The Star Citizen Thread v 4

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dayrth

Volunteer Moderator
...i dont like to pay so much extra cash just to be allowed to be a unpaid betatester/bugreporter.

To be fair this was an option. If you wanted to have access to the beta you could get it for £10 extra, but if you didn't you could just buy it at the normal price. Even if you did buy the beta access there is no obligation to actually report bugs.
 
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To be fair this was an option. If you wanted to have access to the beta you could get it for £10 extra, but if you didn't you could just buy it at the normal price.

Yes i know, sorry when it sounds different. I dont wanted to say that you are forced to buy the beta in any way :eek:
 
Don't forget that the second plan for Star Citizen consisted of charging per module $5 AC, $5 Social Module, $5 Star Marine etc.

That was the plan for some time, iam happy that cig changed that back how it was at the beginning and now everyone is allowed again to get into the alpha/beta. I think that was a stupid idea too, to tell the people hey you got a starter package, now you need a pass A,B,C etc too. Unnecessary complicated.
 
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Even if that is what happened, you shouldn't be announcing it, because of the implication it makes publicly about the debugging skills of the development team. It also sends out signals that their are serious issues that require the top man to be hands on coding instead of focusing on the strategic side. For me, this is the wrong signal to be sending out when you have started to make real headway with showing people a game loop.

I'm not sure that's what they were trying to convey. The intended message may have been Chris Roberts isn't an out of touch dreamer, he's hands on and helping out at the coal face. Or it may simply be the truth in that he enjoy's coding and likes to keep his hand in.

Whatever the intended, accidentally inferred or actual message it's only marketing blurb so don't pay it too much heed.
 
A very good post that sums up the debacle that is IM.

I pursued a refund earlier this year. It was refused. To make things worse it was refused with an assurance that IM was not set in stone and could be dropped in the interest of balance. This was a blatant lie! Within weeks both Ben and CR made comments along the lines that they could see no iteration of SC that did not contain IM. In the end I simply gave up. It was not worth the effort required to squeeze my money back from a company that is perfectly willing to lie, refuses to respond to direct questions, refuses to clarify their position and devotes far more time and effort in their 'quest' to screw money from the community than they are to actually respond in a meaningful way to that community.

Yet I consider myself lucky! I caught on quickly to the scam, to the rampant dishonesty and lack of clear or meaningful disclosure in respect of the IM disaster. As a result I spent less than $500. A price that I can afford and a price I can write off to SQ 42. As for play in the PU.... I can't see myself spending more than an hour to have a quick look at it. Long term play? You have a greater chance of seeing satan skate to work then you do of finding me in the PU.

Actually piloting a ship in SC has been laid waste on the alter of overly simplistic 'accessibility', represented in large part by IM. It is the epitome of shallow soulless console gaming. There is no room for skill in a PU where you can master control of your ship in mere hours, matching pilots with months or years of experience in a single game play session. An SC universe that insists that the separation of flight and aim is necessary for all but the mouse, or alternately that it should be imposed on all other controllers to dumb down the skill to the lowest common denominator is not one that deserves the money it has raised nor the passion and efforts of those who fought for more depth in gameplay.

THAT is the argument here, that is why @Jarus and many others have fought this fight, put up with the sheer ignorance and abuse. It is not mouse vs stick, not IM vs fixed, the debate is depth and skill vs shallow and soulless. To suggest otherwise, "you just want to nerf the mouse", "you are just whinging" is to prove your own ignorance, desire for a shallow console like 'Freelancer' experience and to be blunt, your own stupidity. That is why you have fixed mouse pilots calling for the removal of IM, it is why you have gimbal mouse pilots calling for the removal of IM, it is why the sim-stick crowd are up in arms. This is the focus that CR and CIG have lost, it is why so few actually play and it is why SC will not have the longevity that CR desires.

Long live @Jarus, long live @Goloith, long live all the other numerous fighters for in depth gameplay! However, I fear, CIG is simply deaf!!!
https://forums.robertsspaceindustries.com/discussion/comment/6053956/#Comment_6053956
 
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Hello all. CIG has been had at work as always and they released a new PTU patch. It's all hands on deck with the team as reports surface that Chris and Sean are bugsmashing too. Chris is actually a good coder we talked a little bit about it and he knows his stuff well so no wonders there!

PTU Patch K Changelog

  • Fixed an issue with the Chapter 1 Tutorial, where Gilly would take off very slowly when leaving the landing pad.
  • Fixed an issue where the Tigerstreik T-19P fired upward, not forward.
  • Fixed a number of dedicated game server crashes.
  • Fixed several client crashes.
  • Fixed a CryEngine crash “Grid Refcount != 0” error message that was happening for some clients.
  • Fixed an issue where the ship HUD’s would not update after the ship was repaired.
  • Fixed an issue where the player camera was out of snyc with the Retaliator turrets.
  • Fixed an issue with jump and jerkiness in the Constellation turret camera behavior.

--

KaizenLogoFL3.jpg


Also this personally interests me a lot a new lore post for Kaizen is out! Here is a snippet for lore people.

And we’re back with more Kaizen. Once again, I’m Aaron Schere, here to guide you through the jump point to financial solvency. Today, we’re focusing the second half of the show on government spending, which has increased considerably over the last month. Spurred on by the declaration of war against the Vanduul, the Senate can now expedite any expenditures earmarked to aid the effort. Numerous such measures have been passed since then, adding billions to the budget deficit.

As in all economic situations, there are winners and there are losers. Senator Kyle Polo will be joining us shortly to voice his concerns, but before that, let’s look at who’s reaping the benefits of this military surge.

Today, Clark Defense Systems revealed that they will be opening a new production facility on Cestulus. CDS plans to have the plant operational within the next few months. The announcement comes on the heels of the company being awarded a large military contract to develop a new line of next-gen armor.

In similar news, I’m hearing that RSI has landed what is being called a substantial contract from the government. Exact details are under wraps, but one insider claims that it isn’t a standard order of ships and parts. Supposedly, the company’s facilities in Kilian are being expanded and revamped to accommodate the custom order, and a slew of job openings are to be expected in the near future.

You can check the rest here: https://robertsspaceindustries.com/comm-link/spectrum-dispatch/15102-KAIZEN-Government-Spending
 
A very good post that sums up the debacle that is IM.

I backed ED after downloading the demo and really liking the flight model, as I knew that with a good flight model everything else could be added in later but the game would definitely be solid (and I was right).

The fact that CIG still seem to be undecided/uncommitted/moving the goalposts on this really basic part of a space-sim with lukewarm joystick support (whilst developing a branded joystick just to rub salt in the wound) seems really odd to me. Add the refund refusals and you've got a definite don't buy.

I'm not risking cash on this till it's out and working with good joystick support*.

*anything else is a deal-breaker in a flight sim for me
 
I don't know what this guy did, but I just had my refund. Took them two months, but it just arrived. And it seems I am not the only one.
 
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From RtV Subscriber edition: "What design system excites you most for SC? Grabby Hands is disqualified.......can’t say yet. Tune in to next weeks’ livestream to find out. There’s a fantastic new game system being revealed during the Christmas live stream."

What is all this fuss about new game system / tech being revealed, ugh, keeps hinting me back on the first part of atmospheric flight, or something related.
 

jcrg99

Banned
Almost 100 million dollars, 4 years, "continuous progress and advance" communicated, but rarely shown, along the last 3 years for basically everything, and then this is what is about to release in a release-ready status, as we know that it is their mindset:

[video=youtube;geCLpVdFctI]https://www.youtube.com/watch?feature=player_embedded&v=geCLpVdFctI[/video]

There are billions of kilometers between their speech, their marketing, their hype and the actual value of what they sell vs. their capacity to deliver anything near of what they keep promising to people or things that are about to release that they continuously claim as "great", "awesome", "BDSSE" blablabla. And it's even more ridiculous when they bash other games to pretend that they are better or make better. It's like to hear the Alien Colonial Marines devs screaming that they made the best damn alien game ever.
 
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That was the plan for some time, iam happy that cig changed that back how it was at the beginning and now everyone is allowed again to get into the alpha/beta. I think that was a stupid idea too, to tell the people hey you got a starter package, now you need a pass A,B,C etc too. Unnecessary complicated.
CIG sold "limited alpha slots" to original backers, telling people if they don't buy in early, they won't get access to early gameplay, because of limited server resources. Of course, that was a lie. Then the "pass" system was supposed to pay for the extra server resources, so latecomers can participate, too. Then they invented the Potato Test Universe and made it invite-based. tl;dr: Sale pitches based on lies need to be convoluted/complicated to hide those lies. Damage control incoming.
 
CIG sold "limited alpha slots" to original backers, telling people if they don't buy in early, they won't get access to early gameplay, because of limited server resources. Of course, that was a lie. Then the "pass" system was supposed to pay for the extra server resources, so latecomers can participate, too. Then they invented the Potato Test Universe and made it invite-based. tl;dr: Sale pitches based on lies need to be convoluted/complicated to hide those lies. Damage control incoming.

Lol, thx 4 the laugh. Nice conspiracy theory. :D
 

jcrg99

Banned
Yeah, sure. From day 1 on CIG planned precise how got get more money with such kind of passes just to make it free in the end (+ giving free credits out)...

EVIL CIG, very EVIL :D

It does not matter if they did not plan. It matters is that they don't care with what they promised and in what terms they convince people to pledge in a certain point of the time. They don't keep their words. That basically means a NO GO to any half-smart "investor" that would want to risk their money in this project, which is fully based on trust. It's impossible to trust in who does not keep his word again and again and again and keep producing excuses, smoke and mirrors and illusion of progress and failed, without doubt, in 100% of their plans presented to the public so far.

It's not a matter of been evil. Anyone runs behind money these days. But when is your money at stake, you have to give it to someone at least with a minimum of ethic and reliability, and that has been far the case of CIG. They simply don't care and do things that makes those "evil" publishers to appear angels.
 
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Would be funny if it wasn't fact.

Not really it isn't. The confusion Backer makes like Alpha Access was related to what the PTU is now, it's just his. The whole point of the alpha access was roll big module releases to players not over-killing their server capacity to take all the players that wanted to get in back then, resulting on speculation on his side that they lied they didn't had the capacity to didn't make a limited roll-out. And really, i don't think they had server capacity neither did they wanted to do so back then, on the first module release they made. The PTU is a smart move to avoid a dejavu of the AC release, and it works on pretty well to do so.

Now everything is pretty much cloud based, capacity scales as necessary and finally everybody can get access to the whole modules and universe alpha releases without any limitations. Quite simple.
AND, they cared enough to pay back the worth of those passes and access to who had it.
 
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jcrg99

Banned
And really, i don't think they had server capacity neither did they wanted to do so back then, on the first module release they made. The PTU is a smart move to avoid a dejavu of the AC release, and it works on pretty well to do so.

Now everything is pretty much cloud based, capacity scales as necessary and finally everybody can get access to the whole modules and universe alpha releases without any limitations. Quite simple.
AND, they cared enough to pay back the worth of those passes and access to who had it.

10/27/2013
$25,000,000

"Enhanced Alpha – We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen’s launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the ‘verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience!"

Ah... ok... so they made a million to make it an enhanced alpha and then charge people to get access to it... later they remove it and then, end restricting access, in a form probably more limited than was in the AC release, which was staggered to avoid issues and end having issues anyway (I remember of that failed plan, which is not different of any failed plan, which is the standard of the project). Awesome! Probably they took advantage of this money not used for the advertised purpose to make a pet movie.
 
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10/27/2013
$25,000,000

"Enhanced Alpha – We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen’s launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the ‘verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience!"

Ah... ok... so they made a million to make it an enhanced alpha and then charge people to get access to it... later they remove it and then, end restricting access, in a form probably more limited than was in the AC release. Awesome! Probably they took advantage of this money not used for the advertised purpose to make a pet movie.

And? Does that mean they would make that necessary expansion to be ready for the first releases? No, it doesn't imply that, it actually implies there is more alpha slots, those very ones just talked about and were recently dropped to everybody.

That Goal, is being achieved now as they are using Google Cloud Compute, which has global POPs into the internal Google network.
 
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