Patch Notes Update Horizons Beta 4 Incoming - 4pm GMT

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Has anyone made it to the bottom of the list and read every single word?

Be honest.

I made it to Audio before I gave up, that's a redonkulous list :p
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
I do love seeing the changelogs and the details of the level of tweaks that help make the game better and better.

FD's attention to detail is fantastic. But that might be just me. :D
 
Oohhh...nice!

If this does what I think it does then please apply something similar to space based transitions when dropping out of supercruise.

Give us a "glide mode" along a motion path between the location we pressed the button and the location we and up at near a station, CZ, ring system or other POI.

Pretty please...with sugar on top! :)

Not for 2.0 obviously...but sometime "soon". ;)

I had this thought when I first saw glide in action. Imagine crusing at 2500 as a station fills more and more of your screen.

I've always wanted a return to SC drop-out to be +15km from the station as I feel it adds greater opportunity for emergent gameplay around stations. Glide might be a good compromise in that players have to use at least a little skill to slow down close to the station or they could end it early to line up for smuggling to to prepare to intercept targets
 
Has the SRV fall damage been tweaked? If no, and if you don't know about the issue, it seems like the damage an SRV takes is based on the speed it is traveling, not the impact itself. You can see here that the impact itself was not that hard, but I was traveling at a pretty high speed.
 
Oohhh...nice!

If this does what I think it does then please apply something similar to space based transitions when dropping out of supercruise.

Give us a "glide mode" along a motion path between the location we pressed the button and the location we and up at near a station, CZ, ring system or other POI.

Pretty please...with sugar on top! :)

Not for 2.0 obviously...but sometime "soon". ;)

+1 Great Idea! Plus what Monk said about moving out the SC drop at starports again to glide closer ...

Interesting to see what impact that would have in "islands" -- arriving ships zooming by in glide-mode ...
 
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I hope SRV roll has been fixed with the default context XBOX controller profile. I see no mention of SRV roll fixes at all.
 

Ozric

Volunteer Moderator
Has anyone made it to the bottom of the list and read every single word?

Be honest.

I made it to Audio before I gave up, that's a redonkulous list :p

Yep, I always read all the changelogs. Just get a cup of tea, a biscuit and sit back and relax :D How could you stop at the Audio part?!? The audio is the best part!
 
Added LODs for the Planetary Bases road sections
- Draw call optimisations for road sections on planetary bases

Whooohooo!

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Me like a lot!!!
 
I had this thought when I first saw glide in action. Imagine crusing at 2500 as a station fills more and more of your screen.

I've always wanted a return to SC drop-out to be +15km from the station as I feel it adds greater opportunity for emergent gameplay around stations. Glide might be a good compromise in that players have to use at least a little skill to slow down close to the station or they could end it early to line up for smuggling to to prepare to intercept targets

Yes, also them making the planetary approaches more seamless than space based ones feels a bit weird. It only makes the space based approaches feel even more out of place.

Smoothly approaching a planetary settlement while an entire planet is being generated in front of you. No problem.

Smoothly approaching a space station. Nope.

;):p
 
Have you seen what they did to class 8 SCBs? Best tank in the game now

Best trader, best at running away.

Still can't kill anything in a reasonable amount of time. Still a chore to do any task with it with its sub-T9 handling and power starved capacitor.
 
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Can't wait to see what the sub surface scatter effects look like on icy planets!!!!!!!!!!!!!!!!!

Really curious about that one myself...but of course I'm working late tonight...*grumbles*

..

The ability to load cargo into the ship from the SRV without entering it is also a huge gameplay improvement...which I kind of expected due to them already having a GUI screen for handling cargo if your ship was already full. I'm wondering if this also means it will be possible to load cargo into other players ships from your SRV?
 
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