+1'd. The key bindings option screen is a frickin' mess.
And a +3 from meThe controls binding menu is truly atrocious. The sad thing is that other menus with a lot of items are almost equally as bad (take for, example, the outfitting - why not have tabs for different module types? We can already sort by them...)
I've been criticial of the whole controls situation in the past and I'm happy to say things are a lot better. One area that is still not great is that for those of us with multiple devices it's basically impossible to tell in the UI which device is bound. A control may be bound to "Joy X" which could be a joystick, gamepad, wheel or anything else that's supported by the game. The distinction is clearly seen in the XML file but not presented in the UI.
Not only is that information not shown, half the screen is mostly unused apart from the short control descriptions so if they were moved to the top or bottom the bindings list could easily expand enough to include the controller names.
Yeah, the keybinding UI is like Ravenholm - we don't go there anymore.
Yes, its poor but I don't see it as a priority though. Can't say as I go into it much after getting things set up