Is there a skill system in this game?

There is no skill system for players. If you have the equipment to do a task, then you can do it.

Equipment can be bought by any player with enough money.

Real knowledge about the game and skill as a pilot will be the skill system :D
 
"Is there a skill system in this game?"

god, I hope not.


Lock+picking.+not+mine.+I+actually+find+lock+picking+in_8ebc22_3947719.jpg
 

Lestat

Banned
If so, how does it work?
Yes there is. But it base of of your ability to learn how to fly your ship. What Modules and weapons work best for you. What type of ship work best for you. Your ability to avoid getting hit and do not Bite off more then you can chew or you are DEAD.
 
Skills is all yours. Tools what you can acquire trough dealings within in the game, mostly trough money.

Want to be a trader? Invest in big ship with good shields, turrents, and calculate in cost for wingmen. Bounty hunter? Fast ship, powerful weapons, etc. Explorer? Passenger transporter? Etc. etc.

This is not RPG in a sense that it doesn't have XP bar or skill tree. In result, all depends how you can do it on your own.
 
Pretty sure it's a space sim.
Nah, it is not a simulator, as it is not attempting to simulate space and realistic physics. It is perhaps most like an action/adventure game set in space.

It IS and RPG if you think of yourself playing the role of a space pilot (choose your own role and the way you want to play it), but not when it comes to the traditional skills progression thing (that was only invented for RPGs because players needed some sets of rules to obey and they could not actually go out and fight a dragon with wooden swords in real life - in a computer game, however, you CAN simulate the experience more fully and traditional RPG skills progression rules are not needed as much).
 
If so, how does it work?

Your ship can do what it can do, as can your equipment.

You can earn cash to buy better equipment and better ships.
That's it, no perks, no bonuses, nada.

It would be counter-intuitive anyway, to have say something like a perk which means your hull takes 10% less damage, just because you've taken a load of hits, and upgraded that particular perk (like armor in Skyrim), and it would be equally silly to have your laser to do 10% more damage just because you have made a load of hits on enemies and upgrade that perk (like any of the weapons perks in Skyrim)

Just doesn't make sense in this game. Make your money and buy your upgrades to suit your gameplay style.
 
Nah, it is not a simulator, as it is not attempting to simulate space and realistic physics. It is perhaps most like an action/adventure game set in space.

It IS and RPG if you think of yourself playing the role of a space pilot (choose your own role and the way you want to play it), but not when it comes to the traditional skills progression thing (that was only invented for RPGs because players needed some sets of rules to obey and they could not actually go out and fight a dragon with wooden swords in real life - in a computer game, however, you CAN simulate the experience more fully and traditional RPG skills progression rules are not needed as much).
Then 99% of games are RPGs and the term becomes meaningless. Doom is an RPG because you play the role of a space marine saving the world from demons. Civilization is an RPG because you play the role of a world leader trying to create a civilization. StarCraft is an RPG because you play the role of a commander trying to fight back alien forces by building bases and issuing orders to his troops. Hearthstone is an RPG because you play the role of a hero that summons creatures in order to defeat an enemy hero.

Also by your definition of space sim the space sim genre doesn't exist.
 
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Problem with the term RPG when talking with gamers is that they immediately connect it with tabletop or computer RPGs where you create a character and its attributes, skills, background, profession etc.

Doing that they turn a blind eye to the fact that there exist other uses for the term in psychological treatment, for example.

RPG is essentially about you imagining yourself in someone else's shoes and trying to act like that person would do in different situations.
 
There is definitely character progression in the game, but not in the way that it is implemented in most MMORPGs. There are no perks, buffs, skills or so forth that you gain as the character levels. There ARE levels, but they are more like an honorary rank than a level as in most games. At the rank of ELITE there will be some advanced game content that will become available, and ELITE can be gained in 4 streams - by combat, trading, exploring and influence.

Reputation will play a part, both with NPCs and with factions, and this will influence the character's progress. Buffs and perks will be available in the form of better ships and equipment, and when the FPS expansion comes online perhaps as personal weapons etc.

But it will definitely not have the typical "you have achieved a new level and now have 4 skill points, 2 feats and an extra ability to allocate" type of progression.

For more details look here http://forums.frontier.co.uk/showthread.php?t=6279. In fact, study the whole DDA :)
 
The term has just acquired a much broader meaning over the years.

If someone says 'RPG' to me , I think of the original Dungeons and dragons or in computer game terms, something like Baldurs gate.

That because I am around 40 years old, if you ask someone my age what 'R&B' music is , I'm pretty sure their answer will be a lot different from a 20yr olds definition.



Reminds me of that great episode of 'the office', "ok everybody , lets do some role-playing, Gareth..off the top of your head, whats your ultimate fantasy?"
 
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