Prices should not be shared trough any kind of official API in my opinion, players should learn and discover trade routes themselves. Said that, I am not against players sharing that information, I just don't think FD have to encourage it. Other usages of API is cool in my book. I don't expect FD to concentrate on this yet though.
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Please don't tell me "I would write this down anyway" . If you want cheat in a game which is based heavily on finding stuff out yourself...well...maybe it is really wrong game to play then.
Holy cow that is remarkably short sighted? and the fact that you consider it cheating is, i don't know, flabbergasting???
I know people hate the EvE comparison but really, where would EvE be without EvEmon(skill planner) or EFT(The fitting tool), it is a natural progression that as a game grows, it's community gets more inventive, and tools such as this come into existence. It is the mark of a good development team for a long term project like this to encourage this and not curtail it or limit it, otherwise you're liable to kill the flow of creativity and enthusiasm, thus killing your game.
The very purpose of making this a long term project is that this game will evolve as time goes alone, it MUST or it will die (Evolve or Die). And during that time, it will if not already develop a spirit of it's own, the community will invent and be part of this process. To think the developers can control this, when EVERY other development team in history has never controlled it is insane. And all those other teams did various forms of reactions to it, some tries to wrangle it and it bit them in the face, some went with it and the zen of it rewarded them for their trust.
The community is another function of the game, it is the group that makes things happen NOT the devs, because we play it, and more over we live in it, the irony is that the people who play the game are often more in touch with the essence of the game then the actual developers, yes I know that seems to not make sense, but as someone who has both played and worked for the company that made the game, I can tell you that developers don't live and breathe the game the same way as you do. For you it's game, and a place you immerse yourself, for them it's a job, a career that they love but ultimately a job they do.
It's like asking Star Trek actors about highly specific questions about the shows, the characters they played, and most of them don't think about it that way, and are NOT connected to them in the way you think, save for a few people (Nimoy)
When it comes to long term game develop projects that this is trying to be, the essence of emergent game play and community contribution to that development is GOING to happen. On that time scale the odds of it happening are almost a guarantee. And it should be encouraged not curtailed.
the fact that people such as yourself refuse to acknowledge that THIS ISN'T ELITE(1984) and never was going to be, I don't care what the devs said on the kickstarter page, I knew it when I read it that it wasn't and SHOULDN'T be restricted to being just another Elite game. and if not, well to paraphrase yourself: "well...maybe it is really wrong game (for you) to play then."
This game is an MMO, even though the devs have it HIGHLY instanced, and I hope in the future that will change.
This game is more then just a Singleplayer, Space Sim, where finding things out yourself is the main motivation, and knowledge of things on the internet is akin to a "Strategy Guide"
The fact that the devs have stated that they plan on a larger player based groups (read: guilds) means they are acknowledging the scale of what it is they have created and are now going with the flow of it instead of resisting it, creating a proper API and adding information to it is the way to go, because large scale organization which seems is where we are heading is going to depend on it to happen. Now exactly what form that will take, again that's the zeitgeist of the community, and can be guessed but not truly determined till it actually happens. But I think the devs should give the community tools to allow them to keep guiding the spirit of the game as they already are. And I think the fact that the devs are not resisting it are showing they are trusting the community more.
In that same light, the community needs to be willing and understand when that happens, WE will share in the blame if things go south, no buck passing to the devs after the fact. So just keep that in mind. "With great power comes great responsibility"
/soapbox