I am sure this has been raised a number of times and I have taken some time to post as I needed a few occasions to see that this doesn't seem right.
Stray shot hits a friendly and I have an instant wanted status and 400/800 bounty. Hyper jump out of the system, repair damage that may have been done when attacked, wait some time to return and get on with mission/bounty hunting. Quite a stuff around for a stray shot...I think a warning would be sufficient unless a persisted attack was carried out.
Then I am wandering around a nav beacon and happen to get scanned and attacked by a wing of 3 ships, dogfight ensues...much damage is received, finally beat of attackers for the princely sum of 400/800 cr per ship???? Your kidding right??? Even manage to use KWS to see if that increases bounty and.....nope. So I jump out of the system maybe sans cargo and with thousands of cr's in damage to repair.
Normal wanted bounties are fine but this only seems to happen when an unprovoked attack occurs.
Stray shot hits a friendly and I have an instant wanted status and 400/800 bounty. Hyper jump out of the system, repair damage that may have been done when attacked, wait some time to return and get on with mission/bounty hunting. Quite a stuff around for a stray shot...I think a warning would be sufficient unless a persisted attack was carried out.
Then I am wandering around a nav beacon and happen to get scanned and attacked by a wing of 3 ships, dogfight ensues...much damage is received, finally beat of attackers for the princely sum of 400/800 cr per ship???? Your kidding right??? Even manage to use KWS to see if that increases bounty and.....nope. So I jump out of the system maybe sans cargo and with thousands of cr's in damage to repair.
Normal wanted bounties are fine but this only seems to happen when an unprovoked attack occurs.