Is trading ruined now? -Money making

To me, it seems like the routes are "nerfed" I guess you can say? How on earth are we gonna be able to get High-End ships?
-Is it all prices that's gone down or just the most stations or what? - I don't really get it.
-I bought Horizons just to try it out, is it good money? (Collecting and exploring).

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Would i still be able to make 75mil on about 3 weeks or is that a no-go?
I got Vacation so.. Yea. Got a bit spare time on my hands.
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ALSO: Will the Python be worth it? It seems like a good deal, Good for trading aswell. But is it worth it?
 
I think its mostly a sluggish RNG issue. The 1.4 update DESTROYED my trade route. 1.3 was making 3,200 per tone, 1.4 smashed it to 1,500. Its recovered a bit actually with 2.0. Im getting 2,600 - 2,800 now. Not as good as before, but at least it came back a bit. I think its just the poor RNG background sim dragging its feet. Give it some time.
 
I think its mostly a sluggish RNG issue. The 1.4 update DESTROYED my trade route. 1.3 was making 3,200 per tone, 1.4 smashed it to 1,500. Its recovered a bit actually with 2.0. Im getting 2,600 - 2,800 now. Not as good as before, but at least it came back a bit. I think its just the poor RNG background sim dragging its feet. Give it some time.

I hope they Re-do this ASAP.
 
Man, i traded for weeks and weeks back in the days of 1.2 in order to gain credits of any worth.
You don't know how 'easy' you have it in comparison, what with pretty nice payouts in Res sites, especially with PP ranking, and you still have nice enough trade options including smuggling and slaves.

Sometimes you just have to roll with it and take opportunities as and when the markets sway and flow. You'll get there, just like most other players in the game.

Good luck...
 
Man, i traded for weeks and weeks back in the days of 1.2 in order to gain credits of any worth.
You don't know how 'easy' you have it in comparison, what with pretty nice payouts in Res sites, especially with PP ranking, and you still have nice enough trade options including smuggling and slaves.

Sometimes you just have to roll with it and take opportunities as and when the markets sway and flow. You'll get there, just like most other players in the game.

Good luck...

I just need the perfect route right now, something that's extremely profitable.
 
Lol shows you how far inflation in this game has come. Routes got buffed 50%+ with powerplay, trading's still orders of magnitude better than many other professions, and the best/easiest way of making money in the game
 
All I can say is if you want to make a ton of credits get to grinding out a Cutter. These things practically print credits. A rated thrusters let me single boost right to the mail slot and glide right in.
 
It's almost like a real economy. It's like a recession. Stations aren't paying as much as they use too. I'm relatively new to the ed Galaxy. Been playing for a couple months. And it sucks we aren't making as much money but I think of it like a recession and times are harder for stations and roll with the flow
 
I do believe that some trade routes have been massively impacted by the release of 1.5/2.0.

I previously made 1800CR per tonne on Palladium in one direction and 800CR per tonne on Imperial Slaves in the other direction. Post 1.5/2.0, I'm now looking at 250 CR per tonne on the Palladium, and a LOSS of 350 credits per tonne on the Imperial Slaves. I can see that there is now a planetary outpost with a commodities market exporting Imperial Slaves in the system where I used to sell them, so the system is probably now fulfilling its own demand. I haven't found a similar explanation for the crash in the Palladium profits, but I can't really see this route becoming viable again.

So, I think I'll be off looking for another. I don't spend that much time trading anyway, I just like to have a decent route I can go to when I need a cash infusion, and sometimes I am in the mood for a bit of back and forth space trucking.
 
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Well, i'm not really into the PowerPlay. I don't really know where to get started, i chose a faction and wanted to do missions for them but i have no idea how it works. But, i can't use the Trading tool because it seems like it's not compleately updated yet. it said at a station to another i should make 2.6K / T, tried it = 700cr per ton. ?!?!?. Did this 3 times with 3 diffrent. Same issue.

So yea. I think it needs to be updated.
 
I do believe that some trade routes have been massively impacted by the release of 1.5/2.0.

I previously made 1800CR per tonne on Palladium in one direction and 800CR per tonne on Imperial Slaves in the other direction. Post 1.5/2.0, I'm now looking at 250 CR per tonne on the Palladium, and a LOSS of 350 credits per tonne on the Imperial Slaves. I can see that there is now a planetary outpost with a commodities market exporting Imperial Slaves in the system where I used to sell them, so the system is probably now fulfilling its own demand. I haven't found a similar explanation for the crash in the Palladium profits, but I can't really see this route becoming viable again.

So, I think I'll be off looking for another. I don't spend that much time trading anyway, I just like to have a decent route I can go to when I need a cash infusion, and sometimes I am in the mood for a bit of back and forth space trucking.
The addition of planetary trading routes could have impacted a lot of trade routes, very interesting. The one I used to use was hit pretty hard but then I managed to find a decent enough one for this patch at least.
 
The pricing of items is a BGS issue. Either there have been changes to the BGS to make the economy work differently/provide smaller profits, the BGS is broken in some way, or the pricing changes are working as they are supposed to...and people expectations are out of line with what SHOULD have been the way things were.

Again, pricing is a direct change controlled by the BGS. Once the BGS updates, prices move towards the median galactic price, based on commander activity with the system and the sale of items within that system.
 

Yaffle

Volunteer Moderator
One of mine has dropped, but only by a few percentage points. I'd put it down to others using it too. Plenty more routes to be found.
 
I think its mostly a sluggish RNG issue. The 1.4 update DESTROYED my trade route. 1.3 was making 3,200 per tone, 1.4 smashed it to 1,500. Its recovered a bit actually with 2.0. Im getting 2,600 - 2,800 now. Not as good as before, but at least it came back a bit. I think its just the poor RNG background sim dragging its feet. Give it some time.

The economy is dynamic so maybe it just shifted
 
The addition of planetary trading routes could have impacted a lot of trade routes, very interesting. The one I used to use was hit pretty hard but then I managed to find a decent enough one for this patch at least.

Yep. I think the trading landscape may have shifted quite dramatically. Maybe what has happened to my route is not indicative of the general situation, but there are bound to be cases where the presence of a planetary outpost with a market has disrupted the previous status quo. I hope that new opportunities have opened up as well.

I have Horizons but it is a Christmas gift from my wife, so I can't play it until Christmas day. I might start scouting for a new route that doesn't involve planetary landings in the meantime. Or I might just go and blow stuff up somewhere...

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One of mine has dropped, but only by a few percentage points. I'd put it down to others using it too. Plenty more routes to be found.


Hardly anyone else ever uses my route, so it's not that.
 
This game is starting to sound like a bad joke : Where from the Government ( Frontier Development ), we're here to help ( Improve or Update ) the game.
 
All I can say is if you want to make a ton of credits get to grinding out a Cutter. These things practically print credits. A rated thrusters let me single boost right to the mail slot and glide right in.

The problem with this advice is the cutter costs ~200M stock + needing a high imperial rank.

Just how are they expected to go out and purchase a cutter when are still struggling to get a Python (~50M)?

My personal route during 1.2 where I went from T6/Asp to Imperial Clipper was rare trading. I presume rare trading still works as before.

I havn't actually done any trading in 1.5/2.0 so cannot comment about any changes, but I would still expect there to still be lucrative 2000-3000cr/ton routes trading Imperial Slaves. Its just finding them that is challenging.
 
This game is starting to sound like a bad joke : Where from the Government ( Frontier Development ), we're here to help ( Improve or Update ) the game.

To be honest (My opinion)
I think this game is great but if they keep going like this i will end up quitting the game. I don't wanna spend 2 years getting the best ship. I think it's :):):):)ed. Can't they just "IMPROVE" And not "NERF" Everything?
 
To be honest (My opinion)
I think this game is great but if they keep going like this i will end up quitting the game. I don't wanna spend 2 years getting the best ship. I think it's :):):):)ed. Can't they just "IMPROVE" And not "NERF" Everything?

Well, pretty much everyone i know, including myself, had to grind with the best and work systematically and shrewdly towards a goal.
Nobody i know just got handed a free Conda overnight..

I got into those kind of figures by trading rares and res hunting until i could get myself a half decent trading ship and then just went for it.
 
Can confirm this. All my trading and smuggling route profits went down by 25-30% bit with the release of 1.5/2.0.
 
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