Greetings Pilots!
I've tried out Elite Dangerous for the first time over the last weekend after having my sights on it ever since the Kickstarter Campaign - and I can honestly say I haven't stopped playing since.
I went head first into the Elite experience having no prior knowledge of the Elite franchise to begin with (I just simply love sci-fi) - and I love it through and through.
That first time I opened the map and it took me a while to realize...."wait a minute....I can go to all these places?!" - it was hard to put in words.
And just yesterday I bought my very first new ship and put a lid on the good ol' sidewinder newbie ship (what difference it makes!!)
I also loved the music!!
One of my favorite part so far was the fact that the developers gave a nudge to 2001: A Space Odyssey while docking.
Something I also really liked is that focus on the pilot and the player's place in the universe, rather than making the game about large battles and fleets.
I read an interview where it was said that it wouldn't make much sense to have pilots fly huge capital ships as it would take away from the more personalized experience - and I say I have to agree.
One thing that struck me - and I was wondering if anyone else saw a similarity here - is that the elite dangerous world as portrayed in the latest game seemed very similar to Alien: Isolation (?).
I'm looking forward to the upcoming expansion and so here are my thoughts for future development:
- More ships!
- Never remove the single player mode, it's a fantastic addition to this kind of game
- More NPC traffic around space stations
- More interstellar traffic of ships warping in and out (mainly NPCs)
- New types of missions
- A more customizable character (I fear that the upcoming facial customization of characters may be little more than cosmetic. I'd love to see the ability to create a biography for my character perhaps, or something else that would really allow me to "define" my character)
- Ground combat perhaps (?)
- I noticed the characters created with the upcoming character creator have really large heads - I hope that's being addressed.
- Add spacial anomalies
- Player housing (give us the ability to either create our own space station or claim a planet for ourselves and create a building on it for us to live in)
- Create more of an incentive to go out and explore. Perhaps a conspiracy narrative / ARC of an upcoming alien invasion or an old alien derelict spacecraft being found that will have players go out and look for clues....some narrative (which I think is lacking a bit at the moment)
- Escape pods (when I die, my ship computer asks me to eject - but I don't think I can?)
- One thing I noticed at the beginning when I still learned to play the game is that when you're out of fuel, you're basically dead. I know that in the persistent multiplayer world there are components that allow you to refuel ships while in space - but I think this only works if you have a friend around? What I'd love to have is a "Distress Call" future that will send out a distress call to any nearby ships (NPC or otherwise) - asking for help if you're in a critical situation. This may also apply to combat when you're under attack by a pirate. So many times in games its about killing others, but it would be nice to allow people to help each others - even if you're complete strangers.
- Different ships should have different "out-of-the-box" features. So you know when you look at the right display and you can set your ship lights and beacon on/off? I'd love to see different ships have different functionalities here. Like perhaps one ship has a built-in [insert system here] that you can toggle only for that ship.
- Sun-shade for your cockpit (I think it would be neat if ships would have a sun-shade that could be toggled on or off which would roll down your windshield and either shield your eyes from the extreme sun light when you're close to it, or even help temperature spikes.)
- Combat drones?
- Also it would be nice to make the auto turret which shoots down rockets to do so without having any visual lock of the missile, as I usually am too busy running away from it, rather than trying to face it.
That's all I could think of at the moment - perhaps some additional interface tutorials would help as well, as I couldn't figure out why I wasn't able to buy certain minerals in the store when I had the money. I could look this up on google (and probably will) but having it in-game (unless I missed it) would be nice.
All in all - fantastic game! Enjoying it through and through.
Can't wait for the future!
I've tried out Elite Dangerous for the first time over the last weekend after having my sights on it ever since the Kickstarter Campaign - and I can honestly say I haven't stopped playing since.
I went head first into the Elite experience having no prior knowledge of the Elite franchise to begin with (I just simply love sci-fi) - and I love it through and through.
That first time I opened the map and it took me a while to realize...."wait a minute....I can go to all these places?!" - it was hard to put in words.
And just yesterday I bought my very first new ship and put a lid on the good ol' sidewinder newbie ship (what difference it makes!!)
I also loved the music!!
One of my favorite part so far was the fact that the developers gave a nudge to 2001: A Space Odyssey while docking.
Something I also really liked is that focus on the pilot and the player's place in the universe, rather than making the game about large battles and fleets.
I read an interview where it was said that it wouldn't make much sense to have pilots fly huge capital ships as it would take away from the more personalized experience - and I say I have to agree.
One thing that struck me - and I was wondering if anyone else saw a similarity here - is that the elite dangerous world as portrayed in the latest game seemed very similar to Alien: Isolation (?).
I'm looking forward to the upcoming expansion and so here are my thoughts for future development:
- More ships!
- Never remove the single player mode, it's a fantastic addition to this kind of game
- More NPC traffic around space stations
- More interstellar traffic of ships warping in and out (mainly NPCs)
- New types of missions
- A more customizable character (I fear that the upcoming facial customization of characters may be little more than cosmetic. I'd love to see the ability to create a biography for my character perhaps, or something else that would really allow me to "define" my character)
- Ground combat perhaps (?)
- I noticed the characters created with the upcoming character creator have really large heads - I hope that's being addressed.
- Add spacial anomalies
- Player housing (give us the ability to either create our own space station or claim a planet for ourselves and create a building on it for us to live in)
- Create more of an incentive to go out and explore. Perhaps a conspiracy narrative / ARC of an upcoming alien invasion or an old alien derelict spacecraft being found that will have players go out and look for clues....some narrative (which I think is lacking a bit at the moment)
- Escape pods (when I die, my ship computer asks me to eject - but I don't think I can?)
- One thing I noticed at the beginning when I still learned to play the game is that when you're out of fuel, you're basically dead. I know that in the persistent multiplayer world there are components that allow you to refuel ships while in space - but I think this only works if you have a friend around? What I'd love to have is a "Distress Call" future that will send out a distress call to any nearby ships (NPC or otherwise) - asking for help if you're in a critical situation. This may also apply to combat when you're under attack by a pirate. So many times in games its about killing others, but it would be nice to allow people to help each others - even if you're complete strangers.
- Different ships should have different "out-of-the-box" features. So you know when you look at the right display and you can set your ship lights and beacon on/off? I'd love to see different ships have different functionalities here. Like perhaps one ship has a built-in [insert system here] that you can toggle only for that ship.
- Sun-shade for your cockpit (I think it would be neat if ships would have a sun-shade that could be toggled on or off which would roll down your windshield and either shield your eyes from the extreme sun light when you're close to it, or even help temperature spikes.)
- Combat drones?
- Also it would be nice to make the auto turret which shoots down rockets to do so without having any visual lock of the missile, as I usually am too busy running away from it, rather than trying to face it.
That's all I could think of at the moment - perhaps some additional interface tutorials would help as well, as I couldn't figure out why I wasn't able to buy certain minerals in the store when I had the money. I could look this up on google (and probably will) but having it in-game (unless I missed it) would be nice.
All in all - fantastic game! Enjoying it through and through.
Can't wait for the future!