Planets grapihics quality leaves a lot to be desired

You can suggest any game in the genre with some feature better than ED, and I'll point out exactly what they sacrificed to have that in game instead of doing what they really want like FD does with ED.
I'm not disagreeing with you exactly, but Frontier: Elite 2 had procedurally generated TOWNS:
frontier2.png

While (according to the devs) ED:Horizon's surface bases are all hand-made, and therefore all bases of a particular size will be identical (which I find disappointing). I can only hope they'll improve things later, to be a little more varied (it shouldn't be that difficult if a 20 year old game running on a 7MHz processor could do it).

I also hope they add (temporary) SRV tracks at some point.
 
"can"

I have no idea if this another typo, it hilarious regardless.

Seeing as this is a family friendly forum, I won't go into further detail. :D

Actually though, "I can [barely] wait," does make sense in the correct context, if you were wondering.
 
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Can't believe I hadn't seen this before! :eek: The environment is simply amazing. In fact everything looks amazing here, from SRV and ship to the terrain geometry, shadows and lighting, just gorgeous. Posting here in case anyone else missed it.
(it starts at 7:30)
https://youtu.be/b3jlcPe8cII

I agree it looks good and as can be expected. Then why are the canyons and the craters looking so poor on europa?
Hopefully graphics have not been downgraded since this video
 
I'm not disagreeing with you exactly, but Frontier: Elite 2 had procedurally generated TOWNS:
View attachment 78024

While (according to the devs) ED:Horizon's surface bases are all hand-made, and therefore all bases of a particular size will be identical (which I find disappointing). I can only hope they'll improve things later, to be a little more varied (it shouldn't be that difficult if a 20 year old game running on a 7MHz processor could do it).

I also hope they add (temporary) SRV tracks at some point.

See how simple that town is? If this was the result they were going for in ED, we would get exactly that. This is nothing, I probably can figure it out in a week and I'm not even a programmer.

The problem is, the more rules you have regarding to generation, the more limiting they will be for you. What I mean is, surface bases have to be open to interaction without obstacles. They have to be structured in such a way to enable a working no fire zone and also the raid features the devs are proudly speaking of.

Every decision in any industry, be it a video game or a chocolate bar is a series of compromises. You simple cannot have everything at once.

All I'm saying is, claiming graphics are bad and the scenery is repetitive in a game does not take into account any reason why that is so. This is actually extremely important because some compromises make the game what it is. In a previous post I called some decisions by other developers 'sacrifices'. One member did not agree with me. They think they are not sacrifices but design decisions. Apparently better ones because they think those games are handling things better than ED does.

This is where my frustration comes in. All those different design decisions would make this game something other than ED.

It all comes down to 1:1 scale, fully connected, massively multiplayer galaxy. This is the design decision we are having all these conversations over. The sole reason for all the problems people voice ad nauseam. Any other decision though would render this game a totally different game.
 
I agree it looks good and as can be expected. Then why are the canyons and the craters looking so poor on europa?
Hopefully graphics have not been downgraded since this video

I'm guessing there are just some more effects for ice worlds that have yet to be implemented. Might be why they haven't shown us them until now.
 
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I'm guessing there are just some more effects for ice worlds that have yet to be implemented. Might be why they haven't shown us them until now.

There seem to be a lighting issue. Some kind of grey ambient light washing out the scenery. You could also see it when Braben landed that Vulture on the rocky planet.
 
There seem to be a lighting issue. Some kind of grey ambient light washing out the scenery. You could also see it when Braben landed that Vulture on the rocky planet.

Yeah I saw that too. Washed out shadows together with that very low contrast made it look a little flat across the rocky planet. I like darker shadows myself. :)

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This is the design decision we are having all these conversations over.
Not just design, but optimisations as well.
All in all I agree with what you said. It's like arguing about if Pepsi is better than Coke. I mean it's obvious Coke wins.
 
I know I wouldn't want to be a game designer like Frontier.
Trying to balance the wants of everyone, all the while trying
to balance the hardware aspects such as graphics.
Imagine trying to balance nice graphics vs playability across 3 systems(PC, Mac, Xbox).
On top of that trying to make VR work with different hardware.
No thanks......
 
I'm not disagreeing with you exactly, but Frontier: Elite 2 had procedurally generated TOWNS:
View attachment 78024

While (according to the devs) ED:Horizon's surface bases are all hand-made, and therefore all bases of a particular size will be identical (which I find disappointing). I can only hope they'll improve things later, to be a little more varied (it shouldn't be that difficult if a 20 year old game running on a 7MHz processor could do it).

I also hope they add (temporary) SRV tracks at some point.

I'm sorry, are you seriously suggesting that some featureless scattered blocks for buildings and lines for roads are better than what Frontier is producing now? Makes me wonder why the team spent the last nine months coding a planet builder, when they could just have generated some plain spheres a la Elite II: Frontier, scattered some oblongs on it and call it done. :p

Actually the bases are generated from assets according to a formula. As said above, it has to take account of player accessibility by SRV and ship.
 
Anyway... back on the subject of the thread. It'd be nice if they make the ice worlds look more icy with a bit of translucence and refracted light on and in the surface. Soon™?

There seem to be a lighting issue. Some kind of grey ambient light washing out the scenery. You could also see it when Braben landed that Vulture on the rocky planet.

DB actually said that subsurface scattering wasn't working yet in the lighting model and that could account for both these observations. If subsurface scattering isn't working right rendering translucent surfaces always looks bad and it "flattens" the lighting on non-translucent surfaces too, causing exactly the "grey washout" we saw on the rocky world.

When it's an acknowledged known issue that they intend to fix, it's not grounds to gripe. Particularly if you are not experienced in digital rendering. You may have noticed that pretty much all of the posters on these forums that have (admitted to) experience creating and rendering digital models are letting that one slide because of that note.
 
Nope this is the FINAL version, Im 1000% sure there shall be NO CHANGES done to Europe, the OP was well justified in placing this post and since it will never change we must all learn to love it, or leave it!
 
Nope this is the FINAL version, Im 1000% sure there shall be NO CHANGES done to Europe, the OP was well justified in placing this post and since it will never change we must all learn to love it, or leave it!

Or just pick one of the alternati... no, I think you're right.
 
What the hell does the video resolution have ANYTHING to do with things like specular lighting, shadows, AO, reflections, particles, cracks and irregularities etc??
-1

I don't recall commenting on specular lighting, shadows, AO, reflections, particles, cracks and irregularities as you put it. I was pointing out the fact the OP was complaining about lack of detail and posting a youtube clip where the quality was clearly around 360p - which of course is going to lack even more detail that is already lossed through video compression.

EK.
 
I was pointing out the fact the OP was complaining about lack of detail and posting a youtube clip where the quality was clearly around 360p - which of course is going to lack even more detail that is already lossed through video compression.

I've tried to get that point across as well, but failed horribly :(
 
I've tried to get that point across as well, but failed horribly :(

It's a fair point. I just think you took it to an extreme in the way you went about presenting it.

I think we can all agree that the pics in the OP hardly do the game justice, regardless of whether or not we think the surface graphics as presented by DB could also use a bit more oomph in this case.

As others have pointed out, it looks like they're having some technical difficulties and that the graphics are due for an upgrade, hopefully making this thread moot.
 
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Nothing worse than pre-whining and just for the sake of it.
Seriously, wait till the Beta drops and then have at it if there's reason to.

A better case can be made when you actually play the game because what we are currently seeing is not truly representative.
So, save it until you play it.
 
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