Don't worry. There are some biggies coming along eventually. The playable ones might not be to the same scale as the X games though I have to admit. I remember doing an EVA next to my Terran destroyer and approaching one of its guns. I think the guns were about as big as a Sidewinder.![]()
Games featuring more than 10 ships (or cars, or planes, or guns, or simply something) suffer from OP-ness.
After some dogfight: "Hey I have 50 ships, but I got killed by 51st one! Nerf it!!"
After nerfing that ship: "Hey, 51st ship killed me again! It's broken now! Fix it!!"
Players already flying 51st ship: "***, my ship is useless now! Game sucks! Money return!"
People hate the unknown. But they can try just limited number of ships. Having rather reasonable number of ships that anyone can buy, try and keep flying - leads to balanced game. Let people sharpen their skills, rather than witch-hunting for "OP" ships. Let them make squads, escort each other and fly with no fear of OP ships abusers.
Let them build their names, instead of fleet of "OP" ships.
And those .01% of players who don't understand the concept of trial and error can fuss all they want, everyone else is having fun and you can't make everyone happy, especially that type of consumer. Variety makes gameplay in large sandboxy games. I'd personally like to see 50 ships on release and wouldn't care if half of them were broken, because they'd be fixed eventually and most importantly, they'd exist in the meantime. I'll settle for 25 and hope every expansion brings another 10 or so.
The Interplanetary Shuttle must absolutely come back
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