What I think Elite really needs is...

A full-time science fiction writer and story director!


Imagine if stuff such as - for example - the planetary approach suite was trialled in-game with news building up to it, reports from test-pilots and the like. I'd like Galnet to talk about such things in advance. Maybe reviews of new ships. Talk about why there is to be an Asp Scout, and it's testing phase. Maybe some descriptions of lurid accidents to instruct players in how NOT to do stuff?


With the recent Horizons update a whole bunch of new stuff has been introduced that gave a great deal of scope for lore and creativity. Yet - for some reason - FD didn't choose to capitalise on this. Just getting someone to write a few galnet articles explaining why Planetary approach suddenly became possible would have been brilliant. For example, not launching all the updates on the same day, but instead maybe making PA suites only available in certain stations to make it into a community event of sorts. Why did it suddenly just appear in all our ships (particularly confusing, since mine was floating in the black at the time....)


You could talk about the rivalry between shipbuilders and one trying to get the Cobra Mk4 ready, whilst another tried the Asp Scout - which launch on different days. You could have a big fuss about bi-weave shields (which I love, as my tactics tend to be boom-and-zoom) with news leading up to them, before they launch on -say- Alioth and people who want to be the first to try one need to pile in and grab them.


People say the game lacks depth, and I think that's partially due to a missing story. I'd like to see it with some theatre added, and a real sense of the dramatic. It's not that easy as the game is played by so many people so differently that you can't script it for individual players, but you can lay down lore and news for the galaxy in an involving and dramatic way.


I'm not an especially accomplished writer, but I love Sci-Fi and i'd love this game to come with a healthy dose of George-Lucas-style Theatre!
 
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Me on the other hand... couldn't give a toss about game story. Have no interest in reading about fictional conflict between this and that.

I just want the experience of flying and exploring and driving around on planets.

You know those RTS games where they had text popup and telling you the story with badly drawn graphics? I always skip those.
 
For me, I dislike when they graft storyline into a game that doesn't really need it. If you're going to have a story at all, it needs to be aligned with and intertwined with the game itself. Look at the way that half-life does it for a prime example of how it should be done. I'd like elite to make the story part of the game, with story effecting what happens in the game and vice-versa.

And where the *hell* are the Thargoids?
 
Don't agree at all.
Trying to shove some justification as to why people can suddenly approach planets in a universe where people have clearly been landing on planets for centuries would detract from the game not add to it. The reason why we couldn't do that was because the devs hadn't implemented it in the game yet. Nobody is under any illusion about that. It's clear that we as players can't do literally everything that a person in the game universe would be able to do. That's what suspension of disbelief is for.
 
Exactly that.

I used to play a lot of sci-fi RTS and that narrative often featured. I always skipped through it whenever possible. Was only interested in the game-play. For story I'd read Frank Herbert or Philip K .
What about games like mass effect and so on? they tell better stories than books.

anyway as for elite , I actualy care a lot about the lore but recently it has been let down by a few things :
Community written ones
Festive nonsens
Pop culture references

They often feel like the sort of stuff I put in mods as placeholder text (but with better grammer than me)

That being said I do enjoy all the plots about the deep politics and the UA (and the canonn even if they are fan written)
 
Don't agree at all.
Trying to shove some justification as to why people can suddenly approach planets in a universe where people have clearly been landing on planets for centuries would detract from the game not add to it. The reason why we couldn't do that was because the devs hadn't implemented it in the game yet. Nobody is under any illusion about that. It's clear that we as players can't do literally everything that a person in the game universe would be able to do. That's what suspension of disbelief is for.


True , if they mention you can do it now it makes a plot hole as its no longer a game artifact but a narative plot hole.
In universe its just that we the CMDRs did not have the tools instaled at that moment but others did , its like when game mechanics change between games you dont mention them in universe otherwise its silly
 
And where the *hell* are the Thargoids?


Have you been reading GalNet at all? There is a whole story line, introduced by FD, about the Alien Artefacts (probably Thargoid) centering around Merope in the Pleiades. The players have been able to interact with this storyline by collecting, investigating and selling these artefacts. The selling part has had an impact on the game as the stations these things have been sold to have had serious issues and have lost many of their normal Space Dock functions (Repair, refuel, restock).

In addition, there are several Player Group initiated storylines playing in the galaxy and documented in GalNet: The Pegasi Pirate Wars and the Emperor's Dawn to name just two.
 
While I sympathize with the desire to add substance to the game, I don't like fiction that is simply layered onto a game in order to make it seem coherent or meaningful. I couldn't give a toss about Princess Blue-hair or the other cartoon characters with which we have been lumbered through Powerplay - I would MUCH rather hear about the stories that players and groups are creating themselves.

There is a bit of this happening, but at the moment it requires labour intensive effort on the part of game developers to massage this data into useable form, and the majority of Galnet is just pointless statistics derived from what they can currently access. I'd rather see them put the resources into developing the AI so it can automatically extract meaningful news reports based on player activity, and implement better support for groups and wings so that our ingame efforts can more easily and quickly feed into the AI.

It's a sandbox, and the players should be driving it through our interactivity. If they wanted to create a story-driven game they would have been better off creating a solo offline game. That's not to say that the "injection" of major fictional features like the unknown artifacts is a bad thing, but that sort of stuff is best when done at arms-length.
 
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Agreed. Used to play Eve online A LOT. The game eventually got repetitive and boring for me, but the lore kept me interested for a long time. Even have a few books.

I find their approach to new content very smart.
For instance when they released Wormhole space, A lot of lore and story went along with that. not just "here ya go, go play in this new sandbox"
 
I couldn't give a toss about Princess Blue-hair or the other cartoon characters with which we have been lumbered through Powerplay

And that is precisely the attitude of a lot players with regard to Powerplay and that is exactly why its regarded as a poor expansion of the core mechanics.

We are expected to align ourselves with a Power that is nothing more than a single static image and a small blurb about their ruling philosophies. I'm perfectly capable of using my own imagination to fill in a few blanks...but Powerplay is 95% blanks. I think its great that ED fanbois are perfectly happy and never want anything else added to the game, but for a lot of us, we have grown accustomed to some features that just about every other studio includes in their games.
 
And that is precisely the attitude of a lot players with regard to Powerplay and that is exactly why its regarded as a poor expansion of the core mechanics.

We are expected to align ourselves with a Power that is nothing more than a single static image and a small blurb about their ruling philosophies. I'm perfectly capable of using my own imagination to fill in a few blanks...but Powerplay is 95% blanks. I think its great that ED fanbois are perfectly happy and never want anything else added to the game, but for a lot of us, we have grown accustomed to some features that just about every other studio includes in their games.

I don't want to derail the thread into a Powerplay discussion, but I don't think its poor reception is anything to do with in-game lore or fiction. No matter how rich you made the back story and how many blanks you fill in, it would still be isolated as a separate layer of the game. If Power support trickled into major faction support and contributed to rank increase through integration of missions with minor factions it would be far more popular than it is, even with zero fictional content.
 
Dinosaurs.. obviously.

Dinosaurs make everything better.

Yes, and the dinosaurs could also fly spaceships.

In case anyone thinks this idea is ridiculous... I will remind you of that perpetual alpha game where the enemy was a 4 legged shark. I pleaded with the developer to drop that idea but they were very stubborn (and probably high).
 
Powerplay was and remains so poorly implemented into the game universe that using it as an example doesn't work in this thread. I do feel it would be fantastic if FD had an engaging background story for people to participate in while letting those who just want to "bum" around the 'verse do their own thing.

Anyone ever read the Conquerer's trilogy from Timothy Zahn from the 90's. He would be the perfect author in my humble opinion.
 
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