Elite / Frontier Elite - Amiga Version - Detail questions

Hello fellow veterans,

while I saw Elite first on an C64, I was only able to play it on an Amiga for the first time. And this experience lingered; it's still my preferred version (knowing full well that it's generally regarded as a bit -- lame -- compared to the other versions).

Currently, I am playing it on my PC with the WinUAE (SARA cheating forbidden of course!) and I am approaching my first mission (according to various sources on the Internet, the Constrictor mission is triggered at around 170.000 points).

Parallel to playing it, however, I am assembling all information regarding the Amiga version that I can find (for example, I already have a database will all planets and their descriptions in them; also their distances between each other), but I have some problems finding answers to some questions. Maybe you know some of them? :) [I tried to contact Rob Nicholson, one of the original coders of the Amiga version, but the e-mail address I found is outdated and I am not sure if I spotted the correct facebook profile, so Rob, if you read this, please feel free to answer... :)]

Questions:

1. What are the ship specifications for each ship (especially hit points: I found by experimenting, that e.g. a Thargoid needs 56 hits with a beam laser or 46 hits with a military laser; I suppose this yields an energy for the Thargoid of X and an impact value of the lasers of Y/Z -- but I'm not sure; I have compiled this data for most ships -- but I can only dream of hitting the Cougar with a beam laser - let alone pulse laser - to measure its energy).
2. Missions: I am confident that there are 5 different missions (I've only ever completed one), but when (exactly!) are they triggered? Which constrains must hold?
3. Triggering a mis-jump: I've read a couple of times that I have to set my climb to maximum when entering hyperspace to trigger a mis-jump. Doesn't work for me, though. Is there a way to trigger a mis-jump to witch-space? [I tried with Pause-Ctrl X -- and this seemed to have worked exactly once.... Must have been coincidence]
4. Talking about witch-space: I assume, the number of Thargoids you have to kill, before you can leave the witch-space depends on your rating. I think the numbers are 2 for harmless (or mostly harmless -- I forgot), and 14 for dangerous (somewhere, I wrote down the number for competent, but I can't find it right now -- 8, if I remember correctly). Correct?
5. More witch-space: Any tactical advice on how to attack Thargoids that come in packs from different angles? They are difficult enough to destroy if they are both behind...
6. I have read somewhere, that in some source code (though not specifically the Amiga version) the greeting "Welcome to galaxy 9" has been found. Is there an "official" galaxy 9 (hex-edit in sara forbidden)?
7. If I use SARA to generate a new galaxy, I know that bytes 0E-13 relate to that (0D only gives the displayed number of the galaxy). Can you provide more elaborate information on these bytes -- and on the cheat mode in general? [I know, which bytes correlate to which cargo and to which equipment; current game time, kill count, rating, etc. but it would be great to have a complete overview for once :)]
8. What exactly are the differences between Elite 1.0 and Elite 2.0? (So far I spotted Thargoid bounty == 40 instead of 15 and you can have military lasers on all sides (thankfully!!)).
9. Talking about credits for kills: Where, in the program files can I use a hex-editor to modify the credits for each ship? I would like to have a more "balanced" setting for credits/points, because 15 Cr for a Mamba seem too much.

TIA!
Cmdr. Stardust aka Philipp

Here are the answers we could gather so far (I will post new findings here):

1.: See page 13 of this thread. Thanks to Quelo!!
2.: The missions are "Super nova", "Constrictor", "Thargoid Documents", "Space Station", and "Cloaked Ship". So far, we know that the Constrictor mission is triggered after 1 intergalactic jump to galaxy 2 followed by 63 hyper jumps in the second galaxy. It is independent of the amount of credits you have and independent of the legal status.
The second mission ("Thargoid Documents") is also triggered after 64 hyperjumps (in galaxy 3) or supposedly after 1 intergalactic hyperjump to galaxy 4 and 63 hyperjumps. It also is independent of legal status or score. The same is true for all subsequent missions; they are triggered after 64 hyperjumps. Details about the missions in the thread below.
3.: Hold down left ALT while performing a hyperjump (I hold down ALT from the moment I press H until I enter witch-space). Works 100%. Thanks to Fangrim.
4.: Harmless: 2, Mostly Harmless: 4, Poor: 6, Average: 8, Above Average: 10, Competent: 12, Dangerous: 14, Deadly: 16, Elite: 18. Quick formula: Rating * 2, if "Harmless" is defined as 1. Time does not matter.
5.: Best is to use retro rockets.
6.: No "official" galaxy 9 in Amiga version. Ian Bell (paraphrased): We put it in, but no means to get there. In the Amiga version the 8 galaxies use the same "seed" with left rotated bits. Rotating again would yield the first galaxy again.
7.: --
8.: --
9.: Short answer: objects.img, see page 13ff of this thread...
 
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Hi Philipp

Welcome to the Frontier Forum

As to your questions, apart from Rob Nicholson, I fear only David Braben or Ian Bell might know some of the answers. I will assume you already know of Ian Bell's site, but just in case here is a link

I know he does have the C64 ships stats up on his site but he just might know what the stats are for the Amiga version.

There used to be a site run by George Hooper, who also might have had more info, but unfortunately his site was taken down some years ago.

Finally I found this old Elite FAQ that was originally on the old Alt.fan Elite site. Its quite long and packed with detail. Perhaps there is something here that could help?

Here is a link to it.
 
Geraldine, thanks for your links. Unfortunately, I already knew about them... But obviously, I also know that my questions are very specific, so I wasn't too optimistic about answers :).

I read "somewhere" that the original Amiga sources had previously been made public; but the thread in which that was discussed was long dead and so, unfortunately, I couldn't peruse the sources for answers, either... Maybe someone still has them?! :) Anybody out there?

Well, I'll just keep on looking...
 
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Hello fellow veterans,

while I saw Elite first on an C64, I was only able to play it on an Amiga for the first time. And this experience lingered; it's still my preferred version (knowing full well that it's generally regarded as a bit -- lame -- compared to the other versions).

Currently, I am playing it on my PC with the WinUAE (SARA cheating forbidden of course!) and I am approaching my first mission (according to various sources on the Internet, the Constrictor mission is triggered at around 170.000 points).

Parallel to playing it, however, I am assembling all information regarding the Amiga version that I can find (for example, I already have a database will all planets and their descriptions in them; also their distances between each other), but I have some problems finding answers to some questions. Maybe you know some of them? :) [I tried to contact Rob Nicholson, one of the original coders of the Amiga version, but the e-mail address I found is outdated and I am not sure if I spotted the correct facebook profile, so Rob, if you read this, please feel free to answer... :)]

Questions:

1. What are the ship specifications for each ship (especially hit points: I found by experimenting, that e.g. a Thargoid needs 56 hits with a beam laser or 46 hits with a military laser; I suppose this yields an energy for the Thargoid of X and an impact value of the lasers of Y/Z -- but I'm not sure; I have compiled this data for most ships -- but I can only dream of hitting the Cougar with a beam laser - let alone pulse laser - to measure its energy).
2. Missions: I am confident that there are 5 different missions (I've only ever completed one), but when (exactly!) are they triggered? Which constrains must hold?
3. Triggering a mis-jump: I've read a couple of times that I have to set my climb to maximum when entering hyperspace to trigger a mis-jump. Doesn't work for me, though. Is there a way to trigger a mis-jump to witch-space? [I tried with Pause-Ctrl X -- and this seemed to have worked exactly once.... Must have been coincidence]
4. Talking about witch-space: I assume, the number of Thargoids you have to kill, before you can leave the witch-space depends on your rating. I think the numbers are 2 for harmless (or mostly harmless -- I forgot), and 14 for dangerous (somewhere, I wrote down the number for competent, but I can't find it right now -- 8, if I remember correctly). Correct?
5. More witch-space: Any tactical advice on how to attack Thargoids that come in packs from different angles? They are difficult enough to destroy if they are both behind...
6. I have read somewhere, that in some source code (though not specifically the Amiga version) the greeting "Welcome to galaxy 9" has been found. Is there an "official" galaxy 9 (hex-edit in sara forbidden)?
7. If I use SARA to generate a new galaxy, I know that bytes 0E-13 relate to that (0D only gives the displayed number of the galaxy). Can you provide more elaborate information on these bytes -- and on the cheat mode in general? [I know, which bytes correlate to which cargo and to which equipment; current game time, kill count, rating, etc. but it would be great to have a complete overview for once :)]
8. What exactly are the differences between Elite 1.0 and Elite 2.0? (So far I spotted Thargoid bounty == 40 instead of 15 and you can have military lasers on all sides (thankfully!!)).
9. Talking about credits for kills: Where, in the program files can I use a hex-editor to modify the credits for each ship? I would like to have a more "balanced" setting for credits/points, because 15 Cr for a Mamba seem too much.

TIA!
Cmdr. Stardust aka Philipp


2 - i dont think missions come up at exact points in play more like the chance off them happening is after so many points.

3 you cant force witch space though its said doing what you say increases the chance.

4 each of the factors is random i think. ive had one thargon while elite and at least 2 while mostly harmless.

5 fly away from thargons and shoot with rear laser. thats about as good as it gets.

6 no galaxy 9.

i still play the amiga version and thats all to the best of my knowledge. my latest pilots first kill was a thargon on my first jump. i liked that.
 
i still play the amiga version and thats all to the best of my knowledge. my latest pilots first kill was a thargon on my first jump. i liked that.

I was playing the Amiga version a couple weeks ago and the same thing happened to me. First jump straight into witch space, killed the first Thargoid with a missile big surprise there as there was no ecm and no thargons were released, then another one appeared, same thing then a 3rd. didn't get the 3rd one as the hyperdrive came on and I was able to get away.
 
I was playing the Amiga version a couple weeks ago and the same thing happened to me. First jump straight into witch space, killed the first Thargoid with a missile big surprise there as there was no ecm and no thargons were released, then another one appeared, same thing then a 3rd. didn't get the 3rd one as the hyperdrive came on and I was able to get away.

i spent about 6 hrs last saturday on and off in witch space killing single thargons.

great for getting your score up.

but you need to be properly equipped first or it out asap.
 
Not spent much time with the Amiga version of the game and the Thargoid were bit of a surprise at how easily they could be dealt with.
Played the Amstrad version for months and the Thargoids were were hard as nails, they put an end to many of my games.
On the other hand I have found the manual docking to be lot harder in the Amiga game.
 
4 each of the factors is random i think. ive had one thargon while elite and at least 2 while mostly harmless.

sorry if I wasn't clear: Yes, the number of simultaneous attacking Thargoids in witch space is random (to my knowledge, it is 1, 2, or 3 -- I never had 4), but the number of Thargoids you need to kill before the hyper-drive is repaired is not (entirely) random, I think.

I need to experiment more (as I cannot force a jump to witch space that takes some time, though), but afaik, in the harmless/mostly harmless rating, you "only" need to kill two Thargoids, before the drive is repaired (consistent with Spacegamer's report).

I _think_ (but cannot prove yet) that the "base number" of Thargoids you have to kill depends on your rating (i.e. one for harmless, two for mostly harmless, 4 for poor, and so on) and then a random value is added to that base number.

But, to reiterate, the number of simultaneous attacking Thargoids seems completely random, yes.

Also: If _not_ in witch space, I cannot fire missiles at Thargoids, because they have ECM (well, I CAN fire missiles, but it's to no avail). Will try to get them in witch space with missiles. Maybe that works... (No ECM in witch space?!?! :d)

I only had time for a quick run yesterday, and I could only up my score to around 174.000 points. Still no first mission.... But soon, I hope.
 
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Thanks, Geraldine, for the moral support. It's good to know that I'm not the only one who finds this interesting :).

Thanks to Spacegamer, I have contacted Richard Hewison, and I have also asked Ian (Bell of course) if he either had some answers to the questions or could forward the questions to Rob --- no responses so far, but it's just been a day...

It would be really cool to get my hands on the source code... *Dream*
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Yep i agree this is a facinating subject, I'm keeping a beady eye on this and seeing what we can find out :)
 
sorry if I wasn't clear: Yes, the number of simultaneous attacking Thargoids in witch space is random (to my knowledge, it is 1, 2, or 3 -- I never had 4), but the number of Thargoids you need to kill before the hyper-drive is repaired is not (entirely) random, I think.

I need to experiment more (as I cannot force a jump to witch space that takes some time, though), but afaik, in the harmless/mostly harmless rating, you "only" need to kill two Thargoids, before the drive is repaired (consistent with Spacegamer's report).

I _think_ (but cannot prove yet) that the "base number" of Thargoids you have to kill depends on your rating (i.e. one for harmless, two for mostly harmless, 4 for poor, and so on) and then a random value is added to that base number.

But, to reiterate, the number of simultaneous attacking Thargoids seems completely random, yes.

Also: If _not_ in witch space, I cannot fire missiles at Thargoids, because they have ECM (well, I CAN fire missiles, but it's to no avail). Will try to get them in witch space with missiles. Maybe that works... (No ECM in witch space?!?! :d)

I only had time for a quick run yesterday, and I could only up my score to around 174.000 points. Still no first mission.... But soon, I hope.


from memory and i am going back 20 years here i think its possible once you are elite at least to get 6 thargons.

i never paid any attention to how long it takes to get out as i always stay untill i am on m last energy bar and really struggling. witch space is mana from heaven.
 
redborg: Yeah, I never paid attention to how many kills I had to make, either --- until, one day, I was caught in witch-space and had _just_ killed my second Thargoid (rating: mostly harmless), when my wife came in and asked: "Let's watch a movie, shall we?!" -- so what do you do? Right: Hit pause and watch a movie :).
After I came back and unpaused the game it immediately said: "Hyper Drive repaired" and I thought I had found a cheat. So, the next time, I went to witch-space, I paused the game and waited for two hours. Afterwards, however, I still had to kill Thargoids. So I started counting, and I became interested in "when am I allowed to get back out of witch-space?"

BTW: I _just_ received a warning-message from my mail-system that "delivery to the address ibell@ibell.co.uk has been delayed :(. Umpf... Bad luck, once again.... *Sigh*
Aaah. Old e-mail-address... Found the new one just now... Ok, re-send.... *Wait*
 
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BTW: I _just_ received a warning-message from my mail-system that "delivery to the address ibell@ibell.co.uk has been delayed :(. Umpf... Bad luck, once again.... *Sigh*

I would imagine his in box would be very full right now. There is still an outside chance you could try PM'ing him on the Oolite board as he is a member on there called "ibell", but has never posted.

Here is a link
 
I would imagine his in box would be very full right now. There is still an outside chance you could try PM'ing him on the Oolite board as he is a member on there called "ibell", but has never posted.

Here is a link

you can force witch space on oolite i think. faster to do research but hard to know if the information would be transferable.

i always though it was a time not number of kills that got you out of witch space.

i seem to remember early on just desperately trying to survive long enough to get out perhaps with no kills.

but as i say thats an impresion going back to my teens.
 
Yeah, I also thought that going out of witch space takes TIME not kills --- but that's wrong. If you do never kill a Thargoid and try to keep alive as long as possible, you'll never get out...
 
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