The Star Citizen Thread v 4

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Stop bickering! This is awesome!!! :)

For early WIP it looked great...waaaaaaaaay to much atmospheric scattering and "atmosphere" applied as a way to hide the unfinished bits of course making it really hard to make a judgment. Seem very uniform at the moment in terms of planetary features. The scale is also way off.

However...

I'm very happy they went down that route eventually. :) This certainly makes me a whole lot more interested in SC, that's for sure! Would have been embarrassing for them to stand there with 100+ million dollars and the promise of the biggest baddest space sim ever while everyone would point towards Elite and NMS and ask "why not that!?"

In this area FD is still clearly in the lead at the moment though...since you know...they have a released product out there already and they aren't going to stop working on it, but competition is good for us players! The more the merrier! Fight fight fight! :D
 
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It really didn't look that much different then this video done over a year ago in AC.

[video=youtube;sJSbgCS9lzc]https://www.youtube.com/watch?v=sJSbgCS9lzc[/video]
 
Stop bickering! This is awesome!!! :)

For early WIP it looked great...waaaaaaaaay to much atmospheric scattering and "atmosphere" applied as a way to hide the unfinished bits of course making it really hard to make a judgment. Seem very uniform at the moment in terms of planetary features. The scale is also way off.

However...

I'm very happy they went down that route eventually. :) This certainly makes me a whole lot more interested in SC, that's for sure! Would have been embarrassing for them to stand there with 100+ million dollars and the promise of the biggest baddest space sim ever while everyone would point towards Elite and NMS and ask "why not that!?"

In this area FD is still clearly in the lead at the moment though...since you know...they have a released product out there already and they aren't going to stop working on it, but competition is good for us players! The more the merrier! Fight fight fight! :D

Why not that? Maybe because everything else is in a dire state?
 
Stop bickering! This is awesome!!! :)

For early WIP it looked great...waaaaaaaaay to much atmospheric scattering and "atmosphere" applied as a way to hide the unfinished bits of course making it really hard to make a judgment. Seem very uniform at the moment in terms of planetary features. The scale is also way off.

However...

I'm very happy they went down that route eventually. :) This certainly makes me a whole lot more interested in SC, that's for sure! Would have been embarrassing for them to stand there with 100+ million dollars and the promise of the biggest baddest space sim ever while everyone would point towards Elite and NMS and ask "why not that!?"

In this area FD is still clearly in the lead at the moment though...since you know...they have a released product out there already and they aren't going to stop working on it, but competition is good for us players! The more the merrier! Fight fight fight! :D

I agree, this is a very good direction for SC to go in. Demo looks nice.

They'll have to really work at planet variations and actually pulling it into the game. It does beg the question how can they suddenly be deciding to push this into the fray after over four years of apparently having a plan that involved not having PG and not having seamless planetary landings. I thought the game was 'nailed down' and they were pushing it forward to delivery. This still feels like design phase stuff and proof of concept?
 
It does beg the question how can they suddenly be deciding to push this into the fray after over four years of apparently having a plan that involved not having PG and not having seamless planetary landings. I thought the game was 'nailed down' and they were pushing it forward to delivery. This still feels like design phase stuff and proof of concept?

This has been part of the plan for 2 years now. It was the $41 million dollar stretch goal.

Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
 
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I agree, this is a very good direction for SC to go in. Demo looks nice.

They'll have to really work at planet variations and actually pulling it into the game. It does beg the question how can they suddenly be deciding to push this into the fray after over four years of apparently having a plan that involved not having PG and not having seamless planetary landings. I thought the game was 'nailed down' and they were pushing it forward to delivery. This still feels like design phase stuff and proof of concept?

ED scared CR, no other game can do something better. While on the surface it seems good, but its just an indication that CIG are not done with feature creep, and they have no direction for the game.

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This has been part of the plan for 2 years now. It was the $41 million dollar stretch goal.

Incorrect, that was for asteroids and background PG. With CR stating that planet wide use was a long way down the road, and the idea of landing anywhere was just not going to happen. It has now been changed.
 
Awesome, I predicted exactly this:
Why suddenly another livestream out of the blue?

Let me guess: That livestream has something to do with the upcoming release of Elite Horizons. These procedurally generated planets must bother Chris a lot. ;) With a fraction of that $100,000,000 budget Mr. Braben is adding feature after feature to his BDSSE with a working VR-capable in-house engine, while "the man" struggles with squeezing barely functioning tech demos out of his dated CryEngine fork.

So a single independent company, UK-based Frontier Developments, again releases a finished game (expansion) with seamless planetary landing, while the biggest crowdfunding project ever is busy coordinating a conglomerate of firms scattered around the globe to at least pretend being still the leader in the space-sim genre.

This David vs. Goliath is fun to watch, it's the proof that money doesn't buy you everything. :D

https://forums.frontier.co.uk/showthread.php?t=203785&page=27&p=3213690#post3213690
and
https://forums.frontier.co.uk/showthread.php?t=203785&page=30&p=3216843#post3216843

And it happened exactly as predicted. USD 100000000 gets you a PG techdemo. GBP 40 gets you a fully playable game.
 
ED scared CR, no other game can do something better. While on the surface it seems good, but its just an indication that CIG are not done with feature creep, and they have no direction for the game.

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Incorrect, that was for asteroids and background PG. With CR stating that planet wide use was a long way down the road, and the idea of landing anywhere was just not going to happen. It has now been changed.

I'll post this again...

Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
 
This has been part of the plan for 2 years now. It was the $41 million dollar stretch goal.

PG tech sure, but doing the whole seamless transitions down thing is something they have been holding back on. What Chris previously talked about was something more in the line of Mass Effect exploration on smaller PG generated maps.

Them releasing it now is hardly a coincidence though.

ED, NMS and other space titles threw down the gauntlet and Chris picked it up.

As I said before...fight fight fight!!

More awesome for us! :D
 
This has been part of the plan for 2 years now. It was the $41 million dollar stretch goal.
Yup exactly, this didn't come as a surprise because Chris Roberts decided to "add more into the game!" just because, yet because it was a Stretch Goal.

The surprise is on, this being already on the stage that it is today, actively under progress.
 
As I said before...fight fight fight!!

More awesome for us! :D

EXACTLY THIS! The more Competition Elite Dangerous, Star Citizen, No Man's Sky, and the new EvE expansion will throw at each other, will force all these games to push things to the next level. And the end result is even more awesome games to play because all of them will feel that pressure to do better, to deliver better. It's what's called healthy competition.
 
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PG tech sure, but doing the whole seamless transitions down thing is something they have been holding back on.

Ever since they started doing the PG tech, they had said they wanted to do seamless landings from space to atmosphere. They just didn't know if it was going to be possible, and at best it would be post release. So yeah, it's much farther along than I think most of us imagined.
 
ED, NMS and other space titles threw down the gauntlet and Chris picked it up.
This is exactly what happened during the DNF development. Some executive played the newest finished FPS game and DNF got overhauled every year to be like that game. (You can clearly see the historic artefacts of that in the end release by Gearbox.)

But more important you can never be in the lead nor finish your own game, if you're doing that. You are simply showing off that you are years behind everyone else - with a whopping $100m budget.
 
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So is it for "future versions" or are they now stating it for all planets on release?

How does it work around the large instancing. Won't it mean player instances spread across ridiculously large areas?
 
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