Extremly Low quality/missing/flickering Textures still not fixed and overal frame rate drop by 3 - 5 pixels.
The icy world i've just visited in Bhritzameno is very cool. Scaterring blue light climbing up from the canyons and up the walls and the ice there looks like it's almost glowing.
Loving the very nice and very cold looking permafrost and the textures running through certain areas. Icy worlds have never looked so cold and foreboding....
i still have the orbital flight engaged when leaving the planet though.
That is excellent news and great the surfaces, textures and transition from space to orbit to low altitude are still open to big improvements. The more detail and variety they can get into the surfaces the more people will want to buy Horizons just to fly around them.
Really hoping they can get some decent content int here during the course of the season because it is till very shallow and basic in that respect.
One ice world. It's nicer. Although my settings are on medium.
http://i933.photobucket.com/albums/ad171/dannysquid/Screenshot_0035_zps33guminm.jpg
That's a pretty vague statement and am I the only one confused as to you measuring your frame rate in pixels?
Maybe I am
Glide was a pretty late addition to 2.0... pleased with how that one turned out though!
Using it for station approach has already been raised internally, no promises/ETA though as there's a lot of hurdles to get over first. For starters the speeds/distance discontinuities that need smoothing over are several orders of magnitude bigger. Rings are a slightly more awkward issue: the ring generation doesn't really keep up with moving at glide/supercruise speeds when you're close in to the ring, which is one reason we shortcut past the last few hundred KM - It needs a fair bit of work, and I think the department of shiny things has higher priorities at the moment.
The changes in this beta should actually help transitions in other cases a bit, they just weren't the primary focus this time - something I'd certainly like to come back to again, and at least more of the groundwork is now there.
non-player SRV's? Surely some mistake..?
Nice, but what about the SLI fix???
OMG. You even don't know what i am talking about.
Lots of people made threads about LOW quality textures on any Graphicss setings including tons of screenshots.
Some textures were flickering or even disabled.
This huge problem still persists.
For me at least game is unplayable because of these Textures.
I just only can imagine how cargo hatch (thing through SRV lifting up to ship) looks inside or how looks seat panel buttons, or even sometimes planets.
Also overal framerate droped to me 3-5 FPS on planets.