I appreciate the challenge of not getting scanned, but being interdicted in an uninhabited system by a randomly generated system authority NPC (that spawns directly behind you so it's guaranteed that it's going to interdict you), being unable to evade said interdiction because reasons (keeping my reticle in the blue circle; oops the red side shot up for no apparent reason), and then having no way to really avoid being scanned aside from boosting and going silent, having THAT fail and despite getting told by the NPC "you're clean, move along", fail the mission is kind of a crock of horse 


that kills my desire to do these missions.
Again, I appreciate the skill and tenseness of smuggling required with these changes when slipping into a station, but there really needs to be:
a.) changes to the interdiction minigame so that it relies on skill and not luck -- or at least some transparency as to how it works
b.) changes to the way NPC's spawn into the system so that you have a chance to evade their interdiction attempts
c.) some way to slow or reset scanners -- even a dedicated module (perhaps rework the EMP). You could even have interrupting a police scan impose a fine on the player.
Again, I appreciate the skill and tenseness of smuggling required with these changes when slipping into a station, but there really needs to be:
a.) changes to the interdiction minigame so that it relies on skill and not luck -- or at least some transparency as to how it works
b.) changes to the way NPC's spawn into the system so that you have a chance to evade their interdiction attempts
c.) some way to slow or reset scanners -- even a dedicated module (perhaps rework the EMP). You could even have interrupting a police scan impose a fine on the player.
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