame rate was the video itself. David even specially said as much and that the game ran smooth on his end.
However, I am a bit disappointed with the surface detail and lighting effects of Europa and hope they enhance this a fair bit. As it is now, my main computer doesn't even feel Elite: Dangerous running on ultra, while the GPUs and CPU threads are much more loaded crunching for scientific and humanitarian researching in the background as well as hosting a few game servers on a virtual Linux machine.
Lol, comparing thousands of square kilometres of terrain, possibly more to maybe tens of square kilometres, scale is everything.
I think this is fairly likely, considering how massively the graphics for planets got upgraded since v1.0 . i.e. They are willing to reduce quality to ensure they ship something by a deadline (Xmas), and then improve it later.I am a bit disappointed with the surface detail and lighting effects of Europa and hope they enhance this a fair bit.
First you will first have to tell me which market you think is Niche? PC or console?
This is an old argument on these forums and people are going to have to get used to the answer, Microsoft are huge backers of frontier, in many ways we would not have a ED if it wasn't for MS and if anyone has been paying attention to gaming news, MS doesn't care if they sell less copies of ED on their console then PC or PS4 for that matter, they want the exclusivity. Tomb Raider anyone?
So in the end ED WILL run well on console, the weaker of the two for that matter.
For more info on this subject ( I am no way an expert) I would highly suggest looking at any of Digital Foundry videos on you tube or their articles on Eurogamer, great graphic analysis work they do.
https://www.youtube.com/user/DigitalFoundry/videos
a honest question....if ED had not have come out on the Xbox (or ps4 in future) does anyone think it would have still looked like it does now?
This they admitted in a video that shadows weren't working right, hopefully this will be changed, but yes right now shadows is the major missing components, but shadows are also notoriously tricky to balance right especially such long distance ones.Nice pic
The shadows make a big difference as they add some depth perception that is missing from DBs video.
It wasn't an attack on you, it was a genuine question, because there seem to be a lot that compare it with concept art, but rarely are games as good as their concept art. So yeah. wasn't meant to attack you in any way.I expect ED to look EXACTLY how it looks now and from what I seen in DBs video. What makes you think I expected more? ED runs on FDs own made engine. And it looks awesome imo.
Is it ok that I have an opinion at all when it come to graphics in ED? Or should it all conform to yours?
Yeah, tracks and adding a bit more stone variation would lift it up a lot, but all things considering there are plenty of games where stuff like this hasn't been added before a beta, because they need beta data to see performance and such things, before they add more details and suchmars:
It's all about variation and actual tracks on sand:
I am not talking about graphic fidelity but instead detail and realistic looking surface.Wow those screen grabs look terrible did you watch the 480p version the 1080p vid on you tube looks a lot better
I am not talking about graphic fidelity but instead detail and realistic looking surface.
but instead detail
Thats a pretty weak response, the station looks IDENTICAL, as in its EXACTLY the same down to the chips in the paint work because it is the same. Every multi-story car park i go in to dosent look identical, you go under ground on these stations, these are underground hangers. Some rocky walls showing this would be pretty cool rather than the same space stations recycled.
Its not a huge issue for me, but it does show that assists are being reused.
Hangars being the same is only logical. In the world today, there are standards. Think about your car. Ever traffic worthy vehicle must adhere to the same standards as with other vehicles in their class. So, every parking lot looks bout the same. Doing this in a different way in the game would serve no other real purpose than deter criticisms of laziness such as yours.