Poll : Does anyone enjoy being taken as another player's victim

Are you happy to be another player's victim


  • Total voters
    574
  • Poll closed .
I see what you are driving at in this thread, but the poll is designed with inbuilt confirmation bias. I've been 'ganked' a few times, and I agree that it seems to be done purely for 'lulz'. That being said, the vast majority of player interaction has been positive, in my experience.

Today I winged up with a Commander from the other side of the Atlantic and created havoc together in a CZ. He taught me some of the finer detail regarding Wings.

On another occasion, an EIC Commander was giving away free OH for a CG. He taught me how to use limpets.

The fact that a small number of PK Commanders act out their violent fantasies doesn't bother me at all. No, I don't "want" to be blown up by a superior vessel, but I enjoy the game to its full potential. There is no option in your poll for those who are happy with the moderate risk the game offers when playing in open.
 
This poll is misleading - no athlete likes losing, but that doesn't mean they're going to stop competing. You can argue against pvp in general, but arguing that because no one likes being blown up means that pvp shouldn't exist doesn't make logical sense.
 
So a superior ship with a better pilot pulls you out of supercruise and kills you. It happens again a little while later and you try to handle things differently, maybe even put up a bit of a fight but still get killed. You start thinking more about your loadout and just how you might approach that ship that's been causing you trouble.. If you spend enough time thinking about it and trying to do better in those situations eventually you'll be a superior pilot yourself and purely as a consequence of time you'll have a better ship. In the meantime maybe wing up. If this keeps happening to you in a particular system its probably not just happening to you... Strength in numbers. Or if none of that sounds appealing go somewhere else; it's a big galaxy.
 
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:mad:only annoys me when they are in a pack, drag you out open fire without saying anything. like the 3 pythons I keep coming across in NANOMAM
 
:mad:only annoys me when they are in a pack, drag you out open fire without saying anything. like the 3 pythons I keep coming across in NANOMAM

So stay out of NANOMAM. Or wing with people that those Pythons consider enough of a threat to ignore you.
 
Despite the poor options its good to see that 60% of players accept player interaction in the form of hostility in the ED universe.
 
We are in an age where weaponized imbeciles blow themself up in a heap of innocents.
I guess, one Virtual World Death is nothing compared to the real world?
 
This poll is misleading - no athlete likes losing, but that doesn't mean they're going to stop competing. You can argue against pvp in general, but arguing that because no one likes being blown up means that pvp shouldn't exist doesn't make logical sense.

Please. You are overstepping the mark by a huge margin. Tell me how I am even in the slightest arguing "against PvP". You are putting words in my mouth in order to make an extended and caricatured version of what I actually asked for in the poll. And that behaviour is not really acceptable. "No athlete likes losing". Is the point about unequal experience, equipment and credit balance completely lost on you people or are you just being deliberately obtuse?

Someone mentioned football. Each team has 11 players. Each player has equivalent equipment. Regulations on what constitutes a fair tackle and what constitutes a foul tackle are observed equally by both teams and all teams within each league. Football is normally played in some kind of league structure meaning teams are grouped in some kind of equivalence of talent, merit and budget. Leagues are structured in order that they regulate the levels of talent, merit and budget. Football is a sporting challenge.

Same person mentioned jujitsu. Martial arts and full contact fighting sports are similarly regulated to be sporting, fighters ordered in terms of merit. Black belts are pitched against black belts. Brown belts versus brown. Heavy weight will fight heavy weight. Fly weight challenge fly weight. Gloves, gumshields and head protection where required will be worn by both parties and fall within certain specifications. One party won't be wearing weighted, spiked gloves while the other makes do with lightly padded mitts.

Darts, you say. Each dartsman has only 3 darts. Within certain length, flight width and weight specifications.

Golfers use handicaps.

Motorsport uses formulas.

The list of sporting equivalence is long and distinguished. Have I spelled it out in enough detail already in order that bad analogies can be eliminated from the so called justification of calling my poll "ridiculous".

The poll is about how much players in inferior ships #enjoy# being interdicted by other players against whom they have little-to-no-chance of winning against in combat. Thanks for keeping it on topic.

Cheerz

Mark H
 
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Just curious as to whether anyone actually finds this enjoyable or positive in any way? Being pulled out of SC by a vastly superior and combat optimised aggressor ship by a player who shoots without engaging in any comms. Not my idea of how I want to invest my hard-earned leisure time.

Happened to me twice, now. First time my Cobra pulled by a Clipper. More recently in my Asp pulled by a tooled up Fer de Lance. Neither time did I have any chance of winning the ensuing fight, but both times managed to escape.

Commence the discussion...

Cheerz

Mark H

The scenario you describe, in which you managed to escape? Sounds pretty fun, to me, to be honest. It's not fun when you get blown up, but you can't have the thrill without having the danger.

Of course, I don't trade, because even when I was flying around in an armed trader trolling for pirates, I didn't get enough action to overcome the boredom of the trading itself.

What I don't like is when people attack each other for no reason at all. But if I'm carrying a cargo and playing in Open? Take your best shot.

Also, you have the most biased poll ever. Nobody likes being blown up. But there are many of us for whom that risk does add something to the game. It's the same with NPC pirates, really... the fact that it's a player doesn't change anything. (And my only problem with NPC pirates is that they're suicidally stupid).
 
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Someone mentioned football. Each team has 11 players. Each player has equivalent equipment. Regulations on what constitutes a fair tackle and what constitutes a foul tackle are observed equally by both teams and all teams within each league. Football is normally played in some kind of league structure meaning teams are grouped in some kind of equivalence of talent, merit and budget. Leagues are structured in order that they regulate the levels of talent, merit and budget. Football is a sporting challenge.

Detroit hasn't dominated in - well, ever? Compared to the Patriots (and let's avoid a discussion about cheating or accusations of it), or Denver, or other notable teams. Football teams don't have the same recruiting abilities, the same players, nor players with equal skills. Yes, they wear the same helmets. But the gear they are wearing has little to do with what happens on the field.

Baseball - same thing. Are the Yankees using better bats and gloves? No. They have more cash and better players.

Martial arts and full contact fighting sports are similarly regulated to be sporting, fighters ordered in terms of merit. Black belts are pitched against black belts. Brown belts versus brown.

In tournaments, yes. I fought many a student much higher skilled (and/or ranked) than myself over the years. You learn little when you only face someone with the same lack of skill as yourself. But belt color is a highly subjective thing to begin with... many schools hand them out like candy or participation awards - note the various parents who post proud photos of their 10 yr old receiving their "black belts".
 
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I very much enjoy the idea that a player can attack another player is he so desires, kill him and face the consequences.

What I do not enjoy is the complete lack of consequences for such an action. What is the bounty for murder, 6k? Pff, that's beyond laughable. With a smuggling run worth 30mil which can be done in a few hours, you can virtually buy 5000 PKs, that's enough to last you a lifetime.

When Sandro introduced the new crime mechanics I loved the idea he proposed: make criminals take a huge risk in the systems where they are committing the crime, by having a legacy fine there. That way players can still have a choice to PK, but there are consequences to how much they PK. Currently, legacy fines can easily be bypassed by not docking in a particular system, not that they were big enough to deter PKs anyway.

Definitely needs to be harsher consequences. The bounty should be much higher, high enough to encourage other players to come after it, oh and until the bounty has been claimed, or after a certain amount of time it expires (I'm thinking around a month or so), your insurance gets revoked and any replacement cost includes an added cost, either maybe the value of the bounty or the value of the ship used when the crime was committed.

It's only a rough idea and some think it might be too harsh but I think there should be serious consequences for PK a clean ship.
 
Detroit hasn't dominated in - well, ever? Compared to the Patriots (and let's avoid a discussion about cheating or accusations of it), or Denver, or other notable teams. Football teams don't have the same recruiting abilities, the same players, nor players with equal skills. Yes, they wear the same helmets. But the gear they are wearing has little to do with what happens on the field.

Baseball - same thing. Are the Yankees using better bats and gloves? No. They have more cash and better players.



In tournaments, yes. I fought many a student much higher skilled (and/or ranked) than myself over the years. You learn little when you only face someone with the same lack of skill as yourself. But belt color is a highly subjective thing to begin with... many schools hand them out like candy or participation awards - note the various parents who post proud photos of their 10 yr old receiving their "black belts".

Budget, you say? Entirely my point. When a player in a full PvP optimised Clipper interdicts a General purpose Cobra. By very definition the Clipper driver is certain to have invested a great deal more time into the game. With time comes Credit balance (very much required to purchase and kit a Clipper), combat experience (and therefore rating and skill), and clearly rank enough to get that Clipper...

Compared to the Cobra driver that has less than 10% of the assets, much less time in the game and a combat rank several notches less than the Clipper driver.

All I'm asking of those Cobra drivers is whether they enjoy that aspect of E: D. Being victimised by players with vastly superior equipment. And whether they avoid Open as a consequence of their level of enjoyment.

I'm not taking a stance against PvP. Far from it. So I wish people would stop trying to make that leap. This poll is about players with limited budgets in the game and how they *feel*. No one can second guess another's emotional response or tell them how they *should* feel in a given scenario, so stop with the fallacious analogies, already.

I do feel, however, that some players who have responded to the poll are driving around in game in very capable and expensive ships, and with 100Million in assets or more, and this is bound to skew the results compared to the intended audience of the poll.

Cheerz

Mark H
 
Don't see the point of the thread, its like making a poll that says "Does anyone like CTD half way through a fight in a RES point" or "Who likes BSOD when approaching a star in super cruise"

You've listed worst case scenario, griefers in better ships killing people, some might like it some might not but what are you going to do with those results? Is there even a purpose? Everyone would prefer a bit of RP or ransom or chat or an even fight but you haven't mentioned that, just "do you like dying to griefers being forced into a fight you can't win" so...no i don't!
 
Cheerz

Mark H

Lets get a few things clear, your poll is massively straw man. It is practically cry trolling.

Open is open, if you dont like playing it, there are other options, private group Mobius is PvE only, highly recommended. If you dont like people in your game at all, go play Solo.

Now, to be clear, Open is much better than both for a number of reasons. You were probably in some rediculous hotzone, if you could name the systems that you got attacked in (and escaped), then we might be able to give you a reason.

In 1 or 2 of the systems I call "home" I will actively chase down and kill some players. I will perhaps say something, or I may not.

If I spot you in my home system, I will kill you on sight and I will not saying anything. If i find you in my station then I will do it repeatedly until you run out of money or go to Solo/Private Group. Clear enough for you?

To top it all off I place a bounty on your head of 1 million credits. Anyone who shows me a confirmed video/screenshot with his ship below 10% hull and then him dead, first one gets the cash.
 
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Despite the poor options its good to see that 60% of players accept player interaction in the form of hostility in the ED universe.

Or you could spin it another way and conclude that 70% don't, in fact, enjoy/like that sort of gameplay (based on the figures at the time I write this - 228 votes along those lines out of 328). On that basis, it would be less advisable for Frontier to devote much Dev time to content that encourages it then, wouldn't it? But that's the problem with statistics based on imperfect options - it's usually possible to spin the conclusion to suit one's own point of view.
 
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Or you could spin it another way and conclude.


You can't conclude anything from your poll, it is completely volentary and even if it was a proper poll conducted scientif..., what am I thinking? it is written so badly you could not determine anything but that some people will answer any poll.
 
Or you could spin it another way and conclude that 70% don't, in fact, enjoy/like that sort of gameplay (based on the figures at the time I write this - 228 votes along those lines out of 328). On that basis, it would be less advisable for Frontier to devote much Dev time to content that encourages it then, wouldn't it? But that's the problem with statistics based on imperfect options - it's usually possible to spin the conclusion to suit one's own point of view.

There are no conclusions you can draw from these sorts of polls. Game design based on the majority in polls voted on by armchair game designers without a clue is not a recipe for a good game.
 
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