There is so much good things to say about Elite Dangerous. Fantastic sound, and with track IR or oculus the interface is innovative, fast, functional and easy to use. The graphics engine runs well on even a lower spec computer, the combat has a good balance between twitch and strategy. Procedural generation of the galaxy is second to none.
And yet the gameplay is just a simple grind, and in it's pursuit to be casual friendly (offline mode, lack of any way to prevent people from warping out, no risk of loosing much due to the insurance system, minimal value and essentially unlootable cargo outside of pure roleplay, no way to locate people out of warp) it guts any meaningful interaction from the game and with it, any real reason to play. I feel like people only play this because either they like the grind somehow, or see all the potential and just hoping that one day the game will be worth playing.
Now before people scream "IT'S NOT EVE", let me explain why it should be. Here's the thing, everything Elite does well, Eve does horribly, even elite's grindy content is miles above Eve's boring click red square & press F1 fest. Yet everything Eve does well Elite either doesn't do at all, or has intentionally gutted into meaninglessness.
Why not take the "offline" mode and turn it more into an open world story driven campaign / tutorial. Then on the multiplayer side of things, strip out the npc goods, add in player manufacturing, player owned space, factions, and stations. Compared to the things that have already been accomplished the basics of a meaningful multiplayer game are trivial. If the good ideas from Eve were combined with the good fundamentals of Elite you would have one hell of a game.
That game might not be Elite, but please make it, because you certainly could.
And yet the gameplay is just a simple grind, and in it's pursuit to be casual friendly (offline mode, lack of any way to prevent people from warping out, no risk of loosing much due to the insurance system, minimal value and essentially unlootable cargo outside of pure roleplay, no way to locate people out of warp) it guts any meaningful interaction from the game and with it, any real reason to play. I feel like people only play this because either they like the grind somehow, or see all the potential and just hoping that one day the game will be worth playing.
Now before people scream "IT'S NOT EVE", let me explain why it should be. Here's the thing, everything Elite does well, Eve does horribly, even elite's grindy content is miles above Eve's boring click red square & press F1 fest. Yet everything Eve does well Elite either doesn't do at all, or has intentionally gutted into meaninglessness.
Why not take the "offline" mode and turn it more into an open world story driven campaign / tutorial. Then on the multiplayer side of things, strip out the npc goods, add in player manufacturing, player owned space, factions, and stations. Compared to the things that have already been accomplished the basics of a meaningful multiplayer game are trivial. If the good ideas from Eve were combined with the good fundamentals of Elite you would have one hell of a game.
That game might not be Elite, but please make it, because you certainly could.