The Truth about Elite Dangerous

I've been racking my brain at what this game is missing, why it feels so lifeless, why it lacks depth, and how we can help change it. Well, I think I've at least figured out what the problem is. Let me know what you guys think.

First of all, I imagine making a game is quite an undertaking. There are so many variables and so many markets to try to appeal to. The casual crowd, the hardcore crowd, the console crowd, the PC crowd, the realism fans, the gameplay first crowd, and of course you can never satisfy everyone at once.

But I think the problem with Elite Dangerous, at least for some, if not most of us, is it did not meet our expectation of what we think a game of this genre and setting should be. Don't get me wrong, what we have here is a great START to a game which has TONS of potential to be truly great. But it's been left at that. It shouldn't be this lacking this far/late in the game. There is so much untapped potential in this game that I slap myself on the forehead everytime I see some update, patch, or expansion, that simply doesn't address what this game is missing. I simply cannot fathom the decisions that are being made in the development of this game. So I began thinking, what ARE they thinking?? What's the logic here? Well, part of the problem is I and or we (the customers), have a different expectation than what the developers are intending.

My expectations of this game were that it was going to be a living breathing universe that I could be a part of (similar to how Star Citizen is marketing itself). Maybe not quite with the quality, features, or depth that SC is claiming to be bringing, but 400 billion star systems sure made it seem like a large play space with plenty of opportunities for some exciting adventures and gameplay. What I got though, was a huge beautiful sandbox arcade shooter with minimal career systems or depth, and a couple shiny toys thrown in to keep me busy. That was it. So once I became bored with these toys (cool ships/sound effects, bounty hunting, trading, exploring, mining...) I began to try to understand why I was getting bored and feeling like there was nothing left to do. That's when I realized something.

THE ENTIRE GAME IS A REPETITIVE TIME-SINK GAMEPLAY LOOP CENTERED AROUND PROGRESSION!

This game seems to be designed with an MMO grind mentality, and that is why it fails to match with our perception of what a living breathing SPACE game is supposed to be. Think about it. Whether you mine, bounty hunt, trade, or explore, the end game is literally only a grind for money so you can attain a better ship to continue doing exactly what you were doing before, only better. Sure you can enjoy cruising around in space and landing on planets and looking at stuff. You can even role play in your mind that you are some space traveler on some mission. But FD didn't provide you any of those role playing tools, they put no emphasis on making you feel like part of the universe. And I'm not gonna pay money for a game where I have to pretend in my head there is more to the game than what has been given to me.

Horizons? Oh! Now we can collect minerals on the surface? Oh you mean to refill my AFM ammo so I can continue flying around to land on more planets to collect more AFM ammo to continue flying around and landing on planets to maybe make money to buy a better ship so I can do more flying around and landing on planets fill my AFM? You get my point

Oh, but it's so coooooool to land on planets! Yep, it sure is. And while you're cruising around you can also take some pretty screenshots if you want. So congratulations, you just got sold a $50,000 diamond ring because it's shiny! When you stop admiring how shiny it is, you should realize it's absolutely pointless. Don't even get me started on Powerplay, there is no end game to that either, it's just another loop.

Now, although I sound bitter, my intention is to convey my dismay at the current design of this potentially incredible game. I want FD to break from this looping gameplay and create some meaningful emergent gameplay.

TL:DR
FD doesn't seem to understand the saying "Give a man a fish, you feed him for a day, teach him how to fish, you feed him for a lifetime." Give us the tools to have fun FD, and stop making your game like a shiny version of Candi Crush in space.
 
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+1 to OP, I agree completely. I've played since launch, and now that Horizons is out and Frontier seemingly hasn't learned their lesson, I'm now convinced that this game is actually a cash grab. They make it look pretty, add the bare minimum of content to it to make it playable and draw players in, charge an exorbitant price for the base game and the so-called 'expansion', and then focus on adding more ways to grind; repeating the same garbage tasks to artificially extend playability. Add to that the fact that many of the bugs reported in the beta stages of 1.5 and the expansion still clearly haven't been fixed, and I'm finding it increasingly difficult to trust that Frontier actually cares about their game - and not just their sales.
 
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FD doesn't seem to understand the saying "Give a man a fish, you feed him for a day, teach him how to fish, you feed him for a lifetime." Give us the tools to have fun FD, and stop making your game like a shiny version of Candi Crush in space.

Great. But you did not describe how that would manifest. What would "fun" be for you? What would those tools be? What exactly does Frontier need to add to fix the progression-focused design? I get your point (progression-based game design is bad), I don't get what would fix it according to you.
 
You need an imagination to play a game like this. I grew up in an age when your imagination was your best toy, compatible with all other toys.


See, I keep hearing this. But a game that cost 75 USD on launch with a 60$ DLC doesn't get to say "Want content? Use your imagination!"

For twenty or thirty bucks, including Horizons? Probably worth it.
 
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....and ED is a WIP. :)

Thing is, zero has changed since release. All this was said at release and now it's been said again. Admittedly I have now come to the conclusion that it is what it is, that it is simply out of FD's league to do better and that's fine. They have done a damn good job of applying lipstick to the '84 version and continue to dress her up pretty now with Horizons. As long as I remember that the current reiteration is just a dollied up version of the '84 version I'm relatively happy.

I'd be happier if they fix the blatant oddities that are present atm though.......The lipstick smudged horribly after 1.5/2.0.
 
The 'Truth'? I don;t see it the way you describe it. I think what you're lacking is a story line and the feeling that you are the center of the galaxy. I, and many others, didn't/don;t expect an 'End Game'. You've heard it before but, it warrants saying again. This is not a linear, follow the bread-crumbs kind of game. It is not intended to make you feel like a hero, it's intended to give you a ship and a galaxy in order for you to find your path. The tools are there. You may just need to change your expectations to be in line with what was offered.

Why do you need progression? It's part of most every MMO and you expect that kind of view-able future. That is not what FD and Elite offer. It offers you a chance, in the broadest sense, to explore a foreign world and to seek your fortune.

I enjoy the Flight Model, the SRV's and shooting at stuff for it's own sake. Not for some special reward that will blossom on the screen as I gain a new level, or a new ability. For me, and just as your post is your opinion this is mine, it's about the freedom of being out in space struggling against my foes.
 
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First of all, I imagine making a game is quite an undertaking. There are so many variables and so many markets to try to appeal to. The casual crowd, the hardcore crowd, the console crowd, the PC crowd, the realism fans, the gameplay first crowd, and of course you can never satisfy everyone at once.

Hit the nail on the head right there.

All F:D can do is make the game as they feel it should be, and then it's up to us as consumers to decide whether to buy into that idea or not.
 
I think is a problem for pretty much any open sandbox game, at some point it can all feel a bit pointless. If you aren't having fun doing whatever you are doing perhaps it is time to stop and do something else for a while.
This is, I suspect, always going to be a problem if you don't have some sort of narrative imperative to keep you focussed and ED is slow burn on any sort of narrative.
PP attempts to address this but is too impersonal to provide that drive.

Personally I'd love to see Frontier, and other game developers, trying to develop personalised procedurally generated stories you can play through. This would be something a few steps above the current mission system, though that might provide a sufficient foundation. This would be very tough to do and require some sort of NPC persistence but it would liven up the world no-end and would help keep you engaged. The multi-part missions are a small step in this direction so perhaps that is sort of the plan, or hope or dream for the future.
 
The game is repetitive if you repeat the same things in succession, otherwise less so.

The game is addictive.

The game could have more 'life' in it if they create npc's that wonder about doing things and more space and planet traffic.

The game may one day look better if future planetary landing expansions are done well.

The game I do play it more than anything else.
 
THE ENTIRE GAME IS A REPETITIVE TIME-SINK GAMEPLAY LOOP CENTERED AROUND PROGRESSION!

Given that I had enough to buy a fully kitted Anaconda if I wanted but instead fly around in a Keelback, I'm not sure I can agree with this assessment.

We all find meaning in games in different ways. Some play Minecraft thinking defeating the Ender Dragon is the goal of the game. Others only play Creative mode. Others only play Hardcore. Some focus on building villages, others on exploration, and hardcore players on survival.

Point is, I don't see progression as a driving motivator. I see what's out there, what's interesting, what possibly feeds my inherent RP tendencies and run with it. Exploration, combat, trading, smuggling, mining, whatever.

Do I think the game could be better and more dynamic in this regard? Sure. Being able to interact with NPCs on some basic level, having our reps matter when talking to NPC pirates or faction reps, missions with a bit of narrative to them, mini-campaigns you can get involved in that can branch off in different ways. Ways to encourage players to interact in a narrative sense and not just community goals... It's all good, and would all be welcomed.

But it's never been about the grind for me. It's been about coming up with objectives and seeing them through.
 
and ED is a WIP. :)

Work in progress or not, it is a released game. Sure, Horizons is early access, but the base game was sold and marketed as a finished product. Now don't get me wrong. I enjoy the game, but only in short sittings.

Maybe it's the way I play but I find I can only stay in the game for up to an hour before I'm looking for something else to do.

My typical gaming session goes like this:

1) I log in and look for some missions on the bulletin board, taking any that I think are interesting depending on how much my ship can carry.
2) I set off to my first destination.
3) I enter the system and fly to the station
4) I may be interdicted en-route or decide to check out a couple of the USS's, WSS's or Salvageable Wrecks.
5) I dock and am landed, refueled and unloaded in less than 30 seconds (which is one of the "immersion" breakers for me because after such a long journey you'd expect landing at a station to be more of an event, but to me they feel like the space game equivalent of F1 pit stops)
6) Repeat steps 2 to 5 until I complete my missions.

After that I'm bored and log off again...
 
You need an imagination to play a game like this. I grew up in an age when your imagination was your best toy, compatible with all other toys.

Imagine your way out of stuff like :

  • hauling scrap for 1M crédits over 250 lyr.
  • protection mission for biowaste.
  • 50K courrier missions for elite ranker explorers.

"you don't need to grind", "missions are fine", "enjoy the experience" and "use your imagination" are poor arguments to say that the game is fine.
It is not. All I smell bad/lazy/placeholder design and cannot excuse it.


  • most missions payouts are worse than grindy source of income (RES farming, CZ farming, A<->B trading). In terms of economics, you are tilting the market toward grindy activities and away from missions. Why ? Has anyone a good justification for this ? IMO, missions and grindy activities should have about the same payout (as in within +/- 20%). That way players will not have an invective to choose activities based on credit income, but instead will choose on the basis of fun. How can anyone say that this would be bad ?
  • "use your imagination" only works if the gameworld supports your imagination, not when it works to break it. When I see silly missions such as above, all I see is either placeholders or cluelessness.
  • Linking three courrier missions is not a "more complex" mission. It's just 3 simple missions tied together. Complex missions means : situation+hook => bang/complication => struggle/resolution/reward => new situation. Feel free to add in more bangs and complications consistant with the situation.
  • What point is there to have a BGS if it does not get reflected in game. Why is a feudal station in a system at war looking/sounding the same as a corporate tourist station ?

IMO what will make or break elite is not the planetary landings, in ship walking and such. It will be the quality of the procedural missions system/storytelling and coherence of the game world.
 
You need an imagination to play a game like this. I grew up in an age when your imagination was your best toy, compatible with all other toys.
I also grew up in the era of sitting in a cardboard box and pretending it was a spaceship,but as time goes on tech advances,and so much imagination is not required.
I like to play 2015 style games,i did all the imagination stuff in gaming back with my zx speccy.....because I had to.
nothing wrong with imagination,absolutley not sir.....but not for every dam aspect of the game,it is too much txt driven stuff for a modern game imo.
I used my imagination for about 6 months with RP in this game,imagination can only take you to so many places when the tools are so bare
 
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