Holy change log Batman!
You sure did.I Batman'd first.
- Corrected Diamondback landing gear volumes
Excellent...can't wait to try it out...one thing
"- Added facility to load cargo onto ship without docking"
Any more detail on that? Can I park my T9 next to a station and load up or is this surface related (loading SRV cargo into ship)?
I don't understand this point. Can someone explain please?![]()
On other news, the Cutter is still not a Warship.
I'm pretty sure this is when you load cargo from the SRV. Before, you had to dock back with your ship to offload the massive 2 tons of cargo that the SRV can carry, then re-deploy your SRV. I'm guessing now you can just drive up to your ship and offload it, then continue on your way.
- Added facility to load cargo onto ship without docking
Michael
- Move CQC stats lower in the Commander Stats page
- Changed the bindings of the X52 pro to deal with the issue of not being able to scan. Hard points now deploy by default when a trigger is used and other controls are put in line with the normal x52
I Batman'd first.
- Slight change to the speed curve in Orbital Cruise so that the players ship will naturally tend towards 2.5k/s a little more strongly in the last second, so we get a much smaller speed discontinuity
- The temporary placeholder ship used during the transition now inherits velocity correctly, removing speed/FOV discontinuity at both ends