Not only did you miss it in the list, but you missed the pictures folks have posted showing it.Sub-surface scattering? Or did I miss it amongst all the other changes & fixes?
Lol god my. I mistaken. i meant 3 - 5 FPS.lool Sorry really.
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Need an audio version of these patch notes. Then I could listen to them on my way into work.![]()
Added an option for throttle increments when in drive assist, this will increase/decrease the throttle by fixed amounts each time the accelerate/decelerate buttons are pressed
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More detail doesn't always equal better. The new shaders dont look as good as yesterdays versions i fear. The normal map heights look like they've been pushed far too high for the geo. detail and make the lighting look really odd the more tangential they get to the viewer. (particularly noticeable on flat surfaces from the buggy) The procedural textures end up looking more like crumpled paper than rock. A lot more detail there, but lets hope it can be dialed back a bit. Subtlety is good!
Not only did you miss it in the list, but you missed the pictures folks have posted showing it.
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More detail doesn't always equal better. The new shaders dont look as good as yesterdays versions i fear. The normal map heights look like they've been pushed far too high for the geo. detail and make the lighting look really odd the more tangential they get to the viewer. (particularly noticeable on flat surfaces from the buggy) The procedural textures end up looking more like crumpled paper than rock. A lot more detail there which is very impressive! But lets hope it can be dialed back a bit. Subtlety is good!
Did more tests to see difference in Textures (glitch) in Beta 3 and Beta 4 on my GTX 560 Ti with 1GB VRAM.
In Beta 3 ship cockpit, chairs, buttons, planetary base walls and ground were with glitched/lower textures.
Now in Beta 4 situation is better. Ship cockpit now have correct textures and planetary base roads have correct textures too.
Base walls and ship chairs and chair buttons still are in bad textures for me.
SRV wheel holders have still bad textures but better geometry.
So i hope that maybe after some more fixes, at official release date there will be correct textures everywhere. Even for 1 GIG VRAM card owners.
I hope devs will make something about it!
For example make textures poor somewhere else but not in ship, SRV and bases.
I vote for this but also throw in Hyperspace as well. I would like to have the system setup prior to hyper-jump and then show the targeted star at the center of the "tunnel" animation and zoom in smoothly and quickly to it. I like the current exit from "hyperspace" but would like to have it more seamless looking by starting off with the targeted star in the center of the screen and never losing focus on it. As the FSD is compressing space in front of the ship this would seem to also fit very nicely with the lore versus the legacy concept of witch-space or hyperspace.Yes, also them making the planetary approaches more seamless than space based ones feels a bit weird. It only makes the space based approaches feel even more out of place.
Smoothly approaching a planetary settlement while an entire planet is being generated in front of you. No problem.
Smoothly approaching a space station. Nope.
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