Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I think you are wrong. There is one or maybe two participants who argue that Open Mode could or should be removed - and I'm not entirely sure if they are serious about it.
The majority of the participants of this thread don't want Open Mode to be removed (at least that's my impression). I could be wrong :)

I'm not saying that, I realize it's probably a small minority who support removing open, I'm just trying to get across to them how much of a problem it would cause for frontier if they did that - which they seem dismissive of.

Right, this has been fun people, but I really must do some work now..
 
I understand that, but what your essentially asking for is PvP piracy and PvP bounty hunting to be completely removed from the game, as it would not be possible in the game mode you are suggesting (unless its consensual which is a complete yawn-fest in my opinion) - so, removing features of the game is exactly what it would do.

It not removing "a feature" though - you keep trying to twist this.
Modes are not "a feature", they are a networking setting - which can be done via the "Group" setting.
Open and Solo are not needed to get the same style game play.

And as I said before, PvP is optional - it was advertised as optional. So you buying the game for forced PvP was your error.
You should click the last link in my Sig (Wall of Information) and read up on what ED is. The "Play your way" line applies to everyone, not just you.

That's kind've hacky, the majority probably wouldn't bother with going to those extremes.

Nothing "hacky" about it. All routers come with a login and uPnP / DMZ / Restricted IP lists - all documented with the manual.
And you may want to consider, lots of gamers know how to use their routers - as some games (none uPnP) require manual port forwarding to work.

Frontier and Steam both have help sections explaining how to do that. So people must be familiar to a degree in order to follow the instructions.

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I'm not saying that, I realize it's probably a small minority who support removing open, I'm just trying to get across to them how much of a problem it would cause for frontier if they did that - which they seem dismissive of.

Right, this has been fun people, but I really must do some work now..

No problems - as "The Game" would still be the same. No loss of "features" or "content".
So FD would not have any issues at all, apart from some upset gankers.
 
Good riddance... "Free credits in open to lure people to be targets for pirates"?

Here's what I would do and loudly advocate anywhere in and outside the game: I'd go to my firewall setting and block ED from communicating with anything but ED servers, effectively turning P2P off (there's probably an even easier way - I haven't really researched the various ways this can be done, but I'm sure there's more than one). Then I'll play in Open, getting the "free credits", but no pirate will ever find me. Yey pirates! Good job! You sure got what you wished for!


...bloody stupid idea, as is the whole "open is the only valid way to play this game" argument. :|
 
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I was told Open was the only way to play - it's Dangerous!

Still waiting to be interdicted since returning to open over a month ago. Open is about as dangerous as these forums! Seems that the only way to get PvP is to do the CG's but I just see those as a game breaker given the payouts (Just my opinion).

It's kind of making me think being a pirate might be fun just to get some PvP practice. An no CQC is not something I ever intend to try as the whole notion of an arena shooter just bores me to death - played that genre to much back in the 90's where it belongs.
 
Since you said: "whereas a lot of the PvE only crowd on here are arguing for the game mode I enjoy and play exclusively to be completely removed", you are.

And it's strange how I always read these noble sentiments which happen to coincide with increasing one's bank account. I guess that's just a happy coincidence. But if you wish a more populated Open Playing mode, which is common ground, I'd think a PvE flag which prevents PvP interaction would draw a lot of people into Open. You just can't shoot at them.


I drift into this thread to read every now and then.

I like the idea of being in a more populated 'world' seeing other people go about there businesse but have no particualr desire for PvP. Therefore I currently choose Mobius as my destination. I would play in 'Open' if there was a switch to avoid PvP. But maybe I wouldn't be welcome anyway if I can't be shot at.
 
It's kind of making me think being a pirate might be fun just to get some PvP practice. An no CQC is not something I ever intend to try as the whole notion of an arena shooter just bores me to death - played that genre to much back in the 90's where it belongs.

Just wait until they release ship launched fighters, then you can try to pirate your own keelback ;)
 
...An no CQC is not something I ever intend to try as the whole notion of an arena shooter just bores me to death ....


That is how traders feel about getting pulled over by 2+ heavily armed fighters who don't even have the ability to carry 1T of cargo between them.
Your flying along when suddenly the mini game pops up and the red dot is a Vulture in a wing, *yawn*.
[Esc] > Save to menu > wait 15 seconds > log back in > carry on (I DO NOT ADVOCATE THIS! Just pointing out it happens - I'd guess by people who do not know about Mobius).

I have played CQC a few times, quite enjoyed - buy a few cheats knocking about and put me off for now.
(Well, that and I need to build my empire rank for a Cutter - so no time for CQC atm)

It's not bad for a change of pace, especially if you're out in the black. I played it more when I was out at Sag A*

I think it was Roybe (???) who once said all PvP should be pushed to CQC and the main game be PvE.
That wasn't a bad idea. So it's only the gankers who would lose out as genuine PvP'ers could get their fix in CQC
 

Robert Maynard

Volunteer Moderator
It seems to me that Frontier are following a path where the game modes cater to the majority of players. They have offered players a single "Open" mode - where anything can happen (and PvP offers no enhanced benefits). They also have access to all of the game metrics - they know what the relative populations of each mode are and can, presumably, see who does what and where. As has been observed many times in this thread (and its predecessors) players can totally avoid PvP if they wish - at the expense of playing in a game mode with (very probably, no stats available) fewer players. Players can also (and have done) create Private Groups for likeminded players - the largest of which has in excess of 15,000 members. With the recent confirmation that the Private Group feature is being worked on for Xbox One it seems clear that Frontier are sticking to their guns with respect to player choice.

Open play is nothing but an unrestricted access Private Group that has its own button on the Launcher - therefore it is trivial for players to "find" it. Private Groups, on the other hand, require a player to find out about them out-of-game.
 

I think it was Roybe (???) who once said all PvP should be pushed to CQC and the main game be PvE.
That wasn't a bad idea. So it's only the gankers who would lose out as genuine PvP'ers could get their fix in CQC

It's an idea I don't like. Some PvP and conflict and other players trying to kill me is fun in Open Play. And pure PvE game would be fun too, but a different type of fun. CQC would have to change a lot - fighting with bigger/different ships than a Sidewinder or Eagle is fun.
 
It seems to me that Frontier are following a path where the game modes cater to the majority of players. They have offered players a single "Open" mode - where anything can happen (and PvP offers no enhanced benefits). They also have access to all of the game metrics - they know what the relative populations of each mode are and can, presumably, see who does what and where. As has been observed many times in this thread (and its predecessors) players can totally avoid PvP if they wish - at the expense of playing in a game mode with (very probably, no stats available) fewer players. Players can also (and have done) create Private Groups for likeminded players - the largest of which has in excess of 15,000 members. With the recent confirmation that the Private Group feature is being worked on for Xbox One it seems clear that Frontier are sticking to their guns with respect to player choice.

Open play is nothing but an unrestricted access Private Group that has its own button on the Launcher - therefore it is trivial for players to "find" it. Private Groups, on the other hand, require a player to find out about them out-of-game.

Someone did mention the possibility of said groups to show up in the launcher as something that would help, and actually it wouldn't be a bad idea. Maybe well established triple elite groups could have a spot as advertisement on the launcher. And not just private group groups, but in-game groups operating in open, too. Other then that most what people can hope for is management tools for the groups I guess.
 
Out of interest, how many of you guys lobbying for open to be removed regularly play in open? It seems a lot of you avoid it completely... So I have to wonder why you want it removed so much? Surely your PvE groups and solo mode cater to your needs well enough?
 

Open play is nothing but an unrestricted access Private Group that has its own button on the Launcher - therefore it is trivial for players to "find" it. Private Groups, on the other hand, require a player to find out about them out-of-game.

Open Mode is more than an unrestricted access Private Group (by being unrestricted it's not private anymore, but that doesn't matter). Since it's so prominently displayed in the mode selection menu it's perceived as the official mode - not saying that it's more important or better or that FD wants everybody to play it (please Jockey don't post the wall of text in reply - I know it ;) ).

Adding other "private groups" to that menu would give them some type of official recognition and would FD would become partly responsible for those groups - something I guess FD doesn't want.

FD can't add an unrestricted access Private Group without using moderators (or GMs) or changing the game in a way that allows PvP to be turned off in that group. Don't think that FD will do that.
 
Open play is nothing but an unrestricted access Private Group that has its own button on the Launcher - therefore it is trivial for players to "find" it. Private Groups, on the other hand, require a player to find out about them out-of-game.

This what I said about changing the main menu to reflect the game better.
Remove Open and Solo from the menu, have advice on a private group of 1, and a searchable list of groups to join - including Frontier Developments Group (aka Open Mode).

So atm we have;

Play >

  • Open
  • Groups > Search / Saved
  • Solo

That could be;

Play >

  • Search Groups
  • Saved Groups

Under "Saved" by default could be "Solo Group" and "Open Group" as they are now with any other group you join.
With "Search" there could be a short list of the 5 (or more?) most popular groups with a short description and perhaps a "Featured Group" section to link in with the Educating Ed live streams, so people can quickly find the group Ed is playing that week
 
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Out of interest, how many of you guys lobbying for open to be removed regularly play in open? It seems a lot of you avoid it completely... So I have to wonder why you want it removed so much? Surely your PvE groups and solo mode cater to your needs well enough?
Hyperbole much?

I don't think anyone wants to remove current Open mode from the game.
I do understand why adding Open PvE mode would make unPvP oriented people's lives easier (and lessen the burden from a few dedicated indivuduals who maintain PvE groups)
 
Out of interest, how many of you guys lobbying for open to be removed regularly play in open? It seems a lot of you avoid it completely... So I have to wonder why you want it removed so much? Surely your PvE groups and solo mode cater to your needs well enough?

I'm not advocating the removal of Open Mode (or any change to the core system of Open Mode. I do would like to see some content additions). I play roughly 20% of my playtime in Open Mode.

That said:
Private PvE groups and Solo Mode is not enough or even close to what an Open PvE mode would be - in my opinion. Private Groups with players agreeing on not doing PvP is something different as an Open PvE mode that allows everybody to join, that doesn't depend on one player to admin the group.

And as an add-on:
If an Open PvE mode would exist - I don't think that FD will create such mode in the foreseeable future - I would still play around 20% of the time in Open Mode.
 
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Hyperbole much?

I don't think anyone wants to remove current Open mode from the game.
I do understand why adding Open PvE mode would make unPvP oriented people's lives easier (and lessen the burden from a few dedicated indivuduals who maintain PvE groups)

Check back through the last few pages of this thread.. no hyperbole.
 
Check back through the last few pages of this thread.. no hyperbole.

It kind of is though, you are missing the point, that point being that the suggestion that open be removed is a direct response to the plethora of calls from open only/pvp advocates to remove solo and group to populate open, presumably, amongst other things, with targets. The posters that have put this forward are more than aware that Frontier considers all modes equally valid, and are also aware that the removal of open is not on the cards, it is simply a method to show that open is no more special, entitled or safeguarded than any of the other modes.
 
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