Is this likely to get a balancing pass?
Since it's got about 3days left to run, has had 96,100+ tonnes collected and 2,500 contributors, but yet it hasn't tipped tier 1 yet.
With it being a limited commodity (12) that takes about 25mins round trip (obviously ship dependant 20lyr jump range in my case) to deliver said 12 items, it's a pretty slow one to increase, and shouldn't be at the same level as other CG's that don't have a limit to the amount of stuff that can be dropped off.
I mean, even if I dropped the average trip time to 20mins, and said every commander carried the full 12 on each trip, then that's 96100/12 = ~ 8008 *20mins = 160160mins = 2670 hrs of gameplay (111 days or nearly 16weeks!!) invested by the players, for what currently stands at 0 reward !
Since it's got about 3days left to run, has had 96,100+ tonnes collected and 2,500 contributors, but yet it hasn't tipped tier 1 yet.
With it being a limited commodity (12) that takes about 25mins round trip (obviously ship dependant 20lyr jump range in my case) to deliver said 12 items, it's a pretty slow one to increase, and shouldn't be at the same level as other CG's that don't have a limit to the amount of stuff that can be dropped off.
I mean, even if I dropped the average trip time to 20mins, and said every commander carried the full 12 on each trip, then that's 96100/12 = ~ 8008 *20mins = 160160mins = 2670 hrs of gameplay (111 days or nearly 16weeks!!) invested by the players, for what currently stands at 0 reward !