Why can't we manually press a reload button for weapons with half-depleted magazines?

I am in the camp that feels kinetic ammo should be belt-fed and simply not require any reload. Maybe just a progressive heat built-up. It doesn't make much sense at all to use clips here.
 
Last edited:
I'm not a huge fan of these magical ammo clips that can be merged together (Which you can see in almost every game).

Guess you've never manually loaded a magazine before. You can merge clips, it just takes a long time and not exactly something you do in combat. But not magic. I do agree that the clip thing is weird but it's also a game. Elite is far from realistic in any regard, yet we don't get a reload button? I'd prefer magic reloads OR a clip dump than what we have now.
 
Although I get your notion, and I myself too think that making it overly complicated isn't really helpful, some in-world explanation would be great to have, since from what I gather FD tries to make this as believable as possible, so stuff like that should possibly be explained somewhere, right? At least it'd be better in a simulation to know a little bit about where the ammo comes from.
I think it's quite believable as it is - the weapons systems in the game are very modular, plug'n'play if you will. A kinetic weapon has the same mounting space as any other type, so there's probably not enough room for a complex feed system (or at least a return path for unexpended rounds) or a large ammo bin on the mounting. Purchased ammo is provided in linked chains of a set length and is supplied to the mounting from the ship's main store. Once in the gun's feed system though, the only way to deammunition the mounting is either through the barrel or safely rotating unspent rounds through the system at a reammunitioning facility.
What we have is a feed system limited by space and the upgradable nature of the spacecraft.
.
Works for me, anyway :)
 
You shouldn't need to apply scientific logic to why a feature ISN'T in a game. It should be something in the game day 1 if it has an ammo that needs to be reloaded. Ammo and bad shield damage are already big enough concerns for kinetic weapons.
 
Ammo and bad shield damage are already big enough concerns for kinetic weapons.

Although the latter is sort of the point: Deactivate an enemy's shield with lasers (or thermic weaponry, to be exact) and then shred them with kinetic (or as I prefer to call it, physical) ammunition.

Anyway, I don't really care if it can be explained or not, it just doesn't make any sense to me that the magazine can reload itself automatically when depleted but I can't tell it: "Hey you! There's a big fat Conda onto us, and you've only got like 5 rounds in your mag! Would be really cool if before the Conda comes in range you would reload without having to waste ammo!"
 
oh for the love of.....

you people must be masochists or something, your purposefully over complicate a simple request, a reload button, and of course you call it "magic ammo" when it just fills up the current bit of ammo mag, so you call for wasting ammo by hitting this hypothetical reload button.

You people really are masochists, you must really enjoy causing yourself grief and pain, and over complicated lives, I wonder how difficult RL for you truely is? But oh well.


I am for a reload button, that reloads the current set of ammo, from your stores. That's it, very simple.. Move on.

+1 OP, here have some rep.
 
Last edited:
Actually, the whole reload thing is a bit weird. Why not make one big crate, instead of 20 small ones + an expensive reload mechanism..?

I guess space would be the issue. 20 small crates could be stacked in a more efficient way than one huge rack?
 
oh for the love of.....

you people must be masochists or something, your purposefully over complicate a simple request, a reload button, and of course you call it "magic ammo" when it just fills up the current bit of ammo mag, so you call for wasting ammo by hitting this hypothetical reload button.

You people really are masochists, you must really enjoy causing yourself grief and pain, and over complicated lives, I wonder how difficult RL for you truely is? But oh well.


I am for a reload button, that reloads the current set of ammo, from your stores. That's it, very simple.. Move on.


This is the problem with this program!

Most games have a PVE vs PVP issue...or some other vs. issue.

This programs most basic problem is the Simulation Vs. Game issue! Sim players want a 'second life', 'immersion', 'VR' experience. Game players want what they are used to.

Neither will be happy because the program is a simulation of a galaxy..with a game of space flight, fight, and politics being pasted over it.


Oh, a reload button would be fine. As long as the partial ammo is thrown out with the 'magazine'. The way it is now, is fine also.
 
Last edited:
I like the reload option where the current mag is discarded; I've always thought that's the way it should work in FPS games. The reload cycle on projectile weapons is part of the game, already; perhaps in the future they intend to have upgrades like making a cannon belt fed for a larger capacity and reload fee, but all of this goes into balance. Personally, I like load-out choices that have pros and cons: something gets better, something gets worse. It'd be nice to see more of this in Open.
 
It really sometimes is annoying to fly around with like 3 bullets left in your 90 bullets clip and having to shoot these three either randomly into space or fire that three shots at an enemy and then instantly need to wait for it to reload itself.

And on a sidenote: Please, Frontier, put the different categories of the controls menu into different pages through which to go. This immensely long list of scrollabe categories has/will become rather monstrous with the addition of the driving and SRV turret key (or controller or HOTAS or whatever) binds.

Something should be done so we can reload manually.
Retracting weapons sounds like a thing to work with.
 
Would a reload button really be that much faster than just firing the extra ammo into empty space? Seems like that's already a pretty good mechanic for this, and probably faster than some of the reload suggestions.
 
Yeah I never understood the reloading process in Elite. As it stands now I'm cool on the idea of a reload button, as I'd prefer to see rounds lost and as has been mentioned I can just fire those away myself.

But

Ammo should've just been shot from a global pool from the beginning, overheating alone could provide players with an impetus to stop firing now and then.

Aircraft have been firing from belts for like what....since the earliest examples with mounted guns?
 
Last edited:
Yeah I never understood the reloading process in Elite. As it stands now I'm cool on the idea of a reload button, as I'd prefer to see rounds lost and as has been mentioned I can just fire those away myself.

But

Ammo should've just been shot from a global pool from the beginning, overheating alone could provide players with an impetus to stop firing now and then.

Aircraft have been firing from belts for like what....since the earliest examples with mounted guns?

Far as I'm aware, it's a good balance. kinetic weapons like the cannon and multicannon have a neat advantage where they generate just about zero heat. You fire something thermal like a beam, and the little bar goes down. That doesn't happen to the kinetics. Thus, ammo magazines are the main limiting factor to just holding down fire for a whole fight; gives a bit of breathing room to the opponent during reloads and further necessitates that the shooter watches their aim to make shots count. The max pool for most kinetic weapons is so very large that it cannot hope to serve this purpose alone, so removal of magazines and moving to a single pool would mean players have a good long while of shooting with no short-term limit.

It's also a slightly different limit method, which is neat. For thermal, you can upgrade the distributor to get better heat management, and even if the heating system is overloaded you can generally get a few shots off at a lesser rate of fie. For all the power kinetics bring, there is no way around the hard magazine limits or load times.
 
Would a reload button really be that much faster than just firing the extra ammo into empty space? Seems like that's already a pretty good mechanic for this, and probably faster than some of the reload suggestions.

You serious? Firing the rest of your ammo isn't a mechanic its just a waste, thats like playing Counter-Strike and firing 10 rounds in the air all the time so you could reach your next engagement with all 30, shoddy. Reload button, a button you press and it, reloads...your weapons, its not rocket science. I hear people over use the term "the devs could make this in no time" but this is one of those times its actually true, the devs really could implement that in no time at all.
 
You serious? Firing the rest of your ammo isn't a mechanic its just a waste, thats like playing Counter-Strike and firing 10 rounds in the air all the time so you could reach your next engagement with all 30, shoddy. Reload button, a button you press and it, reloads...your weapons, its not rocket science. I hear people over use the term "the devs could make this in no time" but this is one of those times its actually true, the devs really could implement that in no time at all.


So you are hitting a reload button and in doing so magically doing this:

[video=youtube;HxbPdSu4BH0]https://www.youtube.com/watch?v=HxbPdSu4BH0[/video]

Or maybe think about that reload like this:

[video=youtube;jk3Z-MVoUg4]https://www.youtube.com/watch?v=jk3Z-MVoUg4[/video]

I do not want a magic reload button...there needs to be a cost. If you want a full clip...you have to throw away your current rounds.

oh..and this isn't Counter Strike...this is Elite: Dangerous a program trying to straddle game and simulation.
 
Last edited:
So you are hitting a reload button and in doing so magically doing this:


Or maybe think about that reload like this:


I do not want a magic reload button...there needs to be a cost. If you want a full clip...you have to throw away your current rounds.

I do not care if you lose your rounds, you lose them anyway firing into empty space like a muppet, I'm talking about a way to manually reload like any sane person would before getting into a fight. My point being, guns reload when you run out of ammo, mechanic is there, make a button that forces it to occur when you want it.

Some people feel so entitled, my word.
 
I do not care if you lose your rounds, you lose them anyway firing into empty space like a muppet, I'm talking about a way to manually reload like any sane person would before getting into a fight. My point being, guns reload when you run out of ammo, mechanic is there, make a button that forces it to occur when you want it.

Some people feel so entitled, my word.

I am agreeing with you then...your the one that seemed to want Counter Strike mechanics. 'You serious? Firing the rest of your ammo isn't a mechanic its just a waste, thats like playing Counter-Strike and firing 10 rounds in the air all the time so you could reach your next engagement with all 30, shoddy.'

Not sure how this makes me entitled..but, ok.
 
I am agreeing with you then...your the one that seemed to want Counter Strike mechanics. 'You serious? Firing the rest of your ammo isn't a mechanic its just a waste, thats like playing Counter-Strike and firing 10 rounds in the air all the time so you could reach your next engagement with all 30, shoddy.'

Not sure how this makes me entitled..but, ok.

Ok sir, i apologise for calling you entitled, i think we got off on the wrong foot.

All i meant was the guy was saying firing the rounds into space seemed like a good mechanic but i think you must agree its not very..proper is it.

A button to reload, discarding the ammo or not, I'm easy; would be a slightly more elegant way to not roll around with 4 rounds in the pipe and would add an additional level of skill to the good players, IE those who have the mindset to reload before an engagement (seen those fights where it comes down to 4% hull on either end, would really play a roll there!), would also serve as a pretty cool skill set to see how has the mindset to reload mid fight whilst trying to line up other players etc.

I shall shake your virtual had in line of truce. <o/
 
Ok sir, i apologise for calling you entitled, i think we got off on the wrong foot.

All i meant was the guy was saying firing the rounds into space seemed like a good mechanic but i think you must agree its not very..proper is it.

A button to reload, discarding the ammo or not, I'm easy; would be a slightly more elegant way to not roll around with 4 rounds in the pipe and would add an additional level of skill to the good players, IE those who have the mindset to reload before an engagement (seen those fights where it comes down to 4% hull on either end, would really play a roll there!), would also serve as a pretty cool skill set to see how has the mindset to reload mid fight whilst trying to line up other players etc.

I shall shake your virtual had in line of truce. <o/

No problem on the mix up!


It is a workaround until such time as the devs see fit to let us reload. I'd take it if I thought about it...except well...I want all my DPS's! ;P

And just because an idea is 'easy to understand' it does not make it easy to program...or balance! :)
 
No problem on the mix up!


It is a workaround until such time as the devs see fit to let us reload. I'd take it if I thought about it...except well...I want all my DPS's! ;P

And just because an idea is 'easy to understand' it does not make it easy to program...or balance! :)

And just so you know, when i fire my multi cannons in my courier; i have exactly the same facial expressions as the guy in that second video ;D
 
Back
Top Bottom