I'm not a huge fan of these magical ammo clips that can be merged together (Which you can see in almost every game).
I think it's quite believable as it is - the weapons systems in the game are very modular, plug'n'play if you will. A kinetic weapon has the same mounting space as any other type, so there's probably not enough room for a complex feed system (or at least a return path for unexpended rounds) or a large ammo bin on the mounting. Purchased ammo is provided in linked chains of a set length and is supplied to the mounting from the ship's main store. Once in the gun's feed system though, the only way to deammunition the mounting is either through the barrel or safely rotating unspent rounds through the system at a reammunitioning facility.Although I get your notion, and I myself too think that making it overly complicated isn't really helpful, some in-world explanation would be great to have, since from what I gather FD tries to make this as believable as possible, so stuff like that should possibly be explained somewhere, right? At least it'd be better in a simulation to know a little bit about where the ammo comes from.
Ammo and bad shield damage are already big enough concerns for kinetic weapons.
Actually, the whole reload thing is a bit weird. Why not make one big crate, instead of 20 small ones + an expensive reload mechanism..?
oh for the love of.....
you people must be masochists or something, your purposefully over complicate a simple request, a reload button, and of course you call it "magic ammo" when it just fills up the current bit of ammo mag, so you call for wasting ammo by hitting this hypothetical reload button.
You people really are masochists, you must really enjoy causing yourself grief and pain, and over complicated lives, I wonder how difficult RL for you truely is? But oh well.
I am for a reload button, that reloads the current set of ammo, from your stores. That's it, very simple.. Move on.
It really sometimes is annoying to fly around with like 3 bullets left in your 90 bullets clip and having to shoot these three either randomly into space or fire that three shots at an enemy and then instantly need to wait for it to reload itself.
And on a sidenote: Please, Frontier, put the different categories of the controls menu into different pages through which to go. This immensely long list of scrollabe categories has/will become rather monstrous with the addition of the driving and SRV turret key (or controller or HOTAS or whatever) binds.
Yeah I never understood the reloading process in Elite. As it stands now I'm cool on the idea of a reload button, as I'd prefer to see rounds lost and as has been mentioned I can just fire those away myself.
But
Ammo should've just been shot from a global pool from the beginning, overheating alone could provide players with an impetus to stop firing now and then.
Aircraft have been firing from belts for like what....since the earliest examples with mounted guns?
Would a reload button really be that much faster than just firing the extra ammo into empty space? Seems like that's already a pretty good mechanic for this, and probably faster than some of the reload suggestions.
You serious? Firing the rest of your ammo isn't a mechanic its just a waste, thats like playing Counter-Strike and firing 10 rounds in the air all the time so you could reach your next engagement with all 30, shoddy. Reload button, a button you press and it, reloads...your weapons, its not rocket science. I hear people over use the term "the devs could make this in no time" but this is one of those times its actually true, the devs really could implement that in no time at all.
So you are hitting a reload button and in doing so magically doing this:
Or maybe think about that reload like this:
I do not want a magic reload button...there needs to be a cost. If you want a full clip...you have to throw away your current rounds.
I do not care if you lose your rounds, you lose them anyway firing into empty space like a muppet, I'm talking about a way to manually reload like any sane person would before getting into a fight. My point being, guns reload when you run out of ammo, mechanic is there, make a button that forces it to occur when you want it.
Some people feel so entitled, my word.
I am agreeing with you then...your the one that seemed to want Counter Strike mechanics. 'You serious? Firing the rest of your ammo isn't a mechanic its just a waste, thats like playing Counter-Strike and firing 10 rounds in the air all the time so you could reach your next engagement with all 30, shoddy.'
Not sure how this makes me entitled..but, ok.
Ok sir, i apologise for calling you entitled, i think we got off on the wrong foot.
All i meant was the guy was saying firing the rounds into space seemed like a good mechanic but i think you must agree its not very..proper is it.
A button to reload, discarding the ammo or not, I'm easy; would be a slightly more elegant way to not roll around with 4 rounds in the pipe and would add an additional level of skill to the good players, IE those who have the mindset to reload before an engagement (seen those fights where it comes down to 4% hull on either end, would really play a roll there!), would also serve as a pretty cool skill set to see how has the mindset to reload mid fight whilst trying to line up other players etc.
I shall shake your virtual had in line of truce. <o/
No problem on the mix up!
It is a workaround until such time as the devs see fit to let us reload. I'd take it if I thought about it...except well...I want all my DPS's! ;P
And just because an idea is 'easy to understand' it does not make it easy to program...or balance!![]()