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So what.
NPC's do it 24/7. It's really not any different.
I think we're all aware that a seasoned human player or worse, several players, is a MUCH bigger threat than some stupid Ai, that you can just boost away from and jump.
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So what.
NPC's do it 24/7. It's really not any different.
only annoys me when they are in a pack, drag you out open fire without saying anything. like the 3 pythons I keep coming across in NANOMAM
This poll is misleading - no athlete likes losing, but that doesn't mean they're going to stop competing. You can argue against pvp in general, but arguing that because no one likes being blown up means that pvp shouldn't exist doesn't make logical sense.
Just curious as to whether anyone actually finds this enjoyable or positive in any way? Being pulled out of SC by a vastly superior and combat optimised aggressor ship by a player who shoots without engaging in any comms. Not my idea of how I want to invest my hard-earned leisure time.
Happened to me twice, now. First time my Cobra pulled by a Clipper. More recently in my Asp pulled by a tooled up Fer de Lance. Neither time did I have any chance of winning the ensuing fight, but both times managed to escape.
Commence the discussion...
Cheerz
Mark H
Someone mentioned football. Each team has 11 players. Each player has equivalent equipment. Regulations on what constitutes a fair tackle and what constitutes a foul tackle are observed equally by both teams and all teams within each league. Football is normally played in some kind of league structure meaning teams are grouped in some kind of equivalence of talent, merit and budget. Leagues are structured in order that they regulate the levels of talent, merit and budget. Football is a sporting challenge.
Martial arts and full contact fighting sports are similarly regulated to be sporting, fighters ordered in terms of merit. Black belts are pitched against black belts. Brown belts versus brown.
I very much enjoy the idea that a player can attack another player is he so desires, kill him and face the consequences.
What I do not enjoy is the complete lack of consequences for such an action. What is the bounty for murder, 6k? Pff, that's beyond laughable. With a smuggling run worth 30mil which can be done in a few hours, you can virtually buy 5000 PKs, that's enough to last you a lifetime.
When Sandro introduced the new crime mechanics I loved the idea he proposed: make criminals take a huge risk in the systems where they are committing the crime, by having a legacy fine there. That way players can still have a choice to PK, but there are consequences to how much they PK. Currently, legacy fines can easily be bypassed by not docking in a particular system, not that they were big enough to deter PKs anyway.
Detroit hasn't dominated in - well, ever? Compared to the Patriots (and let's avoid a discussion about cheating or accusations of it), or Denver, or other notable teams. Football teams don't have the same recruiting abilities, the same players, nor players with equal skills. Yes, they wear the same helmets. But the gear they are wearing has little to do with what happens on the field.
Baseball - same thing. Are the Yankees using better bats and gloves? No. They have more cash and better players.
In tournaments, yes. I fought many a student much higher skilled (and/or ranked) than myself over the years. You learn little when you only face someone with the same lack of skill as yourself. But belt color is a highly subjective thing to begin with... many schools hand them out like candy or participation awards - note the various parents who post proud photos of their 10 yr old receiving their "black belts".
Cheerz
Mark H
Despite the poor options its good to see that 60% of players accept player interaction in the form of hostility in the ED universe.
Or you could spin it another way and conclude.
Or you could spin it another way and conclude that 70% don't, in fact, enjoy/like that sort of gameplay (based on the figures at the time I write this - 228 votes along those lines out of 328). On that basis, it would be less advisable for Frontier to devote much Dev time to content that encourages it then, wouldn't it? But that's the problem with statistics based on imperfect options - it's usually possible to spin the conclusion to suit one's own point of view.