The Star Citizen Thread v 4

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You see a bit of both, specially DERP Pilots just can't take off, so instead of press R, they do just move forwards until lift, many times crashing on the landing pad. I'm myself the crashy pilot.
Like visually it is what you see, when you get to play it, you notice the changes to the Flight Model, so i guess they're focusing on that before they focus on all the transitions and collisions. I really can't explain well what's off with it currently, something is!




I hope somebody else around can go more technical on it, there's people that go much more in depth with the flight model and can review the changes to someone who played older versions to the current one.
I know it's not a major jump like a new flight model, it's the old one, improved, specially when it comes to controller balance. If they keep the work on this they will get this weird movement and collisions right.

It really does need someone from CIG who can explain what's going on.

It looks silly - doesn't matter whether you are "flying" or not it looks completely unrealistic.

It would be helpful to hear the inside story as to why it looks that way.

Why was it made that way given that it looks so unrealistic (it doesn't look "cool" either so let's not go for that rule here)?

Was it an oversight?

Do they have a plan to make it look more realistic?

Do they know how to make it look more realistic?

It just seems like such a basic thing - something fundamental - that should be the first order or priority.
 

Viajero

Volunteer Moderator
*Mod hat off

Realistic for airplanes and flights in atmosphere, yes.

Reminds me on this:

https://youtu.be/DZeO-4F45WM?t=2m30s :D

The good point of the SC FM is you can do way much more crazy moves (As long as you play with a hotas, then you are able to make the moves showed in the rendered ED Trailer)



The thing with "crazy moves" is that eventhough they may be perceived as more realistic and "saleable" they offer a much more shallow gameplay due to lack of inherent tradeoffs in the maneuvering game. The rest of the dogfight system (guns balance, detection, shields etc) is therefore at a much higher pressure in order to compensate in gameplay for that lack of depth in maneuvering.

The most recent updates in the SC flight model have actually approached SC to ED´s model a little by slights nerfs in rotations in general, in yaw in particular and reducing the power of mav thrusters compared to main forcing pilots to anticipate inertia and change attitude to correct moves, much more now than ever. I like the move and it does not need to go all the way to ED´s model to strike a good balance. We ll see!
 
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I mean Scott Manley knows about this stuff better than i believe any of us and he's liking it

I don't remember him saying he disliked it. I remember him having fun in AC a long time ago as well.
That really doesn't matter though... it still looks horrible to me.

Maybe one day I'll be bothered to download it and try it out.
 
The good point of the SC FM is you can do way much more crazy moves (As long as you play with a hotas, then you are able to make the moves showed in the rendered ED Trailer)

Like what moves? Every single SC dogfight video I've seen the players turret like crazy since it's the most effective way to kill your opponent.
 
What you do you mean? How can you NOT do it?
You just turn and face your opponent, just like 3D asteroids.
Have you even played AC?

correction (sry its late): Just because you saw some videos people play turret does not mean there are better ways.
 
correction (sry its late): Just because you saw some videos people play turret does not mean there are better ways.

There was a video of two of the top ranked AC players and all they did was strafe and turn to shoot, just like turrets.
Why would they do anything else since this is the most effective way of killing your opponent.
It was boring as hell.
 
correction (sry its late): Just because you saw some videos people play turret does not mean there are better ways.


What are those better ways? I'm struggling to see it but prepared to be educated.

It just seems like you could spend years learning all kinds of fancy moves and honing your skillz but the speed at which you can simply turn and fire makes all that pointless.

[video=youtube;6oHFLfe9zaU]https://www.youtube.com/watch?v=6oHFLfe9zaU[/video]
 
From ATV Nyx Art, was interested on this, they Nyx is almost ready but they hide it, i know it has something to do with the Asteroid Hangars but i'm unsure what will be about, seems kinda outlaws outpost kind of thing:

LwhlJHc.png



Gives a nice preview what to expect inside that asteroid we saw on that older preview video, gives the real vibe of it.
The Full Album: http://imgur.com/a/EZnya
 
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Like what moves? Every single SC dogfight video I've seen the players turret like crazy since it's the most effective way to kill your opponent.
You can fast-rotate the ship at no cost in decoupled mode, also the G-force system is flawed/broken and blacks/reds you out randomly. So all you do is accelerate towards the target to reduce distance, then decouple and keep the nose with its gimbaled guns aimed at the target using the mouse, while circle-strafing around it using the thruster controls on your keyboard.

Of course, that has nothing to do with real dogfighting, but who cares? The more expensive JPEG will win.
 
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From ATV as well, again "new core elements" hinting again for what's to be shown on Dec 16th. Also seems if Nyx is a milestone for after shopping, this is 2.1, so the Planetary Landings are not the priority currently, being that the AI.

- Work on ship AI in 2.0, and FPS AI for future releases.
- Working on the Smuggling career, weapon design, and pre-fab missions for the PU.
- Lots of work on stabilization of 2.0, and on certain new ‘core elements’ that we will see shortly.
- Next milestone after shopping is most likely Nyx
- Nyx has progressed very far for awhile
- Nyx will be accessed via elevator at first until they have other systems in place IE planetary landings
- Tony is excited for the shopping routing feature. It allows a person to buy an item and have it delivered to the place of their choice, e.g. Hanger, Million Mile High Club for a small fee
- The next big milestone post Nyx will be the AI. It will be a dedicated milestone, however they will release bits and pieces to where it will be gradual and then all of a sudden they all mesh together into the final AI module
 
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I would like to point out some videos of the flight model of star citizen as it was pictured and advertise the last 2 years of developpement :

https://www.youtube.com/watch?v=nZ369wYFsK8

and

https://www.youtube.com/watch?v=g0gZES2pTWk

Seems atmospheric to me....

I still don't know why they don't want to finish properly this very critical part of the game mechanics. Everything depends from it. It can be faster than Elite or more straff oriented if they think it is better, this is a design choice. But currently, even if it is getting better, we are still far away from something plausible, fun and skillful. Currently it is still point and shoot.
 
I would like to point out some videos of the flight model of star citizen as it was pictured and advertise the last 2 years of developpement :

https://www.youtube.com/watch?v=nZ369wYFsK8

and

https://www.youtube.com/watch?v=g0gZES2pTWk

Seems atmospheric to me....

I still don't know why they don't want to finish properly this very critical part of the game mechanics. Everything depends from it. It can be faster than Elite or more straff oriented if they think it is better, this is a design choice. But currently, even if it is getting better, we are still far away from something plausible, fun and skillful. Currently it is still point and shoot.

These videos are just an insult to injury and don't represent the real situation.
 
One Spoiler leaked on the ATV Interview when someone scrolled too fast and thought nobody noticed, someone always does:

doobYgi.jpg


That's some of the Nyx Characters NPC List (inside one cafe/bar) that seems the ones with functionality. So yeah seems Nyx is really the right place for Criminal Scum! :D
 
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What are those better ways? I'm struggling to see it but prepared to be educated.

Just to check, is everyone using the same definition of turreting here?
Some people think turreting means you have to stop and just turn on the spot to shoot your target.
Other people think it just means when rotation is so fast that there is no maneouvering required to get a bead on your target.

CTCParadox
 
Just to check, is everyone using the same definition of turreting here?
Some people think turreting means you have to stop and just turn on the spot to shoot your target.
Other people think it just means when rotation is so fast that there is no maneouvering required to get a bead on your target.
In SC/AC you don't have to stop or slow down for turning and you can turn your guns and/or cockpit at any time in any direction without having to change your actual movement vector.
 
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Okay now it's more confirmed. There's a patch today (US today not EU today) for stability stuff to increase Frames. Then another patch to polish it up to the Live Release.
Assuming both patches go well on their part, as Sean Tracy warns:

TBqtMHS.png


:D

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The odd thing about SC's flight model is there seems to be a good amount of inertia at high speeds, but it completely disappears when the ships are going slowly. They seem to change vector instantly.

Yeah! It's this i was trying to say, missed words, when the ship is quiet or going slowly this is just not noticeable, now traveling fast you clearly see this hitting you.
 
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