Patch Notes Update Horizons 2.0 beta change log #5 incoming...

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No change there either.

Michael

[Corvette getting a range buff topic]
Hmm I Was thinking about this all day. Why not? This is not a thing that would unbalance the game or ship choice. This is only introducing a painful time sink. Nothing else.
As most of the dev ideas are ok I don't entirely understand why not.
 
It may have been a good option to have skimmers in a hanger or small launch building/module- that way they are not launched until they detect a trespass by an SRV. Until then they remain safely stowed in their home.
 
It may have been a good option to have skimmers in a hanger or small launch building/module- that way they are not launched until they detect a trespass by an SRV. Until then they remain safely stowed in their home.
Nice idea, maybe have one just patrol around because why not but not all at once, the majority of the defenses should be sleeping instead of being already awaiting you, unless they expect attacks all the time xD dunno.

Also is it me or is the SRV's auto aim at resource nodes totally garbage now? I had barely problems with it shooting past a node because the auto aim aims above it but now I'm getting a lot of nodes that have the auto aim point hover over them causing the damn thing to shoot past all the time.

And the photo cam's warning dialog's button is STILL not pressable via gamepad v.v
 
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Datalink still completely unusable unless you turn on auto deploy on firing.
So if you can't get that sorted out why not just give us a seperate auto deploy setting for the SRV? Or make it be always auto deploy no matter what :D

SRV throttle is also still borky, I'm playing with a PS3 controller, triggers being accel and decel as axis (accel going +1, decel -1, none pressed is 0) and in a certain situation the accel stops working when assist is off:
Driving fullspeed forward, letting go of the accel, turn to cause a spin and then hitting accel again AFTER your speed went below 0 indicating you're going backwards the accel will do NOTHING, not brake, not counter acceleration, just acting like the SRV got put into N gear.
Tapping the brake for a brief moment and THEN hitting the accel again returns to braking and then accelerating again.

I even found a second bug with this while trying to pin it down:
The brake tapping needs groundcontact to make the SRV aware that it's stuck in N gear, I've been rolling backwards after my last test spin for like a kilometer, wanted to confirm that the brake tap fixes it, managed to do so while midair and it did not, trying after having ground contact again made it work like I'm used to already.

That's exactly whats bugged with the SRV since the first Beta.
They resolved one issue, the only the same axis for steering (yaw) and roll,
but those other bugs are still present.
 
The main problem is that i liked to fly just close the surface(always below 2 km) . It´s is what Horizons means to me. And now i can´t ever see the POI indicator in my radar.

Bad decision as usual.

You can still fly close to the surface in the general area of the POI before it disappears from the scanner. There has to be SOME challenge aspect to it. Leaving the blue on the ground makes it too easy to spot the target, imo.
 
You can still fly close to the surface in the general area of the POI before it disappears from the scanner. There has to be SOME challenge aspect to it. Leaving the blue on the ground makes it too easy to spot the target, imo.

This is not challenge this is painfull gameplay.

FD should consider FUN sometimes.
 
You can still fly close to the surface in the general area of the POI before it disappears from the scanner. There has to be SOME challenge aspect to it. Leaving the blue on the ground makes it too easy to spot the target, imo.

Then maybe the blue scanner is the problem.

It feels kind of a placeholder when you compare it to the SRV scanner.
 
This is not challenge this is painfull gameplay.

FD should consider FUN sometimes.

I'd argue that's exactly what FD are considering. I don't find it fun to go to the middle of blue circles, land and collect my reward. I do find it fun to have to hunt for my reward. It feels more... rewarding, when I do find it.
 
Then maybe the blue scanner is the problem.

It feels kind of a placeholder when you compare it to the SRV scanner.

Maybe they should replace it with the old method of "scanner picks up something but has no real lock for now"
with those flickering and hopping around rectangular and triangle shapes. You know when ships not quite in scanner range or too cold.
 
So every bug in this beta release is planetary based. Nothing so far about above planet broken missions and more seriously broken (since 1.4) BGS.
 
Maybe they should replace it with the old method of "scanner picks up something but has no real lock for now"
with those flickering and hopping around rectangular and triangle shapes. You know when ships not quite in scanner range or too cold.

"Scanner says no"...

Computer-Says-No.jpg
 
You can see them at any height (depending on their size and whether they're detectable in flight) - it's the blue circle on the scanner that fades in and out.

Michael

Tried this and I found metals and compounds just able to synthesise or craft fuel for the srv

I would have thought the planetary scanners while orbiting the planet or moon provide general geological locations for deposits of metals/ compounds and rare artefact then as you get closer the scanner then provide a better location to hunt however the technology should be able to provide the exact location
 
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So every bug in this beta release is planetary based. Nothing so far about above planet broken missions and more seriously broken (since 1.4) BGS.

There are still some bugs left that are not connected with planet landings, e.g. fsd wake that have no distance indications or the broken ranking systems. I am a bit concerned about that because when FD will release Horizons, those really should be fixed, especially ranking should work when the game is released.
 
This has always worked for me. You have to 'focus' the left panel using UDLR, then you can use your next/prev tab controls to cycle through its tabs.

How one can do that? If I press left button on keyboard it just moves to the edge until its left to the star and then it stops. The same issue is in Galaxy Map - left button only moves the camera.
 
Any chance of changing POI spawns to something coordinate based and appear in logical places (for space and planets)? Instead of just spawning infront of the current heading? I always hated that about them, seems really odd :/

E.g. I want to scan planet surfaces from orbit for POI locations to head to, not have them randomly come to me as I fly along slowly in a straight line.
 
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That's exactly whats bugged with the SRV since the first Beta.
They resolved one issue, the only the same axis for steering (yaw) and roll,
but those other bugs are still present.
I also found out by now that this drive throttle bug is present in both directions and lies below the drive assist system, cause that can suffer from the same problem just as well :D
Had set it to fullspeed cruise, hit a rock and spun out, touched the ground when I was going backwards which is the same as "accel after speed below 0" and guess what, the SRV kept rolling backwards to no end despite the assist going pedal to the metal.

Another issues I keep having sometimes is that the wave scanner goes all "I don't wanna draw the signatures anymore, I'll just ping them out" as in the acoustical signatures stay as they were but the drawn graph is blank.
Often I get something that draws a line across half of the graph, I turn 2 degree and bam, no signatures on the graph at all anymore, 2 degree back and it's all fine again.

A worse case happened to me earlier where I found some cargo protected by a Goliath, tried to fight it but had no real chance, it's missles are a pain, literally, so I went to retreat to my ship and wanted to try fighting it with that, game crashed and when I was back 270 degree of my graph were dead despite tons of pinging, only a small corner actually felt like drawing them too.

Can't say that this issue seems location based as I had that so far all over the place, the worst one above was a first though.
 
  • Fade POIs from the radar down based on altitude so that they're at full opacity at 2.25km altitude and transparent at 2.00km

Interesting decision there. If the radius of the circle wasn't so big (is it huge all of a sudden or just me?) then this would make sense, then you need to search hard in your ship or just get in the SRV and use the wave scanner. However, the circles are so large that when you descend to spy it out, you loose your bearing and have no clue where the center of the POI circle is...

If you come down too far from the POI, you can't see where to start looking on your wave scanner, so very easy to head in any random direction
 
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