I think its the only green nebula in the game, went there in beta twice after smashing into planet on my first landing
some pics with the star in the sky:
I got this cracker while I was there
PS. Couldn't rep
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I think its the only green nebula in the game, went there in beta twice after smashing into planet on my first landing
some pics with the star in the sky:
Isn't that a B class star?
I can't remember how the star specifically appears but I think they give off ambient greenish light onto nearby planets?
I don't know if individual B class stars vary.
Haven't read the whole thread, so don't know if this has been covered, but just had a thought...
Is it possible to carry cargo in the SRV when the vehicle is in the ship without having to transfer to the ship's cargo bay?
If so, does damage/degradation from a UA in the SRV propagate to the ship, or does it only affect the SRV? If the latter, this could be a viable way to transport UAs over long distances without having to worry about keeping the ship's cargo hatch in good condition. Might be at the cost of a sacrificial SRV, or of doing repairs to the SRV once landed.
Cargo is automatically transferred to the ship, during the loading of SRV.
But still a good thought.
Isn't that a B class star?
I can't remember how the star specifically appears but I think they give off ambient greenish light onto nearby planets?
I don't know if individual B class stars vary.
It's not just the Spirograph Nebula. There are a number of planetary nebulae that are green hue when you're inside them.I think its the only green nebula in the game, went there in beta twice after smashing into planet on my first landing
some pics with the star in the sky:
After playing at being a Master Chef during the day, watching Doctor Who, and winning a round of Cards Against Humanity, I was able to settle down to some cockpit time. 2.5 hours later and I found myself 2000ly out heading for the Outer Rim. Lets see how well FSD injections work.I've let the side down: only one (admittedly very good) red and a strong Porter; nearly fell asleep, then jumped into the game in the wee hours, after the rest of the Clan Zoltan conked out, to increase my fed rep. Now wanted in three systems. Oops!
Although the game kept insta-crashing for the first 45 minutes - I think the computer had a hangover too...
Hi LZ. Sorry, but I have to disagree with you (in the truest sense of trying to progress the scientific method). We know (1) from MB comments that what players do can affect the game, (2) the mechanism for this is probably (from MB comments & JMANIS experiments) FD monitoring SQL server transactions, & likely that multiple players are necessary rather than just a single player doing multiple runs - the SQL transaction trigger is probably a function of the number of players+ total cargo trades rather than just the total number of cargo traded (this ties in with the way that FD uses Community Goals to progress game features), (3) The flurry of UA transactions (presumably largely player-traded though some NPC contributions may have contributed) has resulted in degradation (presumably by some type of infection) of several stations, (4) the original plague was "cured" by Heike tea rare trade deliveries, but that does not imply that the infected station cure will require rares (5) MB strongly implied we will be able to achieve station "cure" but (pre-2.0) science is needed first & the basis was "coming soon" (6) there are new commodities introduced in 1.5/2.0, (7) there was no FD interest in the proposed post re rares & station problems, but from what I remember that post did not mention the new commodities only rares.
To me all this implies that the station cure may be already in our reach (delivery to affected stations of one or more of the new commodities) but that a concerted effort by several (at least) players will be necessary to trigger the server transactions event to get the "cure". It's quite possible that I'm wrong, but I think a useful experiment would be for (say) 5 to 10 players to try to deliver the verious new commodities to an affected station; however it may be feasible to shortcut this process if several players gathered the new commodities & see if they have any affect on degradation of one player's ship holding one (or more) UAs. I suspect this is the science to do first that MB mentioned & this experiment should not take long to try out for one infected ship (curing a station could require a lot of trades!). I dont have the information to hand, but perhaps a look at the the stocks of the new commodities held by the infected stations could help narrow down the list even more- if one or more of the new commodities are the cure then these would likely be in short supply in the infected stations.
Just a post-xmas test!![]()
It is quite common. Signal and Sound (especially of drones) is very strange indeed.
And as far as I know, there is no missions to find the wreckage of SRV.
Has anyone read Michael Brookes book "Elite: Legacy", released for Kindle on April 1st, 2015?
http://www.amazon.com/Elite-Legacy-Michael-Brookes-ebook/dp/B00VKI5R40/ref=asap_bc?ie=UTF8
So off topic, but still valid research:
What was the best biscuit you ate yesterday?
So off topic, but still valid research:
What was the best biscuit you ate yesterday?
Christmas biscuits are serious stuff in Norway: http://mylittlenorway.com/norwegian-christmas/christmas-cookies/
We don't do all seven in my house
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Off topic: where is the best place to outfit an Asp with A and D gear in Rui space?
109 Piscium has become my new home system, not without reasons, give it a try.
Followed by Jafnhau, then Diaguandri, then Lembava.
Even more off-topic.
What is your home system?
(My is Quince. And I began to do experiments far from human space, before it became mainstream.)
So off topic, but still valid research:
What was the best biscuit you ate yesterday?
Hello CMDRs,
I did not go through all 443 previous pages so I apologize in case my question was already answered. It is well known that UA has devastating effect on ship and its systems. Question: does this effect spread also beyond ship hull? Could it affect other ships in vicinity? I am participing in current CG in Dahan - hauling evacuation shelters to Nelson Works in Dahan. I waited aprox. 500m above port for docking permission when suddenly I started to lose my cargo. I checked my systems to find that everyone detoriate quickly, especially cargo hatch, heat sink launcher and chaff launcher. I boosted away from starport and after a while systems stabilized. Could it be thas some "joker" brought UA to starport?