Question regarding Steam

This is a question to everyone who bought the game on the FD store (or backed it in ye olde times): if you connect your account with Steam and install it through Steam, can you then start the game directly from Steam, without the launcher getting involved? I am asking because I noticed it is in fact (maybe always has been, can't tell any more because the old launcher is gone) is a wrapper around IE... and if it takes adding my account to Steam to no have to deal with an IE-infestation, so be it. I understand this means a 30% cut even on paintjobs then goes to Valve... but that isn't my problem then.
 
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The launcher will still be there. Btw, there is no need to use the steam key. Within steam add a non-steam game to your game list, i.e. add the launcher as a non-steam game. Works fine.
 
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Steam just launches the launcher to launch the game. As far as I now the game can only be run through the launcher, running the ED.exe just quits the game as it says you need the launcher to ensure the game is up to date.
 
The launcher will is still be there. Btw, there is no need to use the steam key. Within steam add a non-steam game to your game list, i.e. add the launcher as a non-steam game. Works fine.

I didn't intend to do it for the Steam overlay. I wanted to bypass the launcher. Apparently, this is not possible:

Steam just launches the launcher to launch the game. As far as I now the game can only be run through the launcher, running the ED.exe just quits the game as it says you need the launcher to ensure the game is up to date.
 
I think its actually a C#/.Net application that uses WPF for the "custom" bits (like custom min/max/closeetc buttons). You can load the launcher's DLLs into visual studio and have a look at all of their methods - might be possible to make a "lightweight" launcher that just goes straight in without the delay of loading all the cruft and clicking play (I doubt anyone loads it for anything other than clicking play).

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Update - seems like you can just run elitedangerous32.exe directly!
 
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I think its actually a C#/.Net application that uses WPF for the "custom" bits (like custom min/max/closeetc buttons). You can load the launcher's DLLs into visual studio and have a look at all of their methods - might be possible to make a "lightweight" launcher that just goes straight in without the delay of loading all the cruft and clicking play (I doubt anyone loads it for anything other than clicking play).

I've got no principle issue with the loading per se, but with it being internet explorer. If I could I would uninstall the thing (IE) without trace...
 
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Update - seems like you can just run elitedangerous32.exe directly!

I tried this. It gets as far as where teh in game menu would normally appear and you get a login failure message saying you need to use the launcher and kicks you out again.
 
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