So when's mining and piracy going to get some love?

There ain't much point in doing neither apart from fun and when you are completly new you may not have that luxury.

I guess you could say that piracy got a tad bit of love in 1.5 but hardly what they said on the livestream.
 
Agreed, but how do you fix it? You can only sell what you steal and really because it's hot you should sell it a big discount.

like the new avatar btw.

Edit: Maybe out of the way pirate outposts would pay a big premium for cargo because no one legit will deal with them?, still seems like a lot of hassle for not much gain, idk.
 
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There ain't much point in doing neither apart from fun and when you are completly new you may not have that luxury.

I guess you could say that piracy got a tad bit of love in 1.5 but hardly what they said on the livestream.

Mining did get some love and is actually worth doing, As long as you have something like an Anaconda / Cutter / Fed Corvette already, until then no not much point lol
 
Let's not get in an endless cycle of role-inflation. Miners and pirates did a pretty serious bout of complaining in the spring and mining got a heavy improvement in terms of gear and profitability in the summer.

It's a buff race! After mining got a buff I think it was the smugglers who complained loudest.

To the loudest complainer go the spoils.

As long as you have something like an Anaconda / Cutter / Fed Corvette already, until then no not much point lol

That's not true at all. When you're not able to afford the mega-ships then the profit you can make mining in a T6 or Asp or whatever, is going to seem pretty good. It just looks like chump change from your lofty perch up there on your high horse.
 
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Well, I had a little conversation with Mole about that it would be cool if general criminality would get more depth to it and striaght out black market stations in Anarchy systems that are run over by pirates, you could even organize a raid. Maybe once we can walk in stations but would be cool to see something like that before that. Oh and a proper black market where you can buy from aswell and maybe even buy illegal ship parts.

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Mining did get some love and is actually worth doing, As long as you have something like an Anaconda / Cutter / Fed Corvette already, until then no not much point lol

It is? I'm mining with Mole atm not really giving a crap about profits really but I thought it still was bad.

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Let's not get in an endless cycle of role-inflation. Miners and pirates did a pretty serious bout of complaining in the spring and mining got a heavy improvement in terms of gear and profitability in the summer.

It's a buff race! After mining got a buff I think it was the smugglers who complained loudest.

To the loudest complainer go the spoils.



That's not true at all. When you're not able to afford the mega-ships then the profit you can make mining in a T6 or Asp or whatever, is going to seem pretty good. It just looks like chump change from your lofty perch up there on your high horse.

Why did the smuggelers complain?
 

Deleted member 110222

D
I mine everyday now in my Cobra Mk IV. I make just as much from asteroids as I do from normal trading. I do both, so I know.
 
There ain't much point in doing neither apart from fun and when you are completly new you may not have that luxury.

I guess you could say that piracy got a tad bit of love in 1.5 but hardly what they said on the livestream.

I dunno, I'm trying mining right now, and it's pretty good. In a Cobra Mk III with 20 cargo, I got 16 palladium and 4 gallite in about ten minutes, returned to station, and got a nice 250,000 credit payout. I think it's fine, you just need to venture into the RES. They not only have better materials to mine, but they have other NPCs who not only don't deplete your 'roids, but they can find materials for you.

Piracy? I guess it can use a tad bit of a buff in the money-department, preferably by upgrading hatch-breakers (haven't tested larger ones in 1.5/2.0, though), or maybe upgrading the collecting process of a lot of cargo (100+). I think the real buffs need to come in the fun department. For piracy:

- Allow us to hail NPCs and declare piracy
- Contacts, specifically one for pirates
- increase bounties and make having a murder/large bounty dangerous
- Make trader NPCs carry a reasonable amount of cargo for their ship class rather than for balance. I'd rather get 200 tonnes of animal meat than 20t of progenitor cells, because a T7 with 20t is just immersion-breaking. That also opens up opportunity for the ever-so-rare (great hauls) like this.
- NPC + Player wings (this also leads to heists, where you fly with a pirate boss, for example, and attack a scheduled transport)
- More convoy beacons
- Pirate network - get info on the best trade routes, when scheduled ships are to enter the system, where they'll be, perhaps a meeting in an asteroid field somewhere can be interrupted?

For Mining:

- Allow us to find artefacts and special stuff in asteroids, increasing the farther from the bubble we go, the closer to nebula we go, and the closer to Merope we go.
- Allow us to tag asteroids we've already mined
- One day, rock hermits. Muahaha. In a single planetary ring, I'm sure every player could build a rock hermit home and not one would be found by another player. Do it! :D
- Decrease turret prices, they're really expensive, and I don't see why. I know they should be more expensive than the others, but a Class 2 fixed multicannon is 34,000 compared to a turretd one's 1.2 million.
- What else could miners use?
 
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I dunno, I'm trying mining right now, and it's pretty good. In a Cobra Mk III with 20 cargo, I got 16 palladium and 4 gallite in about ten minutes, returned to station, and got a nice 250,000 credit payout. I think it's fine, you just need to venture into the RES. They not only have better materials to mine, but they have other NPCs who not only don't deplete your 'roids, but they can find materials for you.

Piracy? I guess it can use a tad bit of a buff in the money-department, preferably by upgrading hatch-breakers (haven't tested larger ones in 1.5/2.0, though), or maybe upgrading the collecting process of a lot of cargo (100+). I think the real buffs need to come in the fun department. For piracy:

- Allow us to hail NPCs and declare piracy
- Contacts, specifically one for pirates
- increase bounties and make having a murder/large bounty dangerous
- Make trader NPCs carry a reasonable amount of cargo for their ship class rather than for balance. I'd rather get 200 tonnes of animal meat than 20t of progenitor cells, because a T7 with 20t is just immersion-breaking. That also opens up opportunity for the ever-so-rare (great hauls) like this.
- NPC + Player wings (this also leads to heists, where you fly with a pirate boss, for example, and attack a scheduled transport)
- More convoy beacons
- Pirate network - get info on the best trade routes, when scheduled ships are to enter the system, where they'll be, perhaps a meeting in an asteroid field somewhere can be interrupted?

For Mining:

- Allow us to find artefacts and special stuff in asteroids, increasing the farther from the bubble we go, the closer to nebula we go, and the closer to Merope we go.
- Allow us to tag asteroids we've already mined
- One day, rock hermits. Muahaha. In a single planetary ring, I'm sure every player could build a rock hermit home and not one would be found by another player. Do it! :D
- Decrease turret prices, they're really expensive, and I don't see why. I know they should be more expensive than the others, but a Class 2 fixed multicannon is 34,000 compared to a turretd one's 1.2 million.
- What else could miners use?

Pirate network would be great!
 

Deleted member 110222

D
I dunno, I'm trying mining right now, and it's pretty good. In a Cobra Mk III with 20 cargo, I got 16 palladium and 4 gallite in about ten minutes, returned to station, and got a nice 250,000 credit payout. I think it's fine, you just need to venture into the RES. They not only have better materials to mine, but they have other NPCs who not only don't deplete your 'roids, but they can find materials for you.

Piracy? I guess it can use a tad bit of a buff in the money-department, preferably by upgrading hatch-breakers (haven't tested larger ones in 1.5/2.0, though), or maybe upgrading the collecting process of a lot of cargo (100+). I think the real buffs need to come in the fun department. For piracy:

- Allow us to hail NPCs and declare piracy
- Contacts, specifically one for pirates
- increase bounties and make having a murder/large bounty dangerous
- Make trader NPCs carry a reasonable amount of cargo for their ship class rather than for balance. I'd rather get 200 tonnes of animal meat than 20t of progenitor cells, because a T7 with 20t is just immersion-breaking. That also opens up opportunity for the ever-so-rare (great hauls) like this.
- NPC + Player wings (this also leads to heists, where you fly with a pirate boss, for example, and attack a scheduled transport)
- More convoy beacons
- Pirate network - get info on the best trade routes, when scheduled ships are to enter the system, where they'll be, perhaps a meeting in an asteroid field somewhere can be interrupted?

For Mining:

- Allow us to find artefacts and special stuff in asteroids, increasing the farther from the bubble we go, the closer to nebula we go, and the closer to Merope we go.
- Allow us to tag asteroids we've already mined
- One day, rock hermits. Muahaha. In a single planetary ring, I'm sure every player could build a rock hermit home and not one would be found by another player. Do it! :D
- Decrease turret prices, they're really expensive, and I don't see why. I know they should be more expensive than the others, but a Class 2 fixed multicannon is 34,000 compared to a turretd one's 1.2 million.
- What else could miners use?

We miners could use reduced turret prices, that's for sure. My pulse lasers on my Cobra Mk IV make up a huge proportion of the costs of my ship, and the prices really don't seem justified in my opinion. Either reduce the prices or up their DPS. At present I only use them because my ship steers like a cow.

Tagging 'roids would be great. It'd be nice to know which spots are dead in a session.

Artefacts would certainly be interesting, but FD would need to make them LEGAL salvage for me to bother. I don't commit crime on my PC save, and I wouldn't start for these.
 
Let's not get in an endless cycle of role-inflation. Miners and pirates did a pretty serious bout of complaining in the spring and mining got a heavy improvement in terms of gear and profitability in the summer.

It's a buff race! After mining got a buff I think it was the smugglers who complained loudest.

To the loudest complainer go the spoils.



That's not true at all. When you're not able to afford the mega-ships then the profit you can make mining in a T6 or Asp or whatever, is going to seem pretty good. It just looks like chump change from your lofty perch up there on your high horse.

What I mean is With a Larger ship you can make a comparable amount of profit to regular trading in the same ship. While at the smaller ships T6, Asp. Trading vastly outweighs the money you can make from mining. In part simply because larger ships have more internals. Thus can fit multiple Collector limpets and still have a huge amount of cargo space. This speeds mining up and still allows you to make a good profit from 1 full load. Smaller ships tend not to have the space for multiple collector limpets or if you do you lose a lot of the cargo capacity.
 
Let's not get in an endless cycle of role-inflation.

Implying it's not happened already? :p

I agree with this completely. Long-Range Smuggling just grinds my gears, (ALD) bounty hunting is absurd if they're making upwards of 5-6M per hour with the best ships, et cetera. Not only do these ridiculously-high profit activities ruin the fun of elite dangerous for many, but they destroy the ecosystem for all.

The basic ecosystem is this:

ol9KvGP.png


This can and has happened in many places throughout Elite, given the correct conditions. This was Lave for a long time, with rares-traders passing through, which would then be pirated, and then the pirates would be killed by bounty hunters. Here are some of the requirements:

- Traders and/or Miners need to exist, in reasonable number. For this to happen, trade routes running through dangerous space where pirates ought to be should be incentivized, and all inflated methods of earning money need to be nerfed or eliminated. Low-sec, low pop systems should want food and other necessities far more than most and be willing to pay up to an order of magnitude more for it (in the case of grain), and while high-security systems would pay you for your trading, they would noly do so barely. Lower the security, more profit, risk vs reward.

- Pirates need to exist, and have larger bounties. This is something that can be improved upon, as player death isn't something which will happen often, and so when a player does die to another for a bounty, that bounty should be very large. Lets make murder nothing to joke about, eh? Here's a list of ideas to pick and choose from - piracy is in a decent spot now, so don't go crazy. https://forums.frontier.co.uk/showthread.php?t=163170

- Bounty hunters need to be able to track and kill other players more easily. The only way for a bounty hunter to start tracking a target is to come across him, with only luck involved. Here's an example of a better bounty hunting system:

> New bounty board created - top 50 bounties in the system. This new board only includes those who are online.

> The bounty hunter can "tag" up to three of them at a time. The bounty hunter will now get a message whenever their target jumps into a medium+ security system, and has a chance to get a notification when the target jumps into a low-security system. no indication for anarchies.

> The bounty hunter gets preferential P2P, making it far more likely for him to be matched with his target rather than create a new instance

> The bounty hunter does not need to scan the target's ship in order to get a name - he only needs to do so to get info on sub-systems, local bounty, shields, hull and powerplay allegiance - normal scan stuff. He still needs to KWS, but only once per X amount of time (24 hours). This is to eliminate the need for the bounty hunter to have to scan the player every time they fight.

> The bounty hunter can buy a device to track the targets himself. If the bounty hunter finds the target in normal space, he can fire off and attach a beacon to the target's ship, telling the bounty hunter whenever the target warps to any system. (This may be a bit overkill, is optional)

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DDA? What's that?

Design Discussion Archive, a previously forum open to kickstarter backers who paid at least 300 pounds or so for the game. They gave their ideas long before the first alpha was released, and helped to shape the game immensely. Read through it.
 
Been doing mining for a little while now, finding it rather good as long as you pick and choose the mineral anything above silver you keep. Once I get a full load I travel to various stations, sell all the silver and gold and some of the rest (the 3 p's) then use the rest to do various BB missions. Granted it can be a bit time consuming to achieve a good pay out but I enjoy it.
 
Implying it's not happened already? :p

Oh, it has. As has the inevitable inflation on the top-end ships.

Every game I've ever played that has an economy (which is basically every game except splatfests, because economies are everywhere) the economic model has more or less been whacked. I used to get a huge laugh out of watching Blizzard try to do something to manage WoW's economies... FD's doing a little bit better but it's only by a slim margin.
 
Been doing mining for a little while now, finding it rather good as long as you pick and choose the mineral anything above silver you keep. Once I get a full load I travel to various stations, sell all the silver and gold and some of the rest (the 3 p's) then use the rest to do various BB missions. Granted it can be a bit time consuming to achieve a good pay out but I enjoy it.

It's weirdly relaxing, isn't it?
 
Implying it's not happened already? :p

I agree with this completely. Long-Range Smuggling just grinds my gears, (ALD) bounty hunting is absurd if they're making upwards of 5-6M per hour with the best ships, et cetera. Not only do these ridiculously-high profit activities ruin the fun of elite dangerous for many, but they destroy the ecosystem for all.

The basic ecosystem is this:

http://i.imgur.com/ol9KvGP.png

This can and has happened in many places throughout Elite, given the correct conditions. This was Lave for a long time, with rares-traders passing through, which would then be pirated, and then the pirates would be killed by bounty hunters. Here are some of the requirements:

- Traders and/or Miners need to exist, in reasonable number. For this to happen, trade routes running through dangerous space where pirates ought to be should be incentivized, and all inflated methods of earning money need to be nerfed or eliminated. Low-sec, low pop systems should want food and other necessities far more than most and be willing to pay up to an order of magnitude more for it (in the case of grain), and while high-security systems would pay you for your trading, they would noly do so barely. Lower the security, more profit, risk vs reward.

- Pirates need to exist, and have larger bounties. This is something that can be improved upon, as player death isn't something which will happen often, and so when a player does die to another for a bounty, that bounty should be very large. Lets make murder nothing to joke about, eh? Here's a list of ideas to pick and choose from - piracy is in a decent spot now, so don't go crazy. https://forums.frontier.co.uk/showthread.php?t=163170

- Bounty hunters need to be able to track and kill other players more easily. The only way for a bounty hunter to start tracking a target is to come across him, with only luck involved. Here's an example of a better bounty hunting system:

> New bounty board created - top 50 bounties in the system. This new board only includes those who are online.

> The bounty hunter can "tag" up to three of them at a time. The bounty hunter will now get a message whenever their target jumps into a medium+ security system, and has a chance to get a notification when the target jumps into a low-security system. no indication for anarchies.

> The bounty hunter gets preferential P2P, making it far more likely for him to be matched with his target rather than create a new instance

> The bounty hunter does not need to scan the target's ship in order to get a name - he only needs to do so to get info on sub-systems, local bounty, shields, hull and powerplay allegiance - normal scan stuff. He still needs to KWS, but only once per X amount of time (24 hours). This is to eliminate the need for the bounty hunter to have to scan the player every time they fight.

> The bounty hunter can buy a device to track the targets himself. If the bounty hunter finds the target in normal space, he can fire off and attach a beacon to the target's ship, telling the bounty hunter whenever the target warps to any system. (This may be a bit overkill, is optional)

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Design Discussion Archive, a previously forum open to kickstarter backers who paid at least 300 pounds or so for the game. They gave their ideas long before the first alpha was released, and helped to shape the game immensely. Read through it.

If that's going to work in the first place something also really needs to be done about combat logging. Idk how it is on PC but things appear to be going worse on Xbox. I've been told that what you propose with the bounty hunting stuff will actually slowly eliminate combat logging but I very doubt it. I don't know how they will do it but it won't work if it keeps on going like this.

And that's not only for traders I'm afraid.
 
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It's weirdly relaxing, isn't it?

Indeed, more relaxing then trading (especially when not mining at a RES) and resulting in less loss if your ship gets blown up by pirates since when mining, the credits are literally all around you.

My first mining trip, I made 13K in 2 hours in my Cobra. I didn't really know :):):) I was doing back then. Now, I use a Clipper for mining. After all the mining equipment required, I have 192 tons left for goodies. My first mining trip in the Clipper made me 3.8 million credits. Its not the quickest way for me to make money by far but yeah, relaxing it is.
 

Deleted member 110222

D
My favourite part of mining is not knowing what you'll get. Will I earn 50,000, or 500,000?
 
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