[INDEPENDENT] Buckyball Racing Club

I've updated the website with links to a few more videos, and ElectricZ's "Behind the Ball" written piece. These are now all linked to from the "The Club" page (including Alot's A* Challenge videos that I've moved from the "Contacts & Links" page, now just renamed "Contacts"). I suspect that there are more good highlight videos in existence - do please share if so (though note that I'm not going to be able to put everything on the website).

Thanks for the race ideas so far for next year. There are still plenty more opportunities. I'll suggest a rough schedule within the next week or so.
 
So... I have this crazy idea for a race, but I'm still trying to figure out how best to implement it.

I'd like to do a fighter-themed race, which is to say, a race in combat-loaded ships. The problem I'm still trying to figure out is how to judge what a "legitimate" combat loadout is to prevent loophole abuse. This is complicated by the fact that certain ships have... quirks (Vulture can max speed with C Rank thrusters, Courier fights very well with smaller powerplant and shield sizes due to maneuverability, etc.).

I'd probably be looking to do it as a scramble race akin to BBR7, centered out of the Gateway system (in homage to Cowboy Bebop, I'd like to name it "Gateway Shuffle", also I used to use Gateway as my home base), as I think this fits the short-range nature of fighters best and also emphasizes realspace handling of your ship (always important in a fighter).

Do you think there would be any interest in such a race, and if so, any suggestions regarding the rules?
 
There is certainly interest in more scramble races, and as you know from BBR7, scramble races do suit the fighter class ships pretty well.

I suppose the simplest way to judge a combat build would be to say that all weapon mounts must be fitted with weapons (of the same class as the mount, so no putting small weapons on large mounts), the ship must have shields, and it must have sufficient power to operate all of those. A regulation ship could also be interesting - possibly the only time we might be likely to have a regulation Viper build :)
 
There is certainly interest in more scramble races, and as you know from BBR7, scramble races do suit the fighter class ships pretty well.

I suppose the simplest way to judge a combat build would be to say that all weapon mounts must be fitted with weapons (of the same class as the mount, so no putting small weapons on large mounts), the ship must have shields, and it must have sufficient power to operate all of those. A regulation ship could also be interesting - possibly the only time we might be likely to have a regulation Viper build :)

I kinda like the idea of a regulation build, possibly as one of two classes (an Unlimited class with rules like you mentioned, and a Formula Viper class, say).

I think it might be fun to encourage... forcible deterrence of interdictors by having a category for largest bounty collected during a completed run, too.

Initial thoughts on rules...
1). All weapon mounts must be filled with appropriate class.
2). All utility mounts must be filled
3). Power distributor must be largest possible class
4). Shield generator must be equipped and shields must be operable (i.e. it has to be able to handle the ship's mass.)
5).Must have enough power to run all systems except cargo hatch/fuel scoop/fsd/interdictor if you have one with hardpoints deployed, and enough power to run everything but the cargo hatch with hardpoints retracted.

Anything I'm leaving out?

I'd like to tune it so that it's possible for a Viper or an Eagle or a Fer-de-Lance to seriously contend if well flown.

EDIT: Thinking about it, the last scramble race was won by a Viper, and I'd guess a Viper is very good bet in this one. Also, a combat kit Viper is actually a little expensive for a newbie if one wanted to enter. Therefore I suggest the regulation class should be the Iron Eagle class. Flying the standard Eagle Mk. II, of course, not the Imperial variety (which I think is another very good bet in Unlimited if the jumps are short enough).
 
Last edited:
I've updated the website with links to a few more videos, and ElectricZ's "Behind the Ball" written piece. These are now all linked to from the "The Club" page (including Alot's A* Challenge videos that I've moved from the "Contacts & Links" page, now just renamed "Contacts"). I suspect that there are more good highlight videos in existence - do please share if so (though note that I'm not going to be able to put everything on the website).

Thanks for the race ideas so far for next year. There are still plenty more opportunities. I'll suggest a rough schedule within the next week or so.
If you need something for anytime in Jan-Feb, I've got an idea for an endurance race: The Longest Haul.
 
I did wonder about incorporating the collection of a UA (they slowly damage your modules when in your hold) and subsequent dash across the bubble to sell at a distant location before it renders your ship inoperable.
 
I am liking where this is going :)

Thanks. I'll let this keep percolating in my head for a few days and try to put together a more complete proposal for it. Definitely open to suggestions in the meantime.

Ideally, I want someone who plays a combat game to just be able to up and enter their usual fighter (it's what I'm planning to do myself, which will probably mean racing a Fer-de-Lance by the time we get there) in Unlimited and not have to gut it. I'm sure the winner will be someone who optimizes as much as possible within the rules, but I'd like a standard combat loadout to be at least fairly competitive.

I considered, especially in line with the Cowboy Bebop homage, requiring the collection of a bounty in each system where you start, but that might exclude some players (and would also be kinda hard to really verify), so I went with the idea of having a separate leaderboard for "largest bounty collected during a race" instead. Besides, it's not like the Bebop crew was able to collect bounties with any consistency at all...
 
I think everyone enjoyed the BB7 scramble race, I certainly did. id love more races like that. I think we all would.. getting a good course takes a bit longer to research than a normal one so maybe that's the reason we haven't seen one in the 6 races weve run ,the previous hosts all seem to have an idea for a race that doesn't scramble.. myself included but ive been keeping my eye on systems with multiple close ish stations. so maybe my next one will be a scramble.
 
Yep, that's one of the things I still need to work out with my idea... I'm pretty sure there is enough station variety in the Gateway area to make it work, but it's been a while since I operated in that neighborhood, so I've got to go back and check it out to be sure.

It might require the use of outposts, but this race is really geared toward small ships anyway (the FdL is medium, but that will also work. What size is the Python? I know some people fight in those....).

I kinda like outposts anyway, as speed docking at an outpost is a different kind of skill from doing it at a station, so it adds variety.

As for scramble races in general, and BBR7 in particular, that remains the most fun thing I've ever done in this game.

If Gateway won't work, I can find another place... and another name, too, I suppose. The idea for the event came to me as I was on an extended chase in supercruise after a bounty target, and the supercrise effects started to remind me of the hyperspace gate effects in the climactic scene of Cowboy Bebop episode 4 (titled "Gateway Shuffle", hence the race name).
 
Last edited:
If Gateway won't work, I can find another place... and another name, too, I suppose. The idea for the event came to me as I was on an extended chase in supercruise after a bounty target, and the supercrise effects started to remind me of the hyperspace gate effects in the climactic scene of Cowboy Bebop episode 4 (titled "Gateway Shuffle", hence the race name).

I love a bit of Bebop, the flyer could be styled like the title sequence, bold color blocks and western font. give me shout if you need a hand with it at a later date.
 
Putting the various comments above together, a rough schedule for the first part of next year could be:

When - What - Who
16-24 Jan - tbc - Esvandiary
30 Jan-7 Feb - Turbo Hour - furrycat
13-21 Feb - tbc ("Daedalus"-race) - goemon
27 Feb-6 Mar - Gateway Shuffle - Rankaze
12-27 March - Spring Break Tours - Jhyrryl
2-10 Apr - tbc - tbc
16-24 Apr - tbc (Terry Pratchett-themed) - mw_aurora
30 Apr-15 May - Kessel Run episode II - Stern Winter

How does that sound?

And any organisers in that list, please let me know any dates you know now that you couldn't do.

- - - - - Additional Content Posted / Auto Merge - - - - -

if we get a new mechanic for jumping to secondary stars, i'll set up a "great tea race" - history returning https://en.wikipedia.org/wiki/Great_Tea_Race_of_1866 - with rare good teas. without that mechanic one would spend to much time in sc right now (around 1,5 h+ in total). such a race would include a special clipper category (because see link).

To be honest, on balance I probably hope we don't get a mechanic to jump direct to secondary stars (or other bodies) - I like the way that it adds to the impression of the sheer size and emptiness of space. I certainly don't think it's anything we would see any time soon, hence I've put you down for your other idea, if that works for you.

If you need something for anytime in Jan-Feb, I've got an idea for an endurance race: The Longest Haul.

I think we have several fairly long races already planned (the festive special, Turbo Hour and the Spring Break Tours), so it might be best to leave an endurance race to later in the year.

I did wonder about incorporating the collection of a UA (they slowly damage your modules when in your hold) and subsequent dash across the bubble to sell at a distant location before it renders your ship inoperable.

Having seen the effect on stations of having multiple UAs sold for them, I don't propose to encourage doing so :D.
 
Last edited:
12-27 March - Spring Break Tours - Jhyrryl
How does that sound?
And any organisers in that list, please let me know any dates you know now that you couldn't do.
These dates work for me. :) Depending on what is being planned for my 45th birthday, I might be unavailable for a day or two in the middle of that stretch, but I'll give everyone a heads up if that's the case.

I think we have several fairly long races already planned (the festive special, Turbo Hour and the Spring Break Tours), so it might be best to leave an endurance race to later in the year.
No problem. It can sit on a back burner indefinitely, so anytime you need some semi-random filler content...it'll be here.
 
I love a bit of Bebop, the flyer could be styled like the title sequence, bold color blocks and western font. give me shout if you need a hand with it at a later date.

I like it! I'll almost certainly take you up on that when the time comes, I have no skills or eye for that sort of thing.

- - - - - Additional Content Posted / Auto Merge - - - - -

Putting the various comments above together, a rough schedule for the first part of next year could be:

When - What - Who
16-24 Jan - tbc - Esvandiary
30 Jan-7 Feb - Turbo Hour - furrycat
13-21 Feb - tbc ("Daedalus"-race) - goemon
27 Feb-6 Mar - Gateway Shuffle - Rankaze
12-27 March - Spring Break Tours - Jhyrryl
2-10 Apr - tbc - tbc
16-24 Apr - tbc (Terry Pratchett-themed) - mw_aurora
30 Apr-15 May - Kessel Run episode II - Stern Winter
How does that sound?

And any organisers in that list, please let me know any dates you know now that you couldn't do.

That should be plenty of time to get things put together for me.
 
Putting the various comments above together, a rough schedule for the first part of next year could be:

When - What - Who
16-24 Jan - tbc - Esvandiary
30 Jan-7 Feb - Turbo Hour - furrycat
13-21 Feb - tbc ("Daedalus"-race) - goemon
27 Feb-6 Mar - Gateway Shuffle - Rankaze
12-27 March - Spring Break Tours - Jhyrryl
2-10 Apr - tbc - tbc
16-24 Apr - tbc (Terry Pratchett-themed) - mw_aurora
30 Apr-15 May - Kessel Run episode II - Stern Winter

How does that sound?

And any organisers in that list, please let me know any dates you know now that you couldn't do.

this sounds fine to me :)
 
Incidentally, if nobody pips me to it then I'm definitely planning on organising something panetary based once I get my mitts on Horizons.
 
Putting the various comments above together, a rough schedule for the first part of next year could be:

When - What - Who
16-24 Jan - tbc - Esvandiary
30 Jan-7 Feb - Turbo Hour - furrycat
13-21 Feb - tbc ("Daedalus"-race) - goemon
27 Feb-6 Mar - Gateway Shuffle - Rankaze
12-27 March - Spring Break Tours - Jhyrryl
2-10 Apr - tbc - tbc
16-24 Apr - tbc (Terry Pratchett-themed) - mw_aurora
30 Apr-15 May - Kessel Run episode II - Stern Winter

How does that sound?

All looks good, although my Pratchett themed race is likely to be 45-60 mins, if for no other reason than where Pratchett's Disc is located (bleeding miles out). Thanks for planning around my date request and I am happy to run it over one week, although two maybe better to give people time to get more than one run in. So maybe better to move it out to later in the year?
 
Last edited:
Incidentally, if nobody pips me to it then I'm definitely planning on organising something panetary based once I get my mitts on Horizons.
Since ground-based content is not friendly to new players (game upgrade), I'd recommend that any races requiring planetary activity be prominently marked in some way. Additionally, I'll recommend that such races occupy their own "track" that runs in parallel to the regular schedule, so we aren't preventing people without that content from enjoying a space race.
 
Since ground-based content is not friendly to new players (game upgrade), I'd recommend that any races requiring planetary activity be prominently marked in some way. Additionally, I'll recommend that such races occupy their own "track" that runs in parallel to the regular schedule, so we aren't preventing people without that content from enjoying a space race.

My thoughts are (a) yes, anything requiring a planetary approach suite should be clearly marked as such, and (b) I have no problem with them taking regular slots, as long as they aren't too frequent and are well interspersed with ones that are open to everybody. If Alec's planetary race takes one of the slots in my current draft schedule (early April, say), looks like we probably have two planetary approach races in the next six months, so I think we shouldn't be leaving people out of much :).

Nice show, guys!

Thank you. It was fun, but exhausting! :D
 
Back
Top Bottom