Interstellar Bounty Office

Seen some pretty nifty changes in 1.5 (love the filters for example!) but not one I'm sure quite a folk would agree is needed. Claim bounties from everywhere, anywhere. At a price of course.
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My transactions tab scares me. Almost 4 pages of unclaimed bounties from all over the bloody place, each for almost laughable ~10K. And I don't even use a KWS (for the same reason!), I just happen to travel a lot for juicy mission payouts. I'd pay half of it to the local gov't in a heartbeat. It's so bad I'm considering a Sidewinder Suicide (TM)!
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Pretty please?
 
Yes, give us an interstellar bounty office. I'm sure that around 3300 you don't need to travel flom planet to planet to collect minor bounties. It messes up our transactions tab. Already staed many times ago ... should be easy to implement.
 
Yup. Been suggested tons. I'm sure this is on FD's list. It's a simple solution (compared to the alternatives like allowing you to click on a claim and plot a course to the station that you can hand it in to... I think that would be great but perhaps more problematic to implement).

But having an extra button on the contacts page to sell specific claims at a loss of 20% commission would be much simpler to resolve.
 
Yup, we're definitely in need of some Payday Bounty Bureaus. I'd take any amount of % hit to get rid of claims from backwater fly-through systems (e.g. Lugh :D) ;)
 
This is the main reason I don't engage in battle unless I am at my "destination" system.

I always submit to interdiction as it is just easier to me. But if I am in the middle of a string of jumps and someone interdicts while I am charging my FSD I will submit as normal but just boost away and return to my trip without engaging the hostile. This saves me from having to either interrupt my trip to collect the bounty, return to the system later to collect or end up with the uncollected bounty list from hell.

If I am in my destination system though, it's game on!
 
I'd gladly have an option to simply remove all these small bounties from the list, even at the price of losing them. Or as an alternative, they could stay in system just not displayed. So next time you visit the system you could still claim it.
 
Would be really nice. at the moment the only way to get rid of minor bounties is to die ^^

Indeed, can get very annoying. At that point I usually jump in a sidewinder and practice some FA off boosting inside stations! Can be quite amusing and I get a clear transactions tab :)
 
I'm not sure I agree actually. I think one should have to travel to the jurisdiction that will pay the bounty. Or at least to a Federation, Empire or Alliance system depending on which one that jurisdiction is aligned to. Which leaves Independent systems, which one would have to travel to. Just my opinion though, and clearly not one previous posters will share.
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Or maybe an option to delete them, as Caramel Clown has suggested, as in choose not to collect them if one can't be bothered with the travelling?
 
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I wouldn't mind factional bounty offices in places like Military and Capitol systems like Sol, Anchenar and at each power headquarters as well. Submit the tickets and pay a % of the rewards as a tax for using the service.
 
I would be happy if all bounties had a 2 week collection timer on them and if you get another bounty with the same faction it resets again
 
I'm not sure I agree actually. I think one should have to travel to the jurisdiction that will pay the bounty. Or at least to a Federation, Empire or Alliance system depending on which one that jurisdiction is aligned to. Which leaves Independent systems, which one would have to travel to. Just my opinion though, and clearly not one previous posters will share.

I'd be fine with this, perhaps with the following caveats:

1. Paying of Fed/Empire/Alliance systems outside of the actual system (but in Fed/Empire/Alliance space) losing 25%.
2. Independent at any station, losing 50%.


Percentages pulled from the air, obviously :)
 
I'm not sure I agree actually. I think one should have to travel to the jurisdiction that will pay the bounty. Or at least to a Federation, Empire or Alliance system depending on which one that jurisdiction is aligned to. Which leaves Independent systems, which one would have to travel to. Just my opinion though, and clearly not one previous posters will share.
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Or maybe an option to delete them, as Caramel Clown has suggested, as in choose not to collect them if one can't be bothered with the travelling?

It's not only about not being bothered. I'd happily delete a bounty if I wasn't bothered to travel to hand it in.

The alliance, federation and empire bounties are easy to find a system to hand in. It's the independent bounties that are the issue because it's not always possible to know which system they originate from.

So, sure, if we must travel then I don't mind that. But then there should be a drop down if you click on a bounty that allows you to see the system it originated from (and then let you plot a course).

But having a broker option, in my opinion, is a very good quality of life improvement with no down sides.
 
The system we have is totally inconsistent. A KWS can earn you bounties in the Empire for killing villains in Federation space yet it refuses to do a financial transaction based on your location. Makes no sense.

We have galaxy wide communications, Galnet, and the bank of Zaonce manages to do instantaneous financial transactions anywhere at any time yet the Pilots' Federation, whom I assume administers the bounty system (what database is the KWS querying huh?), makes its own members traipse around the galaxy to get the money they're owed for services rendered.
 
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The system we have is totally inconsistent. A KWS can earn you bounties in the Empire for killing villains in Federation space yet it refuses to do a financial transaction based on your location. Makes no sense.

We have galaxy wide communications, Galnet, and the bank of Zaonce manages to do instantaneous financial transactions anywhere at any time yet the Pilots' Federation, whom I assume administers the bounty system (what database is the KWS querying huh?), makes its own members traipse around the galaxy to get the money they're owed for services rendered.

I don't think FD have yet to include this because they think it makes sense the way it is now.
 
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I don't think FD have yet to include this because they think it makes sense the way it is now.

Oh yeah I'm aware it's by design, it's just an annoying "feature" that doesn't actually add anything to the overall experience. It's just there and you have jump through that particular hoop if you want the X amount of credits that you earned.
 
Oh yeah I'm aware it's by design, it's just an annoying "feature" that doesn't actually add anything to the overall experience. It's just there and you have jump through that particular hoop if you want the X amount of credits that you earned.

What I'm saying is, I think they're open to improving the whole process but it's not high on their priority list. I would be very surprised if FD's response would be "it's by design, it won't change".

Yes, the bounty system is designed so that you need to hand in your claims to the very organisation that distribute the bounty. That makes sense and, at a fundamental level, it works well because you get the bounty in the same system that you got the kill. It's only major factions that issue bounties out of jurisdiction. No independent factions do this.

Initially, it all made sense but, initially, human player behaviour wasn't considered. The result of human behaviour is that we forget to cash in "passing through" bounties. And it wasn't considered that the current bounty tab should be any better developed than it is now.

But I'll bet all the feedback we've given about this over the last year (there's been lots) has been noted and I bet it's on their list for consideration.

You're right, it doesn't make sense as it is now, in many ways. I'm just saying the reason it's how it is isn't because of a lack of care for sense :)
 
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