Salvaged Goods

The status of salvaged goods could do with some work as the blanket status of everything salvaged being illegal doesn't seem to make sense.

Salvaged wreck - escape pods, cargo, black boxes. To me this would seem to be a humanitarian act to collect this and any goods would be subject to salvage rights as on the ocean.
Cargo that has been ejected from a wanted vessel - Again this would seem to be okay to collect due to the wanted nature of it's original carrier unless the goods them selves are illegal like drugs/weapons etc.
Stolen Cargo - Naturally this would be illegal due to the way it was attained.

Just seems to make no sense to pick anything up knowing that you could be fined a considerable percentage of the value of the goods and can only offload them at a black market. I understand that the nature of these goods means that they can only be offloaded and priced at a Black Market but rescuing escape pods or returning black box's or survey data should probably have their own kind of marketplace and reputation influence maybe.....just a thought!

Anybody else have any thoughts on this?
 
Spot on Capt.

It's just more logical for escape pods, cargo, black boxes and survey data to be legal.... otherwise, outside of BB missions... you have no reason to stop and have a look.
 
There is an obvious exploit if one player could pirate, loot, and plunder "stolen" goods, and then drop them off to be salvaged by a mate as legal haul.

However this would not prevent spawned drops from being marked differently.

I would like to see more options available with the salvage-only items though - perhaps this is already planned for a future update? Such as reading trade date / survey data to add to your knowledge, decrypt data to reveal a hidden mission, rescue escape pods to add passengers, and so on.
 
One of the really satisfying things in the old Elite was blowing up a ship, seeing cargo coming out of it and scooping it. Especially on realising it was luxuries or other valuable cargo.

Sure you get bounty awards on shooting a pirate, but it isn't quite the same. Would also give a reason to have a cargo rack on your Vulture or Viper. Provided the canisters are worth picking up.

This would be great to experience in ED. A "finders keepers" rule could be implemented for some situations to avoid criminal activity. Such as looting cargo off a wanted pirate who attacks you or recovering deep space salvage. In other situations there could be a recovery reward for delivering stolen goods into police custody.

I think it is frustrating the way everything is marked as stolen. Not to mention confusing to new players.
 
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The status of salvaged goods could do with some work as the blanket status of everything salvaged being illegal doesn't seem to make sense.

Salvaged wreck - escape pods, cargo, black boxes. To me this would seem to be a humanitarian act to collect this and any goods would be subject to salvage rights as on the ocean.

With escape pods there could be 2 routes, hand them in to the authorities (via the contact menu) and receive positive influence from the stations faction and maybe money if it happens to be someone important. Or you could sell them on the black market as slaves. If you get scanned on the way into a station it would be noted that you have escape pods, the station then monitors if anyone comes on board (released) or not (sold as slave). When you leave and sold them a black mark is made against you, eventually if you get enough you become known as a people smuggler and become wanted.

Just a thought :)
 
That is a good idea and to add to that if the escape pod contains a wanted criminal then a capture bounty could apply.

Also the use of data as trollson suggested makes good sense rather than handing it into whoever for whatever. This data could contain easter eggs to add to the enjoyment or small plot/mission scenarios.
 
Shooting a wanted ship that then blurts out cargo should retag the stolen goods as salvage, salvaged goods can be handed in to the salvage master under contracts - you would get a small return fee but a lot of rep as a reward.

Alternatively they could be sold to the black market, getting the same pay as normal salvaged goods but cost significant rep IF you were scanned by a system authority vessel on your way in (the cargo would get retagged to show it had been scanned) unless of course it's an anarchy system
 
The status of salvaged goods could do with some work as the blanket status of everything salvaged being illegal doesn't seem to make sense.

Salvaged wreck - escape pods, cargo, black boxes. To me this would seem to be a humanitarian act to collect this and any goods would be subject to salvage rights as on the ocean.
Cargo that has been ejected from a wanted vessel - Again this would seem to be okay to collect due to the wanted nature of it's original carrier unless the goods them selves are illegal like drugs/weapons etc.
Stolen Cargo - Naturally this would be illegal due to the way it was attained.

Just seems to make no sense to pick anything up knowing that you could be fined a considerable percentage of the value of the goods and can only offload them at a black market. I understand that the nature of these goods means that they can only be offloaded and priced at a Black Market but rescuing escape pods or returning black box's or survey data should probably have their own kind of marketplace and reputation influence maybe.....just a thought!

Anybody else have any thoughts on this?

Personally i think ED have been lazy again with these new signals. Distress call, AI usually shows up when you do and takes all the canisters. So i dont go to them anymore...
Salvageable wreckage... well frack no. They are just as salvagable as the unidentified or any other signal.... its all ILLEGAL!!!! And the AI just seems to be there on every signal... so again here i just used my imagination and said... "they seem to have everything under control, every damn time. So why waste my time. I dont go to any signals anymore.
So incredibly lazy design, nothing of interest, nothing exciting happens, AI always shows up and everything is illegal and you barly make a penny on those things you find.
To me its a waste of time and now when i see any signal type i just shrug in dissapointment. Its a mediocre design. As it has been with missions design in this game since DAY 1!!!
These signals, like EVERYTHING else in the game, in incomplete. Almost every implementation of something new, ED doesnt seem to finish it!!! Half baked missions ALL OVER THE LINE!
Every mission seems 50% done. Seriously. Its like they added half of a project to every mission and just stopped there. Done. And now they add more.... without fixing what they already got there!!!
Personally, i have lost complete faith in ED ability to actually complete the missions they are making. They all feel half baked and undone. And there is no "connection" to whatever mission you take, just text and money. Thats it. Yeah and constantly nagging AI... as if they didnt finish the AI on this.... just constant nagging. Again, LAZY. They've been that since premium beta. And they barly have changed. *Siiigh* Then you hear.... "its still alpha, its still early, its still beta, its still blbablablalbalbal! FRACK OFF! Game has been out for 2 years now!!! Give me a break. *siiigh*
 
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Well one way to fix this would be to make it another way to pick up unfinished missions to complete. The multiple option route of completing the mission or just handing the goods/salvage in to collect rep/reward makes the stopping off at these spots more random and rewarding. I certainly find when running a low credit mission salvage can add to the run value or if I have copped some damage it can at least cover repairs and fuel/ammo. Adding a reputation component certainly puts a humanitarian spin on the act of stopping to assist.

This is certainly something that can be worked on for future updates. I am sure that ED has not finished with this so it is definitely not broken just not ideal that is all.
 
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