I love the heavy ships

Dev, give the T-Series some love!
Heavy freighters that do almost nothing to do tactical turns and simply maintain their course while surviving on hull, turrets and countermeasures like ECM, point defences etc. should not only exists, but be playable!
Not all ships should be played in "turning wars"!
 
The key is to submit, power your engines,shields and boost away then jump to safety .... it work every time

Remember summiting is your friend :D
 
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Ok. Fair enough.

Fit it out correctly... would be?

Don't scrimp on internals to save weight or max out jump range... I could post loads of fantasy builds using the usual tools ... but can't be bothered (heat sinks work better against NPC's than chaff). My own T6, 7 & 9 builds are my own :)

And what about flying?

In post #4

And what do you mean by "pick your routes correctly"?

System security level .... MATTERS

8 letters ......
 
8 letters ......
8 letters?

Don't scrimp on internals to save weight or max out jump range... I could post loads of fantasy builds using the usual tools ... but can't be bothered (heat sinks work better against NPC's than chaff). My own T6, 7 & 9 builds are my own

I never max anything. I even use shield boosters. Why heat sinks and not chaffs?

In post #4

I missed it! But anyway, it don't always work, and exploding is a real possible thing. Instead is really hard to die, let's say, bounty hunting. This is uneven in gameplay terms.

System security level .... MATTERS
In terms of response time, or possibility of being interdicted by npcs?
 
Fit it out correctly... would be?

I ran my T-9 with just A-rated FSD and everything else D-rated. No shields, completely devoted to cargo... Never lost it, been interdicted many times (the worst took a whole 13% from my hull).

I've recently started upgrading the T-9 with weapons and shields, just to see how it does hold up in a fight. Haven't finished this yet (could only afford shields so far, lol), but I reckon fully loading it with turrets will beat most NPCs (that interdict you - I wouldn't go hunting for trouble at SSS, though!).

And what about flying?

Yes, definitely fly it. I tried rolling it on a planet surface. I don't recommend that.

And what do you mean by "pick your routes correctly"?

Don't go to a system full of pirates...


But I'm actually confused as to your OP. You love the heavy ships... Ok... I'm also coming around to the T-9 having got used to it being a truck (I hated it to begin with when I upgraded from the T-7). What love are you wanting? That kind of ship will always be a truck, it's meant to be one. You can still fit it out to your liking just as with any other ship...
 
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But I'm actually confused as to your OP. You love the heavy ships... Ok... I'm also coming around to the T-9 having got used to it being a truck (I hated it to begin with when I upgraded from the T-7). What love are you wanting? That kind of ship will always be a truck, it's meant to be one. You can still fit it out to your liking just as with any other ship...

The main problem is, I think, the T7. Survives way less tha a T9.
As I said, you should set a course and try to survive, not dogfight.
With love I think about adding some "native" resistance to hull and tweak mass/power slot to fit better shields.
I am talking about the T7, in this case.
 
And what we do? Anyone at that level can't afford to lose 2 millions a day in cargo and insurance
Ok, how are you losing this? I ran a T-7 for months, most of my trading has been in one; I've done a lot of trading. I've only ever lost the T-7 once, and that was due to a foolish mistake on my part. Same as the T-9, I ran the T-7 without shields and maximum cargo.

Assuming it is only interdiction that you are having issues with (you aren't taking your T-7 into a RES, are you? ;) ), then it is likely your evasion technique that needs some work. What worked for me was to submit to any interdiction, as soon as I am in normal space I boost (to get up to full speed), and as soon as FSD is cooled down (quite quick if you submit) hit the supercruise button. By the time you get back to supercruise, you should only have lost a little bit of hull (assuming running without shields). If I'm travelling, I'll hit the hyperspace button as soon as I'm back in supercruise. I've never found this technique to fail, except where I've made a mistake.
 
I made the very terrible mistake of trying a shieldless T-9 build with the intention of high waking away from trouble.

Destroyed on my second loop of a trade route. Back in my Anaconda I went.
 
The mistake was not a shieldless T-9. What did you do to lose it? ;)

I saw the message about "all that cargo" and such so I selected a nearby star and spooled up the FSD. The interdiction began and I was unable to line up with the FSD escape vector (not the interdiction escape) so I fell out of super cruise with a long cool down timer.

One Asp with railguns later and my FSD was shot out and all I could do was sit there waiting for it to finish the job.

It used to be a high wake beat any attempt to interdict but I guess there was whinging and FD changed the game mechanic.
 
I made the very terrible mistake of trying a shieldless T-9 build with the intention of high waking away from trouble.

Destroyed on my second loop of a trade route. Back in my Anaconda I went.

I still have my shieldless T9, escaping NPC's is a non issue. My mining T9 only has Bi weave because some slots are spare. Fight during the cooldown, the NPC will take evasive maneuvers, at that point they are not even firing at you. Have killed plenty of NPC's in a T9, and a few noob cmdr's in Eagles.. Losing a T9 to a lone NPC should be unthinkable in this game
 
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The interdiction began and I was unable to line up with the FSD escape vector (not the interdiction escape) so I fell out of super cruise with a long cool down timer.

Ah yes. If it helps, that's exactly the mistake I made when I lost my ship. :). I'm sure it used to be that if FSD charged, you'd be able to jump... My FSD was almost charged when the interdiction started, but the lack of jump surprised me (especially as I was actually targeted on the escape vector - but the FSD never kicked in)... And after that, I had no hope.

So, now I always submit to interdiction - even when FSD is almost charged. And in that case, due to the hugely reduced charge time, you should be able to escape easily.
 
All sound advice. I really do like the cockpit of the T-9. Nice view. Honestly I really like flying the thing and find it easy to dock manually with that great view. If I do rebuy one it will have shields, boosters, and turrets all over it.
 
i wish this could move like the navy corvette.

freighter.jpg
 
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