Morpheus VR demos running "higher than 1080p" on PS4 hardware.
http://www.eurogamer.net/articles/2014-03-21-talking-project-morpheus-with-anton-mikhailov
And Sony are basically saying what I have said about PC and console comparisons, something that PC fanboys don't get. Console software gets better as the years go by, PC gets worse.
Also
"There's also another belief that people think it takes twice the power to render stereo - that's not true because your physics, your AI, everything runs once when you're rendering stereo, and a lot of the graphics even only run once."
Interesting read, but you are misquoting them. Nowhere did they say that are running VR at resolutions above 1080p. All they said was they have run THE GAME at 60 fps, and in SOME CASES above 1080p, with NO MENTION of VR in that statement. Of course, Sony have already stated their dev kit is 1080p and you CANNOT run anything above that. They have not mentioned any plans at all to increase from 1080p.
They don't say that console software gets better while computer software gets worse. What you are saying is an outright fabrication and is not reflected with what is said in the article. What they ACTUALLY say is that a lot of the PS4 performance issues are because these are launch titles on a new platform and developers don't yet know how to optimise their code, but they will learn to over time. Absolutely nowhere does it say that computer software gets worse over time, as you fabricated. In fact, what's actually said is that computer hardware gets upgraded over time to be a lot better, but PS4 is fixed, but it's not as much of a problem because developers will learn optimisation tricks to make it good enough. Couple that with the lower resolution and lower frame rate of Sony VR, and the fact that they can just lower the fidelity in-game to make it run faster (something like medium settings on all the rendering), then i imagine it will be a smooth and immersive experience, even if not quite as beautiful and a little lower-end as it will be on computers.
This article also proves one of your earlier statements to be an outright lie. You stated that Sony already have confirmed plans to change the display to OLED (but failed to provide links). This article proves that you lied, because it states that they are only researching OLED as a possibility and says NOTHING about these confirmed plans you told us all about earlier. They also acknowledge that the current screen suffers from blur due to the lower quality screen.
Neither Sony nor Oculus have give any specs whatsoever of their VR hardware, and you are saying Oculus is better. All we have had is dev kit specs.
You are just making up your own opinion. Which is fine.
Oculus are not bringing VR to everyone, they have said they are not supporting consoles.
Absolutely everything you said there is demonstrably FALSE, and you know it. It's been pointed out to you time and again and you are STILL making totally false statements.
BOTH Sony and Oculus HAVE given specs on their current dev kits, and have spoken about what they are aiming for in their retail releases. That is the total opposite of your statement of giving no specs whatsoever.
I am not making up my own opinions when it comes to the frame rate and persistence of the screens, as well as the PUBLIC STATEMENTS about aiming for a higher resolution and even better frame rate, and that the Sony one is pretty much aiming for a "good experience" at 1080p60. These are all pretty much reinforced by EVERYTHING being publicly stated about both products, including the article you posted earlier. If you have something to dispute, then by all means please make the specific dispute known and give us your sources and then we can discuss your claims.
Oculus have NOT said they will never support consoles. They don't even preclude phones and tablets. What they are doing is concentrating on computer platforms during dev, the same as ED are doing, and other platforms are left entirely open for later, after launch. Sony is basically doing this same thing also, with them developing on PS4 now, but leaving other platforms open in the future (even going so far as demoing with PC titles in their first presentation). They HAVE publicly stated that they want to make the Rift very cheap so that it IS affordable to everyone. That doesn't mean that everyone MUST buy one, as you falsely try to assert. It just means that pretty much anyone COULD afford one.
If you have any reason at all to think i am mistaken about something, you can post links to your source, or ask me for mine (or do a simple search, it's all public record), when discussing it. Simply making up absolute nonsense because you WISH it to be so is entirely pointless. I am not speculating about anything here (except things like price, where i specifically SAY it's purely a guess and we'll see when retail is out), i am reflecting on public statements and things that are currently known, you are just making up stuff that is very easily proven false.