Wanted bounty out of whack

I am sure this has been raised a number of times and I have taken some time to post as I needed a few occasions to see that this doesn't seem right.

Stray shot hits a friendly and I have an instant wanted status and 400/800 bounty. Hyper jump out of the system, repair damage that may have been done when attacked, wait some time to return and get on with mission/bounty hunting. Quite a stuff around for a stray shot...I think a warning would be sufficient unless a persisted attack was carried out.

Then I am wandering around a nav beacon and happen to get scanned and attacked by a wing of 3 ships, dogfight ensues...much damage is received, finally beat of attackers for the princely sum of 400/800 cr per ship???? Your kidding right??? Even manage to use KWS to see if that increases bounty and.....nope. So I jump out of the system maybe sans cargo and with thousands of cr's in damage to repair.

Normal wanted bounties are fine but this only seems to happen when an unprovoked attack occurs.
 
I am sure this has been raised a number of times and I have taken some time to post as I needed a few occasions to see that this doesn't seem right.

Stray shot hits a friendly and I have an instant wanted status and 400/800 bounty. Hyper jump out of the system, repair damage that may have been done when attacked, wait some time to return and get on with mission/bounty hunting. Quite a stuff around for a stray shot...I think a warning would be sufficient unless a persisted attack was carried out.

Then I am wandering around a nav beacon and happen to get scanned and attacked by a wing of 3 ships, dogfight ensues...much damage is received, finally beat of attackers for the princely sum of 400/800 cr per ship???? Your kidding right??? Even manage to use KWS to see if that increases bounty and.....nope. So I jump out of the system maybe sans cargo and with thousands of cr's in damage to repair.

Normal wanted bounties are fine but this only seems to happen when an unprovoked attack occurs.

Is it possible that you have a bounty in another system? It sounds like you got attacked by bounty hunters. They are clean, use a KWS on you, see your bounty, attack you and get a minor bounty on their head.
 
That is quite possible although my attackers do become wanted as soon as they attack and seem to be from neutral system factions that I am not allied with.. I have just cleared all my previous timed bounties so I will see if this still happens but I do think that the imbalance from stray shot to a full blown attack is way out of whack especially when the cost of repairs or possible rebuy is taken into account.
 
The over reaction of security ships annoys me. If I accidentally hit an innocent ship or security ship I get a fine, fair enough. But why do all the security ships then attack me? Whats the point of a fine if they're gonna just kill me anyway? Its a messed up system.
 
The over reaction of security ships annoys me. If I accidentally hit an innocent ship or security ship I get a fine, fair enough. But why do all the security ships then attack me? Whats the point of a fine if they're gonna just kill me anyway? Its a messed up system.

It's not a fine, it's a bounty. The reason for hostile/wanted status is that you would not be able to defend yourself/get help from security when someone attacks you.
 
The over reaction of security ships annoys me. If I accidentally hit an innocent ship or security ship I get a fine, fair enough. But why do all the security ships then attack me? Whats the point of a fine if they're gonna just kill me anyway? Its a messed up system.
Would be nice if minor damage was a simple fine. Adding up the damage it would become a bounty. Those silly 7 minute bounties of 400 credits make little sense.
 
What really annoys me is when I'm flying a larger ship, then a civilian or security ship rams me and then blows up.

Instant 5 day bounty because the AI derped and suicided itself against my shields.
 
Would be nice if minor damage was a simple fine. Adding up the damage it would become a bounty. Those silly 7 minute bounties of 400 credits make little sense.


As said above you need the bounty in order to be allowed to defend yourself. Imagine another player attacks you and you need to wait till you suffered x amount of damage before you are able to attack him - doesn't sound like a good improvement to me. That doesn't mean that the current implementation is perfect. I am asking for an "apologies" feature since day one, if you attack someone by accident you would have the ability to pay a small fine on the fly.
 
If a ship comes up wanted, I shoot it, regardless of if it's 400cr or 400k cr. Why would NPCs be any different?
 
As said above you need the bounty in order to be allowed to defend yourself. Imagine another player attacks you and you need to wait till you suffered x amount of damage before you are able to attack him - doesn't sound like a good improvement to me. That doesn't mean that the current implementation is perfect. I am asking for an "apologies" feature since day one, if you attack someone by accident you would have the ability to pay a small fine on the fly.
There is no need to wait. You can immediately deal an equally insignificant amount of damage back to him if you want.
 
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Whats wrong with practicing some fire discipline? In well over 7000 npc kills, I have picked up 8 fines for shooting friendlies, and each and everyone was my own fault. It is easy to avoid shooting other ships, you just have to pay attention and practice some self control. I will guarantee most if not all of those complaining are using gimballed multi-cannons, the epitome of spray and pray and minimal conscious effort.
 
As said above you need the bounty in order to be allowed to defend yourself. Imagine another player attacks you and you need to wait till you suffered x amount of damage before you are able to attack him - doesn't sound like a good improvement to me. That doesn't mean that the current implementation is perfect. I am asking for an "apologies" feature since day one, if you attack someone by accident you would have the ability to pay a small fine on the fly.

Somehow, I could see that leading to a (rather amusing to picture) situation where a bunch of rich players with too much money end up terrorizing new players by constantly paying 400cr...

But in all seriousness, I could see that being a solution, with the caveat being that you only get it once per ship (or on a somewhat long cooldown), to prevent the above.
 
There is no need to wait. You can immediately deal an equally insignificant amount of damage back to him if you want.

Think about it, if you are unlucky you deal more damage than him and therefore get wanted status for defending yourself. Not a good improvement.

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Somehow, I could see that leading to a (rather amusing to picture) situation where a bunch of rich players with too much money end up terrorizing new players by constantly paying 400cr...

But in all seriousness, I could see that being a solution, with the caveat being that you only get it once per ship (or on a somewhat long cooldown), to prevent the above.

The attacked player would have the option to accept the apologies or to ignore it.
 
Think about it, if you are unlucky you deal more damage than him and therefore get wanted status for defending yourself. Not a good improvement.

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The attacked player would have the option to accept the apologies or to ignore it.
It would not be random based, so even in the unlikely event the small amount of damage would matter either way, you would be in control. No luck involved.

Or are you envisioning some really strange duel situation where both parties are daring each other take just another little plink? Just put your shields to max so it regens before his next plink. Eventually he'll be wanted while your shields will still be almost full.
 
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It would not be random based, so even in the unlikely event the small amount of damage would matter either way, you would be in control. No luck involved.

You don't get it.

If there is no more wanted status for minor attacks, when does the wanted status occur? After you killed the ship? That way security or wing members are not allowed to help you. After a certain threshold? Than you can get wanted for defending yourself. Either way a bad system. The option to apologise would be much better and fail proof.
 
Believe me fire discipline is high on the list else I would spend quite a bit of time and credits paying bounties and exiting systems for days on end. Sometimes a bit hard when you have other ships flying across your fireline from outside your peripheral vision and since the update the NPC ships seem to be a bit more clumsy than they were as I am often getting rammed. My point is that when you are attacked from ships that become wanted when they fire on you, you can receive rather expensive damage and go to much effort for a measly 400 cr return and this being an intentional attack not a wayward shot.
 
You don't get it.

If there is no more wanted status for minor attacks, when does the wanted status occur? After you killed the ship? That way security or wing members are not allowed to help you. After a certain threshold? Than you can get wanted for defending yourself. Either way a bad system. The option to apologise would be much better and fail proof.
I get the feeling you are grasping at straws to make the fine seem like a bad thing. The wanted status would obviously come after your damage dealt is no longer insignificant. It would be a number of shield or hull points, or percentage.

I don't mind an apology feature, but let's look at simple solutions that apply more practically before looking at adding extra manual features that only work for players.
 
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I get the feeling you are grasping at straws to make the fine seem like a bad thing. The wanted status would obviously come after your damage dealt is no longer insignificant. It would be a number of shield or hull points, or percentage.
No grasping at straws here. The problem is that your idea doesn't make sense and it looks like you don't understand why. If wanted status comes after damage gets over a defined number of shield or hull points you could get wanted for defending yourself because it is possible that you get to that threshold before your attacker. Security and wings would also not be able to help you because the attacker is no criminal and has no wanted status. It doesn't work.

PS

BTW this system is already implemented. It's called FF and you can see how well (or not) it works.
 
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No grasping at straws here. The problem is that your idea doesn't make sense and it looks like you don't understand why. If wanted status comes after damage gets over a defined number of shield or hull points you could get wanted for defending yourself because it is possible that you get to that threshold before your attacker. Security and wings would also not be able to help you because the attacker is no criminal and has no wanted status. It doesn't work.

PS

BTW this system is already implemented. It's called FF and you can see how well (or not) it works.
Sorry, I just don't buy the argument.
 
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