Can we have the ability to cash in all bounties at any station?
Longer version:
I haven't died in > 6 months, at last count I had around 100 bounty entries waiting to be claimed and most of them are too small to bother jumping across known space for.
I don't think it would take anything away from the game to let commanders cash in all their outstanding bounties at the 1 place - after all they can cash in all collected exploration data at a single station so it's not *that* different a concept.
I haven't died in > 6 months, at last count I had around 100 bounty entries waiting to be claimed and most of them are too small to bother jumping across known space for.
I don't think it would take anything away from the game to let commanders cash in all their outstanding bounties at the 1 place - after all they can cash in all collected exploration data at a single station so it's not *that* different a concept.
From your response this is obviously a suggestion other commanders have come up with as well as me. I didn't know that.
Would you care to elaborate how the game would be diminished with the convenience of cashing in all bounties? I'm not trolling or being rhetorical, just interested in hearing anothers point of view.
Another option to keep everyone happy would be to toggle it. On if you wish to collect all or off if you wish to return to each faction.
Convenient is what most people think when this suggestion pops up. Convenience is a lot like tooth paste. More != better.
.
My personal stance: The KWS throws credits at you. These credits aren't free. The claim is like a little mission that says 'deliver this claim over at this station for a reward'.
This dynamic influences a lot of game decisions. Maybe someone sticks with an asp because while it is an inferior combat vessel, it can make those jumps and turn in those claims easier than an FDL can. Maybe someone decides that they're not actually using their third chaff launcher and the extra credits a KWS brings in is worth the time.
.
In addition, stuff like this affects game pacing. Roller coasters go up and down, because that's fun. If it was always at the top, it'd be flat or boring. Pacing is similar, where fun is created out of an up and down experience. In this case, the lull of making a jump and back to turn in a claim is an opportunity to deviate from the pew pew momentarily. It's also an opportunity for !!fun!! to happen, like getting interdicted and dying.
.
The togglable argument (in this context) doesn't fly in a multiplayer game.
The toggle function works very well in other MMO's eg auto-loot in WoW or 1000LY route mapping in ED, it's a gameplay enhancement you can choose to use or not, taking some of the tedium and repetition out of the game, letting players focus on the elements of the experience they enjoy the most.
Now I wouldn't want to take a single thing away from what you enjoy in the Elite Dangerous universe more power to you I say. If that's how you want to play the game then that's how you should damn well do it
Seems there are other commanders who want similar quality of life gameplay improvements and this is one I'd submit (in toggle form or other) to allow long term commanders experiencing this issue to get their rewards which they've earned.
So, about that search engine I linked you to? The intention was that you'd read it, not ignore it and start repeating things that have been discussed for pages and pages and pages and pages a year ago.
The toggle function works very well in other MMO's eg auto-loot in WoW or 1000LY route mapping in ED, it's a gameplay enhancement you can choose to use or not, taking some of the tedium and repetition out of the game, letting players focus on the elements of the experience they enjoy the most.
Now I wouldn't want to take a single thing away from what you enjoy in the Elite Dangerous universe more power to you I say. If that's how you want to play the game then that's how you should damn well do it
Seems there are other commanders who want similar quality of life gameplay improvements and this is one I'd submit (in toggle form or other) to allow long term commanders experiencing this issue to get their rewards which they've earned.
Aaaand someone dropped the QoL bomb. QoL is a stupid buzzterm that really has no point to it. It's a weak defense. A game is made of some goodies behind a series of challenges constrained by a number of limits. This nets us the feeling of gratification/reward/achievement that we get from playing.
A few things...
1) I don't know why you are comparing 'turn in bounty claims from 3,000ly away' with 'automatically pick up all items when investigating a loot bag' and 'enable longer route planner'. These are extremely different things, most obviously by the amount of work they allow the player to skip, and more subtly by the ramifications of the player's actions.
2) As stated in duplicate threads, it's not about how I want to play the game. The galaxy doesn't belong to me. I am not its owner, I cannot change it at will, and I cannot make it do something different when I feel like it. It's about what the intended game experience is supposed to be, and this is far less mutable.
3) As stated in duplicate threads, that long term CMDR hasn't 'earned' anything until they complete the activity. Claims are A->B->A or A->B->C kind of work, not an A->B->quit.
There are two groups.
Group 1: Inconvenience = Gripping gameplay
Group 2: Jumping to random station to click turn in bounties is not skillful or gripping gameplay.
The two groups have diametrically opposed ideas of what a game is.
They will never agree.
If I've spoken to you before and in some way offended you then that's my fault - if not then you can dial back on the childishly snippy tone in your replies or simply move on to griefing another post. I'm perfectly happy to have a civil debate with other adults.
Now addressing your points.
Quality of life is a perfectly acceptable reason to change a feature or game mechanic. It's why in real life we have dish washers or remote controls or cars. Other MMO devs concentrate on improving it, finding out the niggle little tasks that irritate some (but perhaps not all) players and smoothing them out. If it's a "buzzterm" it's one that's been around for decades and I'd counter that it's not weak, rather you simply find it difficult to argue against.
Now addressing your other points:
1. The distance element of your statement is irrelevant. It's something that we already do in day to day life. Need cash from your bank? Well you don't need to go across town to your branch, or even a closer branch of the same bank, you can just stick your card in any old machine. Whichever's closest. A LY is an unimaginable distance, so much so that reclaiming a bounty from 1LY is little different to reclaiming one from 20000LY distant. Provided you can securely verify the bounty should be paid then you should be able to claim it anywhere. As for the route planner and autoloot, those are quality of life changes.
2. There are already many toggleable options in the game, clearly the devs are happy for players to change some elements at will.
3. I accept your logic but would add that you've not taken it to a modern conclusion. It would be A->B->A* where A* is anywhere.
I reposte my sugestion for this problem here again:
Let us cash in the bountys everywhere, but with a "claim-tax" depending on the distance to the other system (because, some unlucky NPS has to fly there and claim the bounty).
Good point VictoriaG, but collectively they're worth a few million. Plus you rather illustrate my point, suiciding a Sidewinder can't have been what the devs had in mind for managing the bounties list for end-game players?
If I've spoken to you before and in some way offended you then that's my fault - if not then you can dial back on the childishly snippy tone in your replies or simply move on to griefing another post. I'm perfectly happy to have a civil debate with other adults.
Quality of life is a perfectly acceptable reason to change a feature or game mechanic. It's why in real life we have dish washers or remote controls or cars. Other MMO devs concentrate on improving it, finding out the niggle little tasks that irritate some (but perhaps not all) players and smoothing them out. If it's a "buzzterm" it's one that's been around for decades and I'd counter that it's not weak, rather you simply find it difficult to argue against.
I got to "other MMO devs" before just losing it.
You know what would be an improvement to quality of life? Giving the VIII more jump range. Thirteen lightyears is incredibly prohibitive and I can't play with my friends. Oh, my friend flies in a CIV and he has a hard time keeping up with faster targets. It would be an improvement to the quality of life of CIV pilots if their ship was closer to the speed of other ships. Speaking of other ships, it's hard to fit cargo on a courier. It would be an improvement to the quality of life of pilots of this multipurpose ship if it had more room for cargo racks. Actually, scooping is difficult and tedious and boring. Fitting collector limpets is prohibitive for smaller ships. Cargo should just be magnetically attracted to our cargo scoop. These are simple QoL upgrades that will only improve the game.
Simply absurd. I don't need to argue against QoL leveraged into an argument because it defeats itself. Next.
1. The distance element of your statement is irrelevant. It's something that we already do in day to day life. Need cash from your bank? Well you don't need to go across town to your branch, or even a closer branch of the same bank, you can just stick your card in any old machine. Whichever's closest. A LY is an unimaginable distance, so much so that reclaiming a bounty from 1LY is little different to reclaiming one from 20000LY distant. Provided you can securely verify the bounty should be paid then you should be able to claim it anywhere. As for the route planner and autoloot, those are quality of life changes.
You know other things we can do in real life that we can't do in ED? Wipe the windows. Does that mean we should all petition FD for the feature to be able to get out of your chair and wipe the canopy? It would certainly improve the quality of life for me.
And really? You can't imagine a light year? I can. I can even imagine over 20,000ly. Well, allow me to help you by visually representing it.
The distance between the blue circle and the big white ball in the center there is approximately 20,000ly.
I'm pretty sure 20,000ly is exactly 20,000 times different than 1ly. However, I could be getting the math wrong. Next.
Are you saying that the ability to turn in a bounty from across the bubble is equivalent to the ability to have hard points deploy when you press the fire button? Is this what you're saying?
Personally I thought it was obvious, but ED is going against the grain when it comes to following modern MMO mantras. Next.
Please give a solid gameplay reason as to why bounties should be claimable everywhere. Not a lore reason, not a I WANT reason, an actual real gameplay reason. I don't think you're willing to acknowledge the fact that this debate has come and gone a long time ago, and you are spouting the same repeated arguments that have been slain many, many, many months ago.
Lets get straight to it. Again you're attempting to dismiss the quality of life changes, and that's a bit odd given that it's something that the Frontier devs seem to care quite a lot about. I assume you don't use the route mapping? Using that quality of life improvement would be somewhat hypocritical if you did I'd imagine. What about collector limpets? Or a docking computer, or rotational correction or any number of other quality of life enhancements already featured in the game.
With regards to your screencap, that's not you imagining a light years distance - it's a few hundred pixels on your monitor.
A solid gameplay reason? Sure, I've got more than a hundred entries on my Transactions screen, making it difficult to find a particular entry hence the suggestion to cash in the lot at once as a quality of life enhancement to the game.
That you're engaging in the argument contradicts your point that the debate was "slain" some time back - thanks for keeping the post active though.
The main annoyance with the transaction screen, IMO, is the fact that it cannot be sorted/filtered. If it had the features any list view on contemporary computers have, those “forgotten" bounties wouldn’t be a problem.
That being said, a little self discipline helps a lot, with such bounties. For example, when my wingmate and I run pirate or assassination missions, we always collect the local bounties before going back to the system where we got those missions. Similarly, when I’m interdicted while traveling, I usually evade the interdiction or run without killing the interdictor(s) just to avoid getting a bounty that I’ll never come back to cash in.
The position I'm in has come about from using the KWS rather than accepting missions, so I've got a lot of bounty flotsam on my transaction screen. Part of the thought process is that if you have a KWS system that scans every criminal database across all factions and galactic powers then can we not have a similarly convenient way to cash in the bounties that it gathers.
Doesn’t the KWS only scan for bounties in major factions (i.e. Empire or Alliance) but not for minor ones? I don’t think I ever got bounties for minor factions away from the system I’m in.
Lets get straight to it. Again you're attempting to dismiss the quality of life changes, and that's a bit odd given that it's something that the Frontier devs seem to care quite a lot about. I assume you don't use the route mapping? Using that quality of life improvement would be somewhat hypocritical if you did I'd imagine. What about collector limpets? Or a docking computer, or rotational correction or any number of other quality of life enhancements already featured in the game.
Let's describe these for what they actually are, instead of lumping them all together with the buzzterm 'QoL'. Like others who have no idea what they're talking about when it comes to throwing around the term, you fail to realize that under the liberal definition of the term, anything can be a QoL improvement. This is what makes it a stupid thing to leverage as an argument. Examples:
The corvette is ridiculously powerful. Making it slower would give smaller ships more of a fighting chance and would improve their QoL.
Pirates steal my cargo that I worked hard for. Making it so you keep your cargo even if a pirate pirates it would be a QoL improvement for both parties.
I lost my ship due to insurance. This set me back months of work. If the loan amount was infinite, it would be a QoL improvement and everyone could enjoy playing.
A solid gameplay reason? Sure, I've got more than a hundred entries on my Transactions screen, making it difficult to find a particular entry hence the suggestion to cash in the lot at once as a quality of life enhancement to the game.
You've activated my trap card. It sounds like all of your problems could be solved with a simple abandon button. According to your solid gameplay reason, this is adequate. It has the bonus of not eroding other elements of the game. Check.
Can you explain the logic in this one? Me engaging in an argument has no correlation to whether it's been argued before or not.
Also, for the last three months I've been using it, the KWS used to give minor faction bounties but now it only gives major ones. I had assumed you had an understanding of what you're talking about before complaining about it on the forums to any great effect.
"The corvette is ridiculously powerful. Making it slower would give smaller ships more of a fighting chance and would improve their QoL.
Pirates steal my cargo that I worked hard for. Making it so you keep your cargo even if a pirate pirates it would be a QoL improvement for both parties.
I lost my ship due to insurance. This set me back months of work. If the loan amount was infinite, it would be a QoL improvement and everyone could enjoy playing."
Those are 3 gameplay features. Nothing whatsoever to do with a quality of life improvement.
"You've activated my trap card"
- that gave me a giggle, hope you don't mind, while quality of life most certainly is not a buzz term since it's been around for decades, "You've activated my trap card" most certainly is! Hang on.....your trap card has activated my trap card! An abandon button would surely come under the heading of a quality of life improvement. Making global cash-in a toggle option wouldn't erode any elements of the game whatsoever. You could go do your rollercoaster / toothpaste thing and I'd have a nice clean transaction screen. Everyone's a winner.
"Can you explain the logic in this one?"
Sure. You used the term "slain" (you like your absolutes by the way). That solidly implies the argument is dead, that you, or presumably other commanders, have come up with an undisputable reason why the suggestion should be abandoned (needless to say I'm waiting to hear it). Yet here you are, enjoying a vigorous debate with me about the very subject. "Slain" simply isn't the correct word since the argument is very much alive and well.
I can also help you with the KWS issue - I wasn't aware that had changed until the other poster mentioned it - however there was no element of "complaint" about my post, it was simply a comment and not a comment that encompasses 100% of the issue.