Powerplay The C.O.R.D. Initiative

C.O.R.D.

Cordial, Open, and Rational Diplomacy


Summary: Diplomacy is an important and enjoyable part of the meta-game, and should remain so.

Across our many communication channels, an increasing level of toxicity is being seen. I, and I think many others, have no desire to see our proud community reduced to a hate-filled den of insults, accusations and outright lies. Even the worst enemies should work together to see that their conflict does not spill over onto those not involved.
I have assembled a few points that I feel have caused significant problems in the past (for us and other Powers), and will continue to unless we step up and work against them.

I. Private dealings cannot be held as binding upon those who had no knowledge of the discussion, and/or no opportunity to voice dissent.

This, to me, should have been self-evident from the start. We, and I'm sure others, have been held accountable for deals which we had no knowledge of, or only simple assurances from one side of that deal.
Diplomatic deals can only be said to hold weight if they are transparent to all those applicable.

II. No person or group should attempt to speak for those they have not been given consent to speak for.

This has caused significant problems, as people have been held accountable for the private dealing of others. I take an extremely dim view of this, and I'm sure others do. Be clear, and be honest, about who you can actually be said to speak for.
Several examples come to mind from ALD's history. No one person has ever - ever - been agreed to represent all of ALD. The arguments against that were vehement and many. Any deals made under that impression are at best suspect, and at worst completely without merit.

III. Where role-play and game mechanics meet, the mechanics will not budge, so the roleplay must.

There have been some instances where people, groups or Powers have been attacked for doing things the game mechanics require a Power to do, in the name of role-play. This is absurd. You might as well attack a plumber for making water go downhill.


Our diplomatic status.

I represent the EliteLavigny mod team, serving Arissa Lavigny Duval. Who belongs to that team is public knowledge, though there are several inactives. We are a mix of group representatives and independents. We each speak for the rest in official capacities and/or a diplomatic sense, because we are in near-constant discussion with each other. Groups cannot be assumed to follow our lead, because they have their own leadership.

Tatter73 is our diplomatic voice. There was a stage where he was lacking vital information, but that has passed. Though we each have our specialties, I and others may also participate in diplomacy at times due to our myriad personal connections and/or experience.
To note, while certain sensitive information might not be shared, we take a dim view of lying about our activities, in the interests of transparency (we have no "secret channel" to share information with our supporters/community). Questions will be answered honestly or not at all.

I invite other Powers to make their diplomatic status clear to all. Some have individuals who are widely recognized as representing the whole Power. Many do not. Really, all that is required is someone to take information back & forth for discussion; diplomats IRL do not make decisions for those they represent.

Regards, CMDR Endincite.
 
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It's an interesting idea, but as anyone who looks at Mahon's undermining and opposition numbers every single cycle can attest, it's worth its weight in the bits it's written on.

No one has declared Mahon to be an undermining target, hostile or even an enemy, yet Mahon is constantly one of the absolute heavy weights in terms of opposition and undermining numbers, to the extent that Mahon quite often saw more than all four Empire powers combined. Hell, pretty much all organized groups openly declare that Mahon isn't a target, yet this keeps happening each and every cycle, and observers have continued to see this for the last several months.

Now, obviously, the /r/EliteLavigny mod team aren't responsible for all the ALD pilots that undermine Mahon each and every cycle, but feel free to remind me what this kind of diplomatic agreement would do to reduce the amount of opposition and undermining Mahon sees.

Yeah, that's what I thought.
 
There have been some instances where people, groups or Powers have been attacked for doing things the game mechanics require a Power to do, in the name of role-play. This is absurd. You might as well attack a plumber for making water go downhill.
You mean like delivering Marked Slaved to fortify? :)

Everything you propose is sensible, I'm not sure why it needs to be proposed.
 
It's an interesting idea, but as anyone who looks at Mahon's undermining and opposition numbers every single cycle can attest, it's worth its weight in the bits it's written on.

No one has declared Mahon to be an undermining target, hostile or even an enemy, yet Mahon is constantly one of the absolute heavy weights in terms of opposition and undermining numbers, to the extent that Mahon quite often saw more than all four Empire powers combined. Hell, pretty much all organized groups openly declare that Mahon isn't a target, yet this keeps happening each and every cycle, and observers have continued to see this for the last several months.

Now, obviously, the /r/EliteLavigny mod team aren't responsible for all the ALD pilots that undermine Mahon each and every cycle, but feel free to remind me what this kind of diplomatic agreement would do to reduce the amount of opposition and undermining Mahon sees.

Yeah, that's what I thought.

I have no illusions about this improving any Power's situation, and I'm not sure why anyone would think it would. The organized portions of any given playerbase are capable of working together toward a number of goals, so as far as pragmatism, there's that, but not much else. I'm inclined to try to improve what we can improve and not let myself get burned out focusing on the things that we can't. I enjoy the community. The astonishment new people express at the level of hate in it worries me.


You mean like delivering Marked Slaved to fortify? :)

Ha, I hadn't really thought of that. To be sure, I wasn't very keen on that campaign myself (resources expended for zero benefit). I have no desire to ignite old fires, but there have been several instances of people claiming some RP reason to attack, using a (more generally applicable) mechanically-driven action as an excuse.

Everything you propose is sensible, I'm not sure why it needs to be proposed.

I said why I think it needs to be brought up:
Across our many communication channels, an increasing level of toxicity is being seen. I, and I think many others, have no desire to see our proud community reduced to a hate-filled den of insults, accusations and outright lies. Even the worst enemies should work together to see that their conflict does not spill over onto those not involved.
I suppose I should add "as best they are able" at the end there.

Unless you just mean "why this isn't already a given", and my only answer would perhaps be that conflict, of any sort (in this case, fictional) breeds antagonism - and that is often taken too far. We certainly can work against that. Its just a question of making the effort.
 
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According to the hudson week 18 diplomatic report:

Hudson is hostile with all imperial powers, allied with winters and neutral with all other powers.

I myself follow these diplomatic relationships but will attack any enemy withinour territory :D
 
I myself follow these diplomatic relationships but will attack any enemy withinour territory :D

I seriously hope you apply a bit of thought before attacking. For example, there have been a couple of CGs in Hudson territory, and if you're attacking people participating in the CG simply because they aren't Hudson or Winters pledges, then you are not even worth the bits it takes to address you. Similarly, if you see someone in a trade ship in Hudson space, attacking them simply because they aren't Hudson or Winters pledges.
 
Ha, I hadn't really thought of that. To be sure, I wasn't very keen on that campaign myself (resources expended for zero benefit). I have no desire to ignite old fires, but there have been several instances of people claiming some RP reason to attack, using a (more generally applicable) mechanically-driven action as an excuse.

My problem with all the slaver RP reasons for attacking us is the inconsistency with the actual game mechanics.

It clearly states that when we take a control system, it make all slavery legal.
But it doesn't, its one of our many bugs.
Attacking us for being slavers, while we don't actually have the chance to be slavers, is nonsensical to me.
I don't even know a system in our space that sells normal slaves, I'm sure they are there, but no more common than everywhere else.

The other thing is the Marked Slaves (which is one occupant according to the description)
They aren't illegal anywhere.
No authority in the galaxy thinks there is anything wrong with them.
They should be illegal everywhere
But should someone "free" them by pirating them, they are marked as stolen goods, and are then illegal.
 
I see it like a snooker club in a country town.
Half a dozen players in jeans and work shirts are studying a tricky lay in an unheated room at the Masonic hall.
Then in barges a small horde of Empire players. Full of fatuous pomp and self importance; with their shiny boots and their fur lined cloaks. Their titles and their double barreled names. Their city accents, and silly haircuts. Their medals and their effete ships. Their empty promises and their greasy lies.

Waving bits of paper and shaking everyone's hand.

Congratulating each other on defeating the Pirates.

Making a grand show of being good sports in front of FDev.

Vectron says it better.
https://www.reddit.com/r/EliteMahon/comments/3urqqx/an_official_inquiry/
 
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