News One Year On - and Merry Christmas to Everyone!

David Braben

CEO & Founder
Frontier
We had a great year leading up to the release of Elite: Dangerous from the first Alpha release in December 2013 up to the full release of Elite Dangerous in December 2014, and have now completed another great year with the release of Elite Dangerous: Horizons.

It is incredible to think how far we have come since last year, and the huge amount of work our excellent team have done in that time. This year really is a year of outer space. Not only is our space genre back in games, but we have excellent films like The Martian (truly great and well worth watching if you haven’t seen it), and I so hope the new Star Wars: The Force Awakens film is great. I think it will be. It has to be! I am seeing it tonight, and I’m sure it will be a blast of incredible nostalgia for me.

If that weren’t enough, we have the British astronaut Tim Peake launching from Kazakhstan to the ISS – he launched on the same day as Horizons. We also had Raspberry ‘Astro’ Pis launched to the ISS a few weeks ago, with Tim Peake’s experiments with them to come. A great year.

It is good to have the first part of Horizons finally out, and the team have done a truly great job, with much more to come in 2016. Even in this first Planetary Landings expansion we just launched, we have had to move forward with our minimum machine specs to accommodate this otherwise we would be held back by what we could do. Requiring DX11 and 64 bit OS has enabled us to do truly stunning things on the planets. Elite Dangerous has always been 64 bit internally, but we couldn’t continue to support older 32 bit OS tech. This has meant we needed a new minimum spec, so it needs to be a new game, and as a new game we can set a new minimum spec. We do understand some of the issues players have mentioned with Steam because it is a separate game – for example wanting recorded play hours to be combined across the seasons. We know this is frustrating for some people, and so it is something we plan to address shortly.

There has also been some discussion about pricing; if you buy the game as soon as it comes out, we expect it to cost $60/€50/£40 for your first season, then $45/€37.5/£30 for each subsequent season, including all expansions, ships, vehicles, and features through the season in that price, with just vanity items and clothing etc sold on top of that. It is much less than other multiplayer annually-updated AAA games, and works better than subscriptions, paying for each expansion separately, because these would be more expensive overall, and would not keep the player base together in the same way. The season model also enables us to discount the original game over time, to bring more players to the world. What we are doing is unique in having forwards and backwards compatibility, and our model enables us to do that while moving the game forwards in terms of hardware spec, and keeping the central servers running. I am strongly against pay-to-win by charging for ships or in-game money, so this seems to be a good solution.

Landing on planets seems to be ‘the new black’ as they might say in marketing circles… You can do it now anywhere on the surface of countless 1:1 scale simulated planetary surfaces in Elite Dangerous: Horizons and landing is coming in the future in No Man’s Sky, Star Citizen (as I heard just now – a major new future feature they announced last night), Infinity: Battlescape and many others. This is a great thing, as open world space games have now truly come back with a bang, and I look forwards to playing them – and also huge congratulations to Chris and the team for raising $100M for Star Citizen!

What both Star Citizen and Elite Dangerous are trying to do is very hard indeed. Both games are incredibly ambitious. I am proud and excited about what we are doing, but what they are doing is ambitious too, and I am looking forward to playing Star Citizen when it is finished. What we are both doing is new; we are trailblazing. The scope of both is vast and quite different, and neither have been done before, so there is no right answer for either of the approaches. It is frustrating to see some of the criticism of Star Citizen online. We should applaud when someone tries something that is hard, that hasn’t been done, not discourage them.

Game development is hard, with a great many independent components to get right. The very best development looks easy, but this is because of a great deal of careful planning by very experienced people behind the scenes working hard to make it happen. Like a swan, there may be frantic paddling of feet underwater, out of sight, but the view on the surface is one of serene beauty with barely a ripple. We are very proud of what we do, we have an incredible community supporting the game, and we have an amazing future.

Come and join us!
 
Thanks to you and the whole team for all the work, in developing and producing this game, it has and continues to give me great pleasure and I look forward to seeing what is to come in the next year.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Merry Christmas to everyone at FD and thanks for all the hard work you and the team have put in over the year.
 
It feels like the game launched an eternity ago, but that's probably because so many things have changed and so much work has been done.

Happy Holidays to you and your amazing team David!

I can't wait to play the next seasons.
 
Many thanks and Happy Holidays to the FDev team and to the entire E D community.

It's a great time to be a "Space Gamer". :)
 
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Watched the star wars movie this morning and it goes back to its routes and i have to say its very good.

To DB and all the Team at Frontier, Have a very merry Xmas and an even better New Year.

Thanks for a great game.

The Bartons :)

ps. We still have our signed Premier Ticket framed :)
 
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Thx for thr whishes CMDR Braben, nice word, and enjoy Starwars.
I have just 1 thing i want to say, please add more content now the Horizon has been release.
Scenery of planets are amazing, but in 1 week people will be tired to do that, no really a reason to do it...
I spent like 3 hours ROVering arund far away from SOL finding pieces of rocks and 6 canister from an abandoned base.....
Plz add more content, farming merits, useless and payless missions are not fun.
Also to find npcs when you exploring and no bases around looks weird to me.
I know you guys worked hard to this, and is beautiful, but this is far from being a complete game... after 1 year of development I will expect a little more honestly.

Merry Christmas
 
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Merry Christmas and a Happy new year to all at Frontier and on the forums. And thank you for making me spend so much of the last 18 months obsessing about this game 24/7. I always wanted another Elite and you and your team have given us a fantastic version.
 

Philip Coutts

Volunteer Moderator
Thanks Frontier for all the hard work and I'm proud to have been a small part of the Kickstarter. I can't believe how far the game has progressed and hopefully next Christmas I'll be typing exactly the same!
 

Ozric

Volunteer Moderator
A very Merry Christmas and a Happy New Year to you and all the team. A massive thank you once again for all that you have and continue to achieve.

I cannot begin to thank you or express what this last year has been to me. All I can do is to once again thank you for the sheer scope of the vision you have and the fact that you are not prepared to just develop with what is available now, but always look to the future. Here's looking forward to many more years together :D

I just wish more people who posted on these forums or the internet in general could look at things with such an open mind.
 
I've already said it to Mr Brookes, but once again, well done and a fantastic job to all of Frontier! Hope you all have a great Christmas!
 
Thanks for this great xmas gift. My wife and me are very excited for season 2 and we are much more excited about season 3, 4, and so on.

We wish you all at Frontier a merry christmas and some relaxing days.
 
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