Hello !
I want a real sandbox on Elite, with a real trade system, and conquest ect.
But first i want smuggling possibilities.
Actually, players think doing missions is smuggling. No.
They think loot on space and sell is smuggling. No.
And finally steal and sell isn't smuggling.
Smuggling is the made illegal to sell a product has such a place. Such as drugs or weapons.
But the BlackMarket want a -25% of the real market.
I'm ok for that if the product is legal (you steal Clothes where clothes are legal), but when it's illegal? I mean "illegality" and smuggling haven't reward, and this destroy a full gameplay.
OFC the recelleur will take his commission of 25%, but if the product is illegal, the price will be *3 no? Or *2 minimum (depend how is the difficult to enter with the goods). So why don't apply:
Black market = Price * 0.75
Illegal good = Price *2
It's logic, try to sell Cocaine on Paris, it have a hight price, on Columbia no. It's rare, illegal and checked.
Please FD, create the Smuggler gameplay, not only "for RP", I want sell drugs, slave and weapons bought legally (Pirates Stations?
),d and resold by example in a federal system.
And why don't add effect to this? Like selling gun help revolutions, or Slave up productivity ect. ? With that players became Actors of the univers, and not only tourist on a fix univers.
----- IF YOU ADD REAL MARKET FLUCTUATIONS -----
It will make alliance between pirates and Smugglers (it's not the same job!) if you add a fluctuation or price due to rarity.
Pirates Steal, they sell on pirate station, price became low cause they don't burn stocks, and smuggler come due to good price and flow stocks. With this, your univers take life and isn't only a movie to watch.
I want a real sandbox on Elite, with a real trade system, and conquest ect.
But first i want smuggling possibilities.
Actually, players think doing missions is smuggling. No.
They think loot on space and sell is smuggling. No.
And finally steal and sell isn't smuggling.
Smuggling is the made illegal to sell a product has such a place. Such as drugs or weapons.
But the BlackMarket want a -25% of the real market.
I'm ok for that if the product is legal (you steal Clothes where clothes are legal), but when it's illegal? I mean "illegality" and smuggling haven't reward, and this destroy a full gameplay.
OFC the recelleur will take his commission of 25%, but if the product is illegal, the price will be *3 no? Or *2 minimum (depend how is the difficult to enter with the goods). So why don't apply:
Black market = Price * 0.75
Illegal good = Price *2
It's logic, try to sell Cocaine on Paris, it have a hight price, on Columbia no. It's rare, illegal and checked.
Please FD, create the Smuggler gameplay, not only "for RP", I want sell drugs, slave and weapons bought legally (Pirates Stations?
And why don't add effect to this? Like selling gun help revolutions, or Slave up productivity ect. ? With that players became Actors of the univers, and not only tourist on a fix univers.
----- IF YOU ADD REAL MARKET FLUCTUATIONS -----
It will make alliance between pirates and Smugglers (it's not the same job!) if you add a fluctuation or price due to rarity.
Pirates Steal, they sell on pirate station, price became low cause they don't burn stocks, and smuggler come due to good price and flow stocks. With this, your univers take life and isn't only a movie to watch.