The Star Citizen Thread v 4

Status
Thread Closed: Not open for further replies.
So is it for "future versions" or are they now stating it for all planets on release?

How does it work around the large instancing. Won't it mean player instances spread across ridiculously large areas?

The PG tech has been talked about for long, because not only they want to create PG Space Stations, Asteroid fields, Planets, Land-able areas... All of these hit on the PG tech, that simply will make the pipeline of 100 solar systems likely faster to deliver. SC is still hand-crafted, but letting PG fill the gaps is a very smart move.

ALSO to note, the actual hand-crafted land-able areas like whole Cities as Arccorp, i don't think you will have seamless landings on those planets like the one shown, that would be the hell of one task create one actually massively populated PG Planet, i don't think we're up for that!

The new feature of this that wasn't originally planned: Atmospheric Flight.

Instancing is a good question indeed, how does Elite Horizons does it? Isn't it one radios, separates several areas of the object?
 
Last edited:
EXACTLY THIS! The more Competition Elite Dangerous, Star Citizen, No Man's Sky, and the new EvE expansion will throw at each other, will force all these games to push things to the next level. And the end result is even more awesome games to play because all of them will feel that pressure to do better, to deliver better. It's what's called healthy competition.

Yeah, Frontier can take it on the chin and maybe put up something stellar for their multicrew offering as a response.
 
That's just texture, not PG. Even the Asteroids currently are hand-crafted textures, the PG Voxel tech is also coming but hasn't been showed yet.
You could had shown the also textured map, Planet that is under us when we play racing, would make more sense :D
To be fair, the nicest looking bit of the CIG demo was the rocky landing site, and that's hand-crafted and hand-placed. Beyond the rocky outcrop, the planet reverts to PG type: a basic noise map not unlike what i-Novae are doing for their generation technology. The atmosphere looks nice, but slapping one on a Horizons planet would have the same sort of effect; Frontier won't do that, however, as they're only willing to implement atmospheric landings when they've got the appropriate tech in place for it (weather, flight model, etc.).

It disappoints me a little that CIG showed this today. It feels a little like proposing at someone else's wedding, and it makes it seem like CR has a bit of a complex when it comes to his game's "competition" (even though nobody is really competing at this point).
 
Instancing is a good question indeed, how does Elite Horizons does it? Isn't it one radios, separates several areas of the object?

There is a slight pause as you leave planetary cruise similar to the super cruise drop-out. It was predictable because of ED's dynamic Instancing.

My understanding is that SC has large static instances like FPS maps. It'll be interesting to see what they come up with to fit this tech in.
 
To be fair, the nicest looking bit of the CIG demo was the rocky landing site, and that's hand-crafted and hand-placed. Beyond the rocky outcrop, the planet reverts to PG type: a basic noise map not unlike what i-Novae are doing for their generation technology. The atmosphere looks nice, but slapping one on a Horizons planet would have the same sort of effect; Frontier won't do that, however, as they're only willing to implement atmospheric landings when they've got the appropriate tech in place for it (weather, flight model, etc.).

For how it is far the start of the video, one Early Prototype of it, it's fairly good, this is result of months of work from Foundry 42, so while people might be mis-understanding this, it's still a longer term goal to add to the game, so we can only imagine how will this look once it's time to implement the PG Planets over the Universe Alpha. Atmospheric Flight is nice as well, on that video it seems it's the same as on space so we'll see how will this look like on the future.
 
guys that play this and know the game inside out please quick question

Maybe im blind but is there a key to select between fire groups 1 and 2 etc?

so that one moment i can be using fire group 1 on main stick trigger button then toggle a key so i can switch to firegroup 2 on the main stick trigger button

ive had a few beers does what im asking make sense?
 
For how it is far the start of the video, one Early Prototype of it, it's fairly good, this is result of months of work from Foundry 42, so while people might be mis-understanding this, it's still a longer term goal to add to the game, so we can only imagine how will this look once it's time to implement the PG Planets over the Universe Alpha. Atmospheric Flight is nice as well, on that video it seems it's the same as on space so we'll see how will this look like on the future.
I don't think I'm misunderstanding where CIG are going with their tech at all. What I'm not understanding is the need to show this off right now, if not to rain on Frontier's parade.
 
There is a slight pause as you leave planetary cruise similar to the super cruise drop-out. It was predictable because of ED's dynamic Instancing.

My understanding is that SC has large static instances like FPS maps. It'll be interesting to see what they come up with to fit this tech in.

Yes indeed, the size of the Map of Crusader Instance certainly could mean... the Planet could be its own instance, you enter it's atmosphere you enter it's instance, that way i think being the scale of a planet big, they can still have decent amounts of players on it, at least, i hope so, maybe they have another model on this, but from what i read this is what i know.
 
From your source, @5:28.

If you are trying to prove your point you aren't really succeeding. ;)

To summaries what Chris said in that video:

Short term (which means first release): Basically PG tech to get the planets from orbit to look good. Textures and stuff similarly to what ED started with in their first Season.
Longer term (presumably after first release): PG of "areas of terrain" that you could land and explore. Basically Mass Effect areas.
Really long term (pie in the sky): Full scale planets...but there are some really heavy "don't expect it anytime soon, if ever" statements when he talked about that.

So yeah...they have been holding back...and probably been pressured to some extent into doing it earlier than he first planned.

His statements of doing full scale planets still holds true though. Doing full PG planets to the level of detail they have put into their current planetside locations isn't really possible yet. So I expect there to be some rather heavy constraints applied. Smaller rocky worlds with sealed of outposts, like in that video they just released is certainly feasible. We already have that in ED after all. Merging the earth like planetside locations with a true seamless PG planet is a whole different ballgame and these planets will still follow the automatic landing procedure we have seen so far IMO.
 
Last edited:
Last edited:
Always good to see more progress though I was hoping to see more in relation to their more prescient deliverable, Squadron 42.

The PG planet looked fine, though I may be a bit spoiled by Horizons so far. The transition from hand-crafted to PG terrain is plain as day to see, I'll be curious to see how they smooth it out. Landing and precision maneuvering, once again, looks wrong but that isn't new.

Again, I question the decision to show this now. Is it part of 2.1 or will we be able to interact with it in the near term? If not, this is just a classic attempt at one upping Frontier and only works to pit these communities against each other...something I've already had enough of seeing. Anything else of note from the stream today, because this all just doesn't seem like anything I'll get to play with anytime soon?
 
Last edited:
It disappoints me a little that CIG showed this today. It feels a little like proposing at someone else's wedding, and it makes it seem like CR has a bit of a complex when it comes to his game's "competition" (even though nobody is really competing at this point).

I would suggest it's a pretty good advert for Horizons in a way. Might sell a few copies to SC fans that were totally against it, suddenly think it's the best idea ever and buy ED out of curiosity while they wait. Seems to be a fair few units sold just for research purposes.

There are lots of good PG demos on YouTube done by just one guy and Frontier don't have a monopoly on it just because DB is a PG legend. The competition IS good.
 
Wow. I was blown away by the PG demo. Certainly things like atmo flight, re-entry etc need added but from a purely tech standpoint having that planet in the crusader map is very impressive and way ahead of the perceived schedule the German strike team didn't mess around.

I think some people need to lighten up a bit. Some of the criticisms in this thread are hilarious. We have "They have it done too early" "its was never planned" "ED done it first SC is just coping" "They don't have [insert specific detail] so showing PG is pointless" "SC showed this feature that has been in R&D for 2yrs and in DEV for 6mnths because of horizons"

Guys no offense but some here are starting to sound like a cult.
 
Last edited:
Wait, wasn't PG a tech that made everything look boring and samey ?

Yes, when you totally depend on it to create your gameplay.

If you are trying to prove your point you aren't really succeeding. ;)
To be truthful, the fact they have a working prototype of it, doesn't mean it's coming soon, doesn't mean it's not a longer-term goal still. As yes, we still need a) PG Planet Textures, b) PG land-able areas (already under works far they say), and c) PG full scale Planets you explore. So, a) is done if they do c), only b) that also makes use of that tech but needs different type of PG.
 
Last edited:
There are lots of good PG demos on YouTube done by just one guy and Frontier don't have a monopoly on it just because DB is a PG legend. The competition IS good.
Indeed, but the others didn't happen to release their version of this feature the day before the livestream... ;-)
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom