Terrible judder at planetary starports

So, just bought horizons and judder in planetary starports is just terrible. Feels like 40-50 FPS or so, almost impossible to play with Oculus.
I'm using 1.5 supersampling, oculus quality slider almost at left position, everything on med/low, shadows on low.
Everything was perfect until 2.0, still everything perfect in space. Is gtx 970 is not enough now?
 
You have a 970 and you have it set to 1.5 and before 2.0 you ran fine? DAMN! You might have to go back to 1.0 cut AA off. Hit CTRL F and tell us your FPS in game and on planets.
 
So, just bought horizons and judder in planetary starports is just terrible. Feels like 40-50 FPS or so, almost impossible to play with Oculus.
I'm using 1.5 supersampling, oculus quality slider almost at left position, everything on med/low, shadows on low.
Everything was perfect until 2.0, still everything perfect in space. Is gtx 970 is not enough now?

I'm running 2 x titan x and even with SLI on (which is uncomfortable due to the additional latency) I can't max out with 1.5 in cities without bad judder. With one titan x I have to balance things very differently on the ground to in space. In space in 2.0 beta 6 I had ultra everything, full quality slider , 1.5 ss some dsr etc etc, best experience yet. On surface I have to drop the quality slider to half and put shadows to medium, full terrain work to gpu and terrain settings below their highest. In cities I either have to drop to medium settings wholesale or lose the supersampling. It's very very taxing.
 
You have a 970 and you have it set to 1.5 and before 2.0 you ran fine? DAMN! You might have to go back to 1.0 cut AA off. Hit CTRL F and tell us your FPS in game and on planets.

Yep, everything was fine before. Now I have about 50 FPS on planets. Changing supersampling or oculus quality does nothing, even when everything else on low.
 
I'm running 2 x titan x and even with SLI on (which is uncomfortable due to the additional latency) I can't max out with 1.5 in cities without bad judder. With one titan x I have to balance things very differently on the ground to in space. In space in 2.0 beta 6 I had ultra everything, full quality slider , 1.5 ss some dsr etc etc, best experience yet. On surface I have to drop the quality slider to half and put shadows to medium, full terrain work to gpu and terrain settings below their highest. In cities I either have to drop to medium settings wholesale or lose the supersampling. It's very very taxing.

2 GPU'S for ~2.500€ and still judder... I can't believe it! If I were you I would be damn :):):):):):), to be honest!
 
2 GPU'S for ~2.500€ and still judder... I can't believe it! If I were you I would be damn :):):):):):), to be honest!

Heh - I knew before I went in that support was patchy for SLI. I was more getting ready for the future and obviously there are plenty of other things I can put them to good work on :). Using the 2 cards together with the right settings it would be incredible, no judder at all anywhere, were it not for the latency that creeps in. That's just a limitation of FDEVs current implementation. I'm sure we'll be in one GPU per eye goodness territory once the consumer HMDs come out.

Also the number looks far nicer in £s ;)

Admittedly a bit annoyed I committed to my build a few months before the 980 ti came out :/ ;)
 
A 970 is not enough for 1.5x SS in horizons.

In 1.4 I used to run 1920x1080 with everything on ultra and 1.5x SS at a locked 60. But horizons is a different beast.

Turn off supersampling. Goto nvidia control panel and enable FXAA (gets better quality than any of the in game options). Also drop terrain quality to High rather than ultra. Should give you back a 60fps lock.

I made a post for optimal settings in the beta with a 970 https://forums.frontier.co.uk/showthread.php?t=210625


Edit. Sorry didn't see you were using a rift. But some of the performance tips like dropping terrain quality should still apply.
 
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Driving on planets can be a lunch losing experience when the judder starts up. First time since I have played ED using the Oculus that I experienced motion sickness. Another round of tweaking I hope FD either gets the damn thing working so you don't have to be a rocket scientist to figure it out or just gives up on it and admits they aren't supporting it.
 
A 970 is not enough for 1.5x SS in horizons.

In 1.4 I used to run 1920x1080 with everything on ultra and 1.5x SS at a locked 60. But horizons is a different beast.

Turn off supersampling. Goto nvidia control panel and enable FXAA (gets better quality than any of the in game options). Also drop terrain quality to High rather than ultra. Should give you back a 60fps lock.

I made a post for optimal settings in the beta with a 970 https://forums.frontier.co.uk/showthread.php?t=210625


Edit. Sorry didn't see you were using a rift. But some of the performance tips like dropping terrain quality should still apply.

Sure, I will try it. But you wrote, what you got nearly 40 FPS at planetary outposts, is it on low details or high? If on low - I don't even know what I can do to achieve solid 70-75 FPS.
 
A 970 is not enough for 1.5x SS in horizons.

In 1.4 I used to run 1920x1080 with everything on ultra and 1.5x SS at a locked 60. But horizons is a different beast.

Turn off supersampling. Goto nvidia control panel and enable FXAA (gets better quality than any of the in game options). Also drop terrain quality to High rather than ultra. Should give you back a 60fps lock.

I made a post for optimal settings in the beta with a 970 https://forums.frontier.co.uk/showthread.php?t=210625


Edit. Sorry didn't see you were using a rift. But some of the performance tips like dropping terrain quality should still apply.

That's not going to working for Rift users - we need 75FPS while rendering in stereo with a larger FOV for starters :)
 
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That's not going to working for Rift users - we need 75FPS while rendering in stereo with a larger FOV for starters :)

I know, was my bad. Didn't properly read the whole post.

But dropping supersampling and lowering terrain detail are still the biggest hits on framerate. Hopefully the OP will find a way to get a stable 75Hz.
 
I know, was my bad. Didn't properly read the whole post.

But dropping supersampling and lowering terrain detail are still the biggest hits on framerate. Hopefully the OP will find a way to get a stable 75Hz.

No worries - I think most of us, particularly those with GPU's lower than a GTX 980 are having to drop settings considerably, a GTX980 couldn't cope with terrain details above low while using the rift! Looks like people will have to lower shadow settings etc
 
Has performance dropped compared to the last Horizons Beta?

In my experience yes. I have only just got the chance to install the release version today. Up until that point I have played every beta build and my 970 was flawless. My heart sank as the release version seems to have a very subtle judder constantly while in space or in space stations. Performance approaching and landing on planets is very bad compared to the amazing performance I had in the previous beta before launch.

I don't quite know what has happened but I am baffled I am not seeing more people complain about the drop in performance in VR. I just hope this subtle judder I am seeing will be fixed and is what is contributing to an overall drop in performance.

SMAA, 1x Sample and most things on High. Lowering stuff isn't making much difference in removing this judder anomaly I can see when moving my head, which is what leads me to believe this judder issue is a bug.
 
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In my experience yes. I have only just got the chance to install the release version today. Up until that point I have played every beta build and my 970 was flawless. My heart sank as the release version seems to have a very subtle judder constantly while in space or in space stations. Performance approaching and landing on planets is very bad compared to the amazing performance I had in the previous beta before launch.

I don't quite know what has happened but I am baffled I am not seeing more people complain about the drop in performance in VR. I just hope this subtle judder I am seeing will be fixed and is what is contributing to an overall drop in performance.

SMAA, 1x Sample and most things on High. Lowering stuff isn't making much difference in removing this judder anomaly I can see when moving my head, which is what leads me to believe this judder issue is a bug.


I also have performance issue with lag/jedder/fps on planets too, mainly when moving my head. Using strix GTX970. Before horizons I only played normal elite(non-beta) and aside for the damn SC judder all was well. Now with horizons, performamnce in space is as before and I beleive SC judder is improved, but once getting close to landing on planets -forget about it- not playable!!!

It's funny how some others are having great performance with the GTX970, I don't get it. Maybe it's cpu differences, maybe it's planet-dependant?
We should all do some benchmarking where we pick one planet/moon/port and all test there. That way we can compare apples with apples.
 
I had severe judder planet side and found that in game SSAA was causing it, without it I can run much higher settings and SMAA is good enough for me. I will try DSR tonight if I have time and will report back if it is any better performance wise than in game SSAA.

SSAA was causing judder for me in star ports and at RES sites too so performance with this on is worse than pre-Horizons. However with SSAA off and SMAA on the performance all round is much more consistent than pre-Horizons, for example, no SC judder any more.
 
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